Glamourer/Glamourer/Designs/ApplicationRules.cs
2024-02-01 13:51:38 +01:00

84 lines
3.2 KiB
C#

using Glamourer.GameData;
using Glamourer.State;
using ImGuiNET;
using Penumbra.GameData.Enums;
namespace Glamourer.Designs;
public readonly struct ApplicationRules(
EquipFlag equip,
CustomizeFlag customize,
CrestFlag crest,
CustomizeParameterFlag parameters,
MetaFlag meta)
{
public static readonly ApplicationRules All = new(EquipFlagExtensions.All, CustomizeFlagExtensions.AllRelevant,
CrestExtensions.AllRelevant, CustomizeParameterExtensions.All, MetaExtensions.All);
public static ApplicationRules FromModifiers(ActorState state)
=> FromModifiers(state, ImGui.GetIO().KeyCtrl, ImGui.GetIO().KeyShift);
public static ApplicationRules NpcFromModifiers()
=> NpcFromModifiers(ImGui.GetIO().KeyCtrl, ImGui.GetIO().KeyShift);
public static ApplicationRules AllButParameters(ActorState state)
=> new(All.Equip, All.Customize, All.Crest, ComputeParameters(state.ModelData, state.BaseData, All.Parameters), All.Meta);
public static ApplicationRules NpcFromModifiers(bool ctrl, bool shift)
=> new(ctrl || !shift ? EquipFlagExtensions.All : 0,
!ctrl || shift ? CustomizeFlagExtensions.AllRelevant : 0,
0,
0,
ctrl || !shift ? MetaFlag.VisorState : 0);
public static ApplicationRules FromModifiers(ActorState state, bool ctrl, bool shift)
{
var equip = ctrl || !shift ? EquipFlagExtensions.All : 0;
var customize = !ctrl || shift ? CustomizeFlagExtensions.AllRelevant : 0;
var crest = equip == 0 ? 0 : CrestExtensions.AllRelevant;
var parameters = customize == 0 ? 0 : CustomizeParameterExtensions.All;
var meta = state.ModelData.IsWet() ? MetaFlag.Wetness : 0;
if (equip != 0)
meta |= MetaFlag.HatState | MetaFlag.WeaponState | MetaFlag.VisorState;
return new ApplicationRules(equip, customize, crest, ComputeParameters(state.ModelData, state.BaseData, parameters), meta);
}
public void Apply(DesignBase design)
{
design.ApplyEquip = Equip;
design.ApplyCustomize = Customize;
design.ApplyCrest = Crest;
design.ApplyParameters = Parameters;
design.ApplyMeta = Meta;
}
public EquipFlag Equip
=> equip & EquipFlagExtensions.All;
public CustomizeFlag Customize
=> customize & CustomizeFlagExtensions.AllRelevant;
public CrestFlag Crest
=> crest & CrestExtensions.AllRelevant;
public CustomizeParameterFlag Parameters
=> parameters & CustomizeParameterExtensions.All;
public MetaFlag Meta
=> meta & MetaExtensions.All;
public static CustomizeParameterFlag ComputeParameters(in DesignData model, in DesignData game,
CustomizeParameterFlag baseFlags = CustomizeParameterExtensions.All)
{
foreach (var flag in baseFlags.Iterate())
{
var modelValue = model.Parameters[flag];
var gameValue = game.Parameters[flag];
if (modelValue.NearEqual(gameValue))
baseFlags &= ~flag;
}
return baseFlags;
}
}