Glamourer/Glamourer/Gui/Equipment/EquipDrawData.cs
2024-07-31 19:33:23 +02:00

75 lines
No EOL
2.7 KiB
C#

using Glamourer.Designs;
using Glamourer.State;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Gui.Equipment;
public struct EquipDrawData(EquipSlot slot, in DesignData designData)
{
private IDesignEditor _editor;
private object _object;
public readonly EquipSlot Slot = slot;
public bool Locked;
public bool DisplayApplication;
public bool AllowRevert;
public readonly bool IsDesign
=> _object is Design;
public readonly bool IsState
=> _object is ActorState;
public readonly void SetItem(EquipItem item)
=> _editor.ChangeItem(_object, Slot, item, ApplySettings.Manual);
public readonly void SetStains(StainIds stains)
=> _editor.ChangeStains(_object, Slot, stains, ApplySettings.Manual);
public readonly void SetApplyItem(bool value)
{
var manager = (DesignManager)_editor;
var design = (Design)_object;
manager.ChangeApplyItem(design, Slot, value);
}
public readonly void SetApplyStain(bool value)
{
var manager = (DesignManager)_editor;
var design = (Design)_object;
manager.ChangeApplyStains(design, Slot, value);
}
public EquipItem CurrentItem = designData.Item(slot);
public StainIds CurrentStains = designData.Stain(slot);
public EquipItem GameItem = default;
public StainIds GameStains = default;
public bool CurrentApply;
public bool CurrentApplyStain;
public readonly Gender CurrentGender = designData.Customize.Gender;
public readonly Race CurrentRace = designData.Customize.Race;
public static EquipDrawData FromDesign(DesignManager manager, Design design, EquipSlot slot)
=> new(slot, design.DesignData)
{
_editor = manager,
_object = design,
CurrentApply = design.DoApplyEquip(slot),
CurrentApplyStain = design.DoApplyStain(slot),
Locked = design.WriteProtected(),
DisplayApplication = true,
};
public static EquipDrawData FromState(StateManager manager, ActorState state, EquipSlot slot)
=> new(slot, state.ModelData)
{
_editor = manager,
_object = state,
Locked = state.IsLocked,
DisplayApplication = false,
GameItem = state.BaseData.Item(slot),
GameStains = state.BaseData.Stain(slot),
AllowRevert = true,
};
}