mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
182 lines
7.9 KiB
C#
182 lines
7.9 KiB
C#
using Dalamud.Interface;
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using ImGuiNET;
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using Lumina.Text;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Gui
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{
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internal partial class Interface
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{
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private bool DrawStainSelector(ComboWithFilter<Stain> stainCombo, EquipSlot slot, StainId stainIdx)
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{
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stainCombo.PostPreview = null;
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if (_stains.TryGetValue((byte) stainIdx, out var stain))
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{
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var previewPush = PushColor(stain, ImGuiCol.FrameBg);
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stainCombo.PostPreview = () => ImGui.PopStyleColor(previewPush);
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}
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var change = stainCombo.Draw(string.Empty, out var newStain) && !newStain.RowIndex.Equals(stainIdx);
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if (!change && (byte) stainIdx != 0)
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{
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ImGuiCustom.HoverTooltip("Right-click to clear.");
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if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
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{
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change = true;
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newStain = Stain.None;
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}
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}
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if (!change)
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return false;
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if (_player == null)
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return _inDesignMode && (_selection?.Data.WriteStain(slot, newStain.RowIndex) ?? false);
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Glamourer.RevertableDesigns.Add(_player);
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newStain.Write(_player.Address, slot);
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return true;
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}
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private bool DrawItemSelector(ComboWithFilter<Item> equipCombo, Lumina.Excel.GeneratedSheets.Item item, EquipSlot slot = EquipSlot.Unknown)
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{
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var currentName = item.Name.ToString();
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var change = equipCombo.Draw(currentName, out var newItem, _itemComboWidth) && newItem.Base.RowId != item.RowId;
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if (!change && !ReferenceEquals(item, SmallClothes))
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{
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ImGuiCustom.HoverTooltip("Right-click to clear.");
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if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
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{
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change = true;
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newItem = Item.Nothing(slot);
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}
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}
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if (!change)
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return false;
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if (_player == null)
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return _inDesignMode && (_selection?.Data.WriteItem(newItem) ?? false);
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Glamourer.RevertableDesigns.Add(_player);
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newItem.Write(_player.Address);
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return true;
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}
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private static bool DrawCheckbox(CharacterEquipMask flag, ref CharacterEquipMask mask)
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{
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var tmp = (uint) mask;
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var ret = false;
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if (ImGui.CheckboxFlags($"##flag_{(uint) flag}", ref tmp, (uint) flag) && tmp != (uint) mask)
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{
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mask = (CharacterEquipMask) tmp;
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ret = true;
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}
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if (ImGui.IsItemHovered())
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ImGui.SetTooltip("Enable writing this slot in this save.");
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return ret;
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}
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private static readonly Lumina.Excel.GeneratedSheets.Item SmallClothes = new(){ Name = new SeString("Nothing"), RowId = 0 };
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private static readonly Lumina.Excel.GeneratedSheets.Item SmallClothesNpc = new(){ Name = new SeString("Smallclothes (NPC)"), RowId = 1 };
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private static readonly Lumina.Excel.GeneratedSheets.Item Unknown = new(){ Name = new SeString("Unknown"), RowId = 2 };
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private Lumina.Excel.GeneratedSheets.Item Identify(SetId set, WeaponType weapon, ushort variant, EquipSlot slot)
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{
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return (uint) set switch
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{
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0 => SmallClothes,
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9903 => SmallClothesNpc,
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_ => _identifier.Identify(set, weapon, variant, slot) ?? Unknown,
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};
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}
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private bool DrawEquipSlot(EquipSlot slot, CharacterArmor equip)
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{
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var (equipCombo, stainCombo) = _combos[slot];
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var ret = DrawStainSelector(stainCombo, slot, equip.Stain);
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ImGui.SameLine();
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var item = Identify(equip.Set, new WeaponType(), equip.Variant, slot);
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ret |= DrawItemSelector(equipCombo, item, slot);
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return ret;
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}
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private bool DrawEquipSlotWithCheck(EquipSlot slot, CharacterArmor equip, CharacterEquipMask flag, ref CharacterEquipMask mask)
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{
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var ret = DrawCheckbox(flag, ref mask);
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ImGui.SameLine();
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ret |= DrawEquipSlot(slot, equip);
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return ret;
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}
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private bool DrawWeapon(EquipSlot slot, CharacterWeapon weapon)
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{
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var (equipCombo, stainCombo) = _combos[slot];
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var ret = DrawStainSelector(stainCombo, slot, weapon.Stain);
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ImGui.SameLine();
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var item = Identify(weapon.Set, weapon.Type, weapon.Variant, slot);
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ret |= DrawItemSelector(equipCombo, item, slot);
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return ret;
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}
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private bool DrawWeaponWithCheck(EquipSlot slot, CharacterWeapon weapon, CharacterEquipMask flag, ref CharacterEquipMask mask)
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{
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var ret = DrawCheckbox(flag, ref mask);
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ImGui.SameLine();
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ret |= DrawWeapon(slot, weapon);
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return ret;
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}
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private bool DrawEquip(CharacterEquipment equip)
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{
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var ret = false;
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if (ImGui.CollapsingHeader("Character Equipment"))
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{
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ret |= DrawWeapon(EquipSlot.MainHand, equip.MainHand);
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ret |= DrawWeapon(EquipSlot.OffHand, equip.OffHand);
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ret |= DrawEquipSlot(EquipSlot.Head, equip.Head);
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ret |= DrawEquipSlot(EquipSlot.Body, equip.Body);
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ret |= DrawEquipSlot(EquipSlot.Hands, equip.Hands);
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ret |= DrawEquipSlot(EquipSlot.Legs, equip.Legs);
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ret |= DrawEquipSlot(EquipSlot.Feet, equip.Feet);
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ret |= DrawEquipSlot(EquipSlot.Ears, equip.Ears);
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ret |= DrawEquipSlot(EquipSlot.Neck, equip.Neck);
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ret |= DrawEquipSlot(EquipSlot.Wrists, equip.Wrists);
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ret |= DrawEquipSlot(EquipSlot.RFinger, equip.RFinger);
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ret |= DrawEquipSlot(EquipSlot.LFinger, equip.LFinger);
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}
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return ret;
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}
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private bool DrawEquip(CharacterEquipment equip, ref CharacterEquipMask mask)
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{
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var ret = false;
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if (ImGui.CollapsingHeader("Character Equipment"))
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{
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ret |= DrawWeaponWithCheck(EquipSlot.MainHand, equip.MainHand, CharacterEquipMask.MainHand, ref mask);
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ret |= DrawWeaponWithCheck(EquipSlot.OffHand, equip.OffHand, CharacterEquipMask.OffHand, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.Head, equip.Head, CharacterEquipMask.Head, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.Body, equip.Body, CharacterEquipMask.Body, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.Hands, equip.Hands, CharacterEquipMask.Hands, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.Legs, equip.Legs, CharacterEquipMask.Legs, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.Feet, equip.Feet, CharacterEquipMask.Feet, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.Ears, equip.Ears, CharacterEquipMask.Ears, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.Neck, equip.Neck, CharacterEquipMask.Neck, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.Wrists, equip.Wrists, CharacterEquipMask.Wrists, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.RFinger, equip.RFinger, CharacterEquipMask.RFinger, ref mask);
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ret |= DrawEquipSlotWithCheck(EquipSlot.LFinger, equip.LFinger, CharacterEquipMask.LFinger, ref mask);
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}
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return ret;
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}
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}
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}
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