mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
159 lines
3.7 KiB
C#
159 lines
3.7 KiB
C#
using System;
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using Glamourer.Customization;
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using Penumbra.GameData.Enums;
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namespace Glamourer;
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public readonly unsafe struct CharacterCustomization
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{
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public static readonly CharacterCustomization Null = new(null);
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private readonly CustomizationData* _data;
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public IntPtr Address
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=> (IntPtr)_data;
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public CharacterCustomization(CustomizationData* data)
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=> _data = data;
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public ref Race Race
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=> ref _data->Race;
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public ref SubRace Clan
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=> ref _data->Clan;
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public Gender Gender
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{
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get => _data->Gender;
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set => _data->Gender = value;
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}
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public ref byte BodyType
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=> ref _data->BodyType;
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public ref byte Height
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=> ref _data->Height;
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public ref byte Face
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=> ref _data->Face;
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public ref byte Hairstyle
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=> ref _data->Hairstyle;
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public bool HighlightsOn
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{
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get => _data->HighlightsOn;
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set => _data->HighlightsOn = value;
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}
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public ref byte SkinColor
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=> ref _data->SkinColor;
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public ref byte EyeColorRight
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=> ref _data->EyeColorRight;
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public ref byte HairColor
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=> ref _data->HairColor;
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public ref byte HighlightsColor
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=> ref _data->HighlightsColor;
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public ref byte FacialFeatures
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=> ref _data->FacialFeatures;
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public ref byte TattooColor
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=> ref _data->TattooColor;
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public ref byte Eyebrow
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=> ref _data->Eyebrow;
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public ref byte EyeColorLeft
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=> ref _data->EyeColorLeft;
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public byte EyeShape
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{
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get => _data->EyeShape;
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set => _data->EyeShape = value;
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}
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public byte FacePaint
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{
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get => _data->FacePaint;
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set => _data->FacePaint = value;
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}
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public bool FacePaintReversed
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{
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get => _data->FacePaintReversed;
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set => _data->FacePaintReversed = value;
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}
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public byte Mouth
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{
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get => _data->Mouth;
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set => _data->Mouth = value;
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}
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public bool SmallIris
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{
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get => _data->SmallIris;
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set => _data->SmallIris = value;
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}
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public bool Lipstick
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{
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get => _data->Lipstick;
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set => _data->Lipstick = value;
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}
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public ref byte Nose
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=> ref _data->Nose;
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public ref byte Jaw
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=> ref _data->Jaw;
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public ref byte LipColor
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=> ref _data->LipColor;
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public ref byte MuscleMass
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=> ref _data->MuscleMass;
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public ref byte TailShape
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=> ref _data->TailShape;
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public ref byte BustSize
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=> ref _data->BustSize;
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public ref byte FacePaintColor
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=> ref _data->FacePaintColor;
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public bool FacialFeature(int idx)
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=> _data->FacialFeature(idx);
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public void FacialFeature(int idx, bool set)
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=> _data->FacialFeature(idx, set);
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public byte this[CustomizationId id]
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{
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get => _data->Get(id);
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set => _data->Set(id, value);
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}
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public static implicit operator CharacterCustomization(CustomizationData* val)
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=> new(val);
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public static implicit operator CharacterCustomization(IntPtr val)
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=> new((CustomizationData*)val);
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public static implicit operator bool(CharacterCustomization customize)
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=> customize._data != null;
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public static bool operator true(CharacterCustomization customize)
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=> customize._data != null;
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public static bool operator false(CharacterCustomization customize)
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=> customize._data == null;
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public static bool operator !(CharacterCustomization customize)
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=> customize._data == null;
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}
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