Glamourer/Glamourer.GameData/Structs/CharacterEquipMask.cs
2022-07-27 13:47:45 +02:00

45 lines
1.5 KiB
C#

using System;
using Penumbra.GameData.Enums;
namespace Glamourer.Structs;
// Turn EquipSlot into a bitfield flag enum.
[Flags]
public enum CharacterEquipMask : ushort
{
None = 0,
MainHand = 0b000000000001,
OffHand = 0b000000000010,
Head = 0b000000000100,
Body = 0b000000001000,
Hands = 0b000000010000,
Legs = 0b000000100000,
Feet = 0b000001000000,
Ears = 0b000010000000,
Neck = 0b000100000000,
Wrists = 0b001000000000,
RFinger = 0b010000000000,
LFinger = 0b100000000000,
All = 0b111111111111,
}
public static class CharacterEquipMaskExtensions
{
public static bool Fits(this CharacterEquipMask mask, EquipSlot slot)
=> slot switch
{
EquipSlot.Unknown => false,
EquipSlot.Head => mask.HasFlag(CharacterEquipMask.Head),
EquipSlot.Body => mask.HasFlag(CharacterEquipMask.Body),
EquipSlot.Hands => mask.HasFlag(CharacterEquipMask.Hands),
EquipSlot.Legs => mask.HasFlag(CharacterEquipMask.Legs),
EquipSlot.Feet => mask.HasFlag(CharacterEquipMask.Feet),
EquipSlot.Ears => mask.HasFlag(CharacterEquipMask.Ears),
EquipSlot.Neck => mask.HasFlag(CharacterEquipMask.Neck),
EquipSlot.Wrists => mask.HasFlag(CharacterEquipMask.Wrists),
EquipSlot.RFinger => mask.HasFlag(CharacterEquipMask.RFinger),
EquipSlot.LFinger => mask.HasFlag(CharacterEquipMask.LFinger),
_ => false,
};
}