mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using Dalamud.Utility;
|
|
using Penumbra.GameData.Structs;
|
|
|
|
namespace Glamourer.Structs;
|
|
|
|
// A wrapper for the clothing dyes the game provides with their RGBA color value, game ID, unmodified color value and name.
|
|
public readonly struct Stain
|
|
{
|
|
// An empty stain with transparent color.
|
|
public static readonly Stain None = new("None");
|
|
|
|
public readonly string Name;
|
|
public readonly uint RgbaColor;
|
|
|
|
// Combine the Id byte with the 3 bytes of color values.
|
|
private readonly uint _seColorId;
|
|
|
|
public byte R
|
|
=> (byte)(RgbaColor & 0xFF);
|
|
|
|
public byte G
|
|
=> (byte)((RgbaColor >> 8) & 0xFF);
|
|
|
|
public byte B
|
|
=> (byte)((RgbaColor >> 16) & 0xFF);
|
|
|
|
public byte Intensity
|
|
=> (byte)((1 + R + G + B) / 3);
|
|
|
|
public uint SeColor
|
|
=> _seColorId & 0x00FFFFFF;
|
|
|
|
public StainId RowIndex
|
|
=> (StainId)(_seColorId >> 24);
|
|
|
|
// R and B need to be shuffled and Alpha set to max.
|
|
public static uint SeColorToRgba(uint color)
|
|
=> ((color & 0xFF) << 16) | ((color >> 16) & 0xFF) | (color & 0xFF00) | 0xFF000000;
|
|
|
|
public Stain(byte index, Lumina.Excel.GeneratedSheets.Stain stain)
|
|
{
|
|
Name = stain.Name.ToDalamudString().ToString();
|
|
_seColorId = stain.Color | ((uint)index << 24);
|
|
RgbaColor = SeColorToRgba(stain.Color);
|
|
}
|
|
|
|
// Only used by None.
|
|
private Stain(string name)
|
|
{
|
|
Name = name;
|
|
_seColorId = 0;
|
|
RgbaColor = 0;
|
|
}
|
|
}
|