mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-28 19:39:22 +01:00
79 lines
3.4 KiB
C#
79 lines
3.4 KiB
C#
using Dalamud.Hooking;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility.Signatures;
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using Glamourer.Events;
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using Penumbra.GameData;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Interop;
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public unsafe class UpdateSlotService : IDisposable
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{
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public readonly SlotUpdating SlotUpdatingEvent;
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public UpdateSlotService(SlotUpdating slotUpdating, IGameInteropProvider interop)
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{
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SlotUpdatingEvent = slotUpdating;
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interop.InitializeFromAttributes(this);
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_flagSlotForUpdateHook.Enable();
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_flagBonusSlotForUpdateHook.Enable();
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}
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public void Dispose()
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{
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_flagSlotForUpdateHook.Dispose();
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_flagBonusSlotForUpdateHook.Dispose();
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}
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public void UpdateSlot(Model drawObject, EquipSlot slot, CharacterArmor data)
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{
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if (!drawObject.IsCharacterBase)
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return;
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var bonusSlot = slot.ToBonusIndex();
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if (bonusSlot == uint.MaxValue)
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FlagSlotForUpdateInterop(drawObject, slot, data);
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else
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_flagBonusSlotForUpdateHook.Original(drawObject.Address, bonusSlot, &data);
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}
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public void UpdateArmor(Model drawObject, EquipSlot slot, CharacterArmor armor, StainIds stains)
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=> UpdateSlot(drawObject, slot, armor.With(stains));
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public void UpdateArmor(Model drawObject, EquipSlot slot, CharacterArmor armor)
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=> UpdateArmor(drawObject, slot, armor, drawObject.GetArmor(slot).Stains);
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public void UpdateStain(Model drawObject, EquipSlot slot, StainIds stains)
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=> UpdateArmor(drawObject, slot, drawObject.GetArmor(slot), stains);
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private delegate ulong FlagSlotForUpdateDelegateIntern(nint drawObject, uint slot, CharacterArmor* data);
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[Signature(Sigs.FlagSlotForUpdate, DetourName = nameof(FlagSlotForUpdateDetour))]
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private readonly Hook<FlagSlotForUpdateDelegateIntern> _flagSlotForUpdateHook = null!;
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[Signature(Sigs.FlagBonusSlotForUpdate, DetourName = nameof(FlagBonusSlotForUpdateDetour))]
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private readonly Hook<FlagSlotForUpdateDelegateIntern> _flagBonusSlotForUpdateHook = null!;
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private ulong FlagSlotForUpdateDetour(nint drawObject, uint slotIdx, CharacterArmor* data)
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{
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var slot = slotIdx.ToEquipSlot();
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var returnValue = ulong.MaxValue;
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SlotUpdatingEvent.Invoke(drawObject, slot, ref *data, ref returnValue);
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Glamourer.Log.Excessive($"[FlagSlotForUpdate] Called with 0x{drawObject:X} for slot {slot} with {*data} ({returnValue:X}).");
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return returnValue == ulong.MaxValue ? _flagSlotForUpdateHook.Original(drawObject, slotIdx, data) : returnValue;
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}
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private ulong FlagBonusSlotForUpdateDetour(nint drawObject, uint slotIdx, CharacterArmor* data)
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{
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var slot = slotIdx.ToBonusSlot();
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var returnValue = ulong.MaxValue;
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SlotUpdatingEvent.Invoke(drawObject, slot, ref *data, ref returnValue);
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Glamourer.Log.Excessive($"[FlagBonusSlotForUpdate] Called with 0x{drawObject:X} for slot {slot} with {*data} ({returnValue:X}).");
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return returnValue == ulong.MaxValue ? _flagBonusSlotForUpdateHook.Original(drawObject, slotIdx, data) : returnValue;
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}
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private ulong FlagSlotForUpdateInterop(Model drawObject, EquipSlot slot, CharacterArmor armor)
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=> _flagSlotForUpdateHook.Original(drawObject.Address, slot.ToIndex(), &armor);
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}
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