Glamourer/Glamourer.GameData/Structs/JobGroup.cs
Ottermandias 4cf082aa19 .
2023-02-09 18:52:53 +01:00

52 lines
1.6 KiB
C#

using System.Diagnostics;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets;
namespace Glamourer.Structs;
// The game specifies different job groups that can contain specific jobs or not.
public readonly struct JobGroup
{
public readonly string Name;
public readonly int Count;
public readonly uint Id;
private readonly ulong _flags;
// Create a job group from a given category and the ClassJob sheet.
// It looks up the different jobs contained in the category and sets the flags appropriately.
public JobGroup(ClassJobCategory group, ExcelSheet<ClassJob> jobs)
{
Count = 0;
_flags = 0ul;
Id = group.RowId;
Name = group.Name.ToString();
Debug.Assert(jobs.RowCount < 64, $"Number of Jobs exceeded 63 ({jobs.RowCount}).");
foreach (var job in jobs)
{
var abbr = job.Abbreviation.ToString();
if (abbr.Length == 0)
continue;
var prop = group.GetType().GetProperty(abbr);
Debug.Assert(prop != null, $"Could not get job abbreviation {abbr} property.");
if (!(bool)prop.GetValue(group)!)
continue;
++Count;
_flags |= 1ul << (int)job.RowId;
}
}
// Check if a job is contained inside this group.
public bool Fits(Job job)
=> Fits(job.Id);
// Check if a job is contained inside this group.
public bool Fits(uint jobId)
{
var flag = 1ul << (int)jobId;
return (flag & _flags) != 0;
}
}