Glamourer/Glamourer/Designs/ApplicationRules.cs

71 lines
2.9 KiB
C#

using Glamourer.Api.Enums;
using Glamourer.GameData;
using Glamourer.State;
using ImGuiNET;
using Penumbra.GameData.Enums;
namespace Glamourer.Designs;
public readonly struct ApplicationRules(ApplicationCollection application, bool materials)
{
public static readonly ApplicationRules All = new(ApplicationCollection.All, true);
public static ApplicationRules FromModifiers(ActorState state)
=> FromModifiers(state, ImGui.GetIO().KeyCtrl, ImGui.GetIO().KeyShift);
public static ApplicationRules NpcFromModifiers()
=> NpcFromModifiers(ImGui.GetIO().KeyCtrl, ImGui.GetIO().KeyShift);
public static ApplicationRules AllButParameters(ActorState state)
=> new(ApplicationCollection.All with { Parameters = ComputeParameters(state.ModelData, state.BaseData, All.Parameters) }, true);
public static ApplicationRules NpcFromModifiers(bool ctrl, bool shift)
{
var equip = ctrl || !shift ? EquipFlagExtensions.All : 0;
var customize = !ctrl || shift ? CustomizeFlagExtensions.AllRelevant : 0;
var visor = equip != 0 ? MetaFlag.VisorState : 0;
return new ApplicationRules(new ApplicationCollection(equip, 0, customize, 0, 0, visor), false);
}
public static ApplicationRules FromModifiers(ActorState state, bool ctrl, bool shift)
{
var equip = ctrl || !shift ? EquipFlagExtensions.All : 0;
var customize = !ctrl || shift ? CustomizeFlagExtensions.AllRelevant : 0;
var bonus = equip == 0 ? 0 : BonusExtensions.All;
var crest = equip == 0 ? 0 : CrestExtensions.AllRelevant;
var parameters = customize == 0 ? 0 : CustomizeParameterExtensions.All;
var meta = state.ModelData.IsWet() ? MetaFlag.Wetness : 0;
if (equip != 0)
meta |= MetaFlag.HatState | MetaFlag.WeaponState | MetaFlag.VisorState;
var collection = new ApplicationCollection(equip, bonus, customize, crest,
ComputeParameters(state.ModelData, state.BaseData, parameters), meta);
return new ApplicationRules(collection, equip != 0);
}
public void Apply(DesignBase design)
=> design.Application = application;
public EquipFlag Equip
=> application.Equip & EquipFlagExtensions.All;
public CustomizeParameterFlag Parameters
=> application.Parameters & CustomizeParameterExtensions.All;
public bool Materials
=> materials;
private static CustomizeParameterFlag ComputeParameters(in DesignData model, in DesignData game,
CustomizeParameterFlag baseFlags = CustomizeParameterExtensions.All)
{
foreach (var flag in baseFlags.Iterate())
{
var modelValue = model.Parameters[flag];
var gameValue = game.Parameters[flag];
if (modelValue.NearEqual(gameValue))
baseFlags &= ~flag;
}
return baseFlags;
}
}