Glamourer/Glamourer/Designs/DesignBase64Migration.cs
2023-06-22 14:02:36 +02:00

143 lines
6.4 KiB
C#

using System;
using Glamourer.Customization;
using Glamourer.Services;
using Glamourer.Structs;
using OtterGui;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs;
public static class DesignBase64Migration
{
public const int Base64Size = 91;
public static DesignData MigrateBase64(ItemManager items, string base64, out EquipFlag equipFlags, out CustomizeFlag customizeFlags,
out bool writeProtected, out bool applyHat, out bool applyVisor, out bool applyWeapon)
{
static void CheckSize(int length, int requiredLength)
{
if (length != requiredLength)
throw new Exception(
$"Can not parse Base64 string into CharacterSave:\n\tInvalid size {length} instead of {requiredLength}.");
}
byte applicationFlags;
ushort equipFlagsS;
var bytes = Convert.FromBase64String(base64);
applyHat = false;
applyVisor = false;
applyWeapon = false;
var data = new DesignData();
switch (bytes[0])
{
case 1:
{
CheckSize(bytes.Length, 86);
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
break;
}
case 2:
{
CheckSize(bytes.Length, Base64Size);
applicationFlags = bytes[1];
equipFlagsS = BitConverter.ToUInt16(bytes, 2);
data.SetHatVisible((bytes[90] & 0x01) == 0);
data.SetVisor((bytes[90] & 0x10) != 0);
data.SetWeaponVisible((bytes[90] & 0x02) == 0);
break;
}
default: throw new Exception($"Can not parse Base64 string into design for migration:\n\tInvalid Version {bytes[0]}.");
}
customizeFlags = (applicationFlags & 0x01) != 0 ? CustomizeFlagExtensions.All : 0;
data.SetIsWet((applicationFlags & 0x02) != 0);
applyHat = (applicationFlags & 0x04) != 0;
applyWeapon = (applicationFlags & 0x08) != 0;
applyVisor = (applicationFlags & 0x10) != 0;
writeProtected = (applicationFlags & 0x20) != 0;
equipFlags = 0;
equipFlags |= (equipFlagsS & 0x0001) != 0 ? EquipFlag.Mainhand | EquipFlag.MainhandStain : 0;
equipFlags |= (equipFlagsS & 0x0002) != 0 ? EquipFlag.Offhand | EquipFlag.OffhandStain : 0;
var flag = 0x0002u;
foreach (var slot in EquipSlotExtensions.EqdpSlots)
{
flag <<= 1;
equipFlags |= (equipFlagsS & flag) != 0 ? slot.ToFlag() | slot.ToStainFlag() : 0;
}
unsafe
{
fixed (byte* ptr = bytes)
{
data.Customize.Load(*(Customize*)(ptr + 4));
var cur = (CharacterWeapon*)(ptr + 30);
var main = items.Identify(EquipSlot.MainHand, cur[0].Set, cur[0].Type, (byte)cur[0].Variant);
if (!main.Valid)
throw new Exception($"Base64 string invalid, weapon could not be identified.");
data.SetItem(EquipSlot.MainHand, main);
data.SetStain(EquipSlot.MainHand, cur[0].Stain);
var off = items.Identify(EquipSlot.OffHand, cur[1].Set, cur[1].Type, (byte)cur[1].Variant, main.Type);
if (main.Type.Offhand() != FullEquipType.Unknown && !off.Valid)
throw new Exception($"Base64 string invalid, weapon could not be identified.");
data.SetItem(EquipSlot.OffHand, off);
data.SetStain(EquipSlot.OffHand, cur[1].Stain);
var eq = (CharacterArmor*)(cur + 2);
foreach (var (slot, idx) in EquipSlotExtensions.EqdpSlots.WithIndex())
{
var mdl = eq[idx];
var item = items.Identify(slot, mdl.Set, mdl.Variant);
if (!item.Valid)
throw new Exception($"Base64 string invalid, item could not be identified.");
data.SetItem(slot, item);
data.SetStain(slot, mdl.Stain);
}
}
}
return data;
}
public static unsafe string CreateOldBase64(in DesignData save, EquipFlag equipFlags, CustomizeFlag customizeFlags,
bool setHat, bool setVisor, bool setWeapon, bool writeProtected, float alpha = 1.0f)
{
var data = stackalloc byte[Base64Size];
data[0] = 2;
data[1] = (byte)((customizeFlags == CustomizeFlagExtensions.All ? 0x01 : 0)
| (save.IsWet() ? 0x02 : 0)
| (setHat ? 0x04 : 0)
| (setWeapon ? 0x08 : 0)
| (setVisor ? 0x10 : 0)
| (writeProtected ? 0x20 : 0));
data[2] = (byte)((equipFlags.HasFlag(EquipFlag.Mainhand) ? 0x01 : 0)
| (equipFlags.HasFlag(EquipFlag.Offhand) ? 0x02 : 0)
| (equipFlags.HasFlag(EquipFlag.Head) ? 0x04 : 0)
| (equipFlags.HasFlag(EquipFlag.Body) ? 0x08 : 0)
| (equipFlags.HasFlag(EquipFlag.Hands) ? 0x10 : 0)
| (equipFlags.HasFlag(EquipFlag.Legs) ? 0x20 : 0)
| (equipFlags.HasFlag(EquipFlag.Feet) ? 0x40 : 0)
| (equipFlags.HasFlag(EquipFlag.Ears) ? 0x80 : 0));
data[3] = (byte)((equipFlags.HasFlag(EquipFlag.Neck) ? 0x01 : 0)
| (equipFlags.HasFlag(EquipFlag.Wrist) ? 0x02 : 0)
| (equipFlags.HasFlag(EquipFlag.RFinger) ? 0x04 : 0)
| (equipFlags.HasFlag(EquipFlag.LFinger) ? 0x08 : 0));
save.Customize.Write((nint)data + 4);
((CharacterWeapon*)(data + 30))[0] = save.Item(EquipSlot.MainHand).Weapon(save.Stain(EquipSlot.MainHand));
((CharacterWeapon*)(data + 30))[1] = save.Item(EquipSlot.OffHand).Weapon(save.Stain(EquipSlot.OffHand));
foreach (var slot in EquipSlotExtensions.EqdpSlots)
((CharacterArmor*)(data + 44))[slot.ToIndex()] = save.Item(slot).Armor(save.Stain(slot));
*(ushort*)(data + 84) = 1; // IsSet.
*(float*)(data + 86) = 1f;
data[90] = (byte)((save.IsHatVisible() ? 0x00 : 0x01)
| (save.IsVisorToggled() ? 0x10 : 0)
| (save.IsWeaponVisible() ? 0x00 : 0x02));
return Convert.ToBase64String(new Span<byte>(data, Base64Size));
}
}