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32 lines
No EOL
1.3 KiB
C#
32 lines
No EOL
1.3 KiB
C#
using Luna;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Interop;
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using Penumbra.GameData.Structs;
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namespace Glamourer.Events;
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/// <summary> Triggered when a model flags an equipment slot for an update. </summary>
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public sealed class EquipSlotUpdating(Logger log)
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: EventBase<EquipSlotUpdating.Arguments, EquipSlotUpdating.Priority>(nameof(EquipSlotUpdating), log)
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{
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public enum Priority
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{
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/// <seealso cref="State.StateListener.OnEquipSlotUpdating"/>
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StateListener = 0,
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}
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public ref struct Arguments(Model model, EquipSlot slot, ref CharacterArmor armor, ref ulong returnValue)
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{
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/// <summary> The draw object with an updated equipment slot. </summary>
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public readonly Model Model = model;
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/// <summary> The updated slot. </summary>
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public readonly EquipSlot Slot = slot;
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/// <summary> The model data for the new equipment slot. This can be changed. </summary>
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public ref CharacterArmor Armor = ref armor;
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/// <summary> The return value of the event. If this is <see cref="ulong.MaxValue"/>, the original function will be called and its return value used, otherwise this value will be returned. </summary>
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public ref ulong ReturnValue = ref returnValue;
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}
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} |