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21 lines
720 B
C#
21 lines
720 B
C#
using OtterGui.Classes;
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using Penumbra.GameData.Interop;
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namespace Glamourer.Events;
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/// <summary>
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/// Triggers when the equipped gearset finished all LoadEquipment, LoadWeapon, and LoadCrest calls. (All Non-MetaData)
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/// This defines an endpoint for when the gameState is updated.
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/// <list type="number">
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/// <item>The model draw object associated with the finished load (Also fired by other players on render) </item>
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/// </list>
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/// </summary>
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public sealed class GearsetDataLoaded()
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: EventWrapper<Actor, Model, GearsetDataLoaded.Priority>(nameof(GearsetDataLoaded))
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{
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public enum Priority
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{
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/// <seealso cref="State.StateListener.OnGearsetDataLoaded"/>
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StateListener = 0,
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}
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}
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