Glamourer/Glamourer/Unlocks/ItemUnlockManager.cs

367 lines
13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Dalamud.Data;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using Glamourer.Events;
using Glamourer.Services;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Cabinet = Lumina.Excel.GeneratedSheets.Cabinet;
namespace Glamourer.Unlocks;
public class ItemUnlockManager : ISavable, IDisposable, IReadOnlyDictionary<ItemId, long>
{
private readonly SaveService _saveService;
private readonly ItemManager _items;
private readonly ClientState _clientState;
private readonly Framework _framework;
private readonly ObjectUnlocked _event;
private readonly IdentifierService _identifier;
private readonly Dictionary<uint, long> _unlocked = new();
private bool _lastArmoireState;
private bool _lastAchievementState;
private bool _lastGlamourState;
private bool _lastPlateState;
private byte _currentInventory;
private byte _currentInventoryIndex;
[Flags]
public enum UnlockType : byte
{
Quest1 = 0x01,
Quest2 = 0x02,
Achievement = 0x04,
Cabinet = 0x08,
}
public readonly IReadOnlyDictionary<ItemId, UnlockRequirements> Unlockable;
public ItemUnlockManager(SaveService saveService, ItemManager items, ClientState clientState, DataManager gameData, Framework framework,
ObjectUnlocked @event, IdentifierService identifier)
{
SignatureHelper.Initialise(this);
_saveService = saveService;
_items = items;
_clientState = clientState;
_framework = framework;
_event = @event;
_identifier = identifier;
Unlockable = CreateUnlockData(gameData, items);
Load();
_clientState.Login += OnLogin;
_framework.Update += OnFramework;
Scan();
}
//private Achievement.AchievementState _achievementState = Achievement.AchievementState.Invalid;
private static readonly InventoryType[] ScannableInventories =
{
InventoryType.Inventory1,
InventoryType.Inventory2,
InventoryType.Inventory3,
InventoryType.Inventory4,
InventoryType.EquippedItems,
InventoryType.Mail,
InventoryType.ArmoryOffHand,
InventoryType.ArmoryHead,
InventoryType.ArmoryBody,
InventoryType.ArmoryHands,
InventoryType.ArmoryLegs,
InventoryType.ArmoryFeets,
InventoryType.ArmoryEar,
InventoryType.ArmoryNeck,
InventoryType.ArmoryWrist,
InventoryType.ArmoryRings,
InventoryType.ArmoryMainHand,
InventoryType.SaddleBag1,
InventoryType.SaddleBag2,
InventoryType.PremiumSaddleBag1,
InventoryType.PremiumSaddleBag2,
InventoryType.RetainerPage1,
InventoryType.RetainerPage2,
InventoryType.RetainerPage3,
InventoryType.RetainerPage4,
InventoryType.RetainerPage5,
InventoryType.RetainerPage6,
InventoryType.RetainerPage7,
InventoryType.RetainerEquippedItems,
InventoryType.RetainerMarket,
};
private bool AddItem(ItemId itemId, long time)
{
itemId = itemId.StripModifiers;
if (!_items.ItemService.AwaitedService.TryGetValue(itemId, EquipSlot.MainHand, out var equip)
|| !_unlocked.TryAdd(equip.ItemId.Id, time))
return false;
_event.Invoke(ObjectUnlocked.Type.Item, equip.ItemId.Id, DateTimeOffset.FromUnixTimeMilliseconds(time));
var ident = _identifier.AwaitedService.Identify(equip.ModelId, equip.WeaponType, equip.Variant, equip.Type.ToSlot());
foreach (var item in ident)
{
if (_unlocked.TryAdd(item.ItemId.Id, time))
_event.Invoke(ObjectUnlocked.Type.Item, item.ItemId.Id, DateTimeOffset.FromUnixTimeMilliseconds(time));
}
return true;
}
private unsafe void OnFramework(Framework _)
{
var uiState = UIState.Instance();
if (uiState == null)
return;
var scan = false;
var newArmoireState = uiState->Cabinet.IsCabinetLoaded();
if (newArmoireState != _lastArmoireState)
{
_lastArmoireState = newArmoireState;
scan |= newArmoireState;
}
var newAchievementState = uiState->Achievement.IsLoaded();
if (newAchievementState != _lastAchievementState)
{
_lastAchievementState = newAchievementState;
scan |= newAchievementState;
}
if (scan)
Scan();
var time = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
var mirageManager = MirageManager.Instance();
var changes = false;
if (mirageManager != null)
{
var newGlamourState = mirageManager->PrismBoxLoaded;
if (newGlamourState != _lastGlamourState)
{
_lastGlamourState = newGlamourState;
// TODO: Make independent from hardcoded value
var span = new ReadOnlySpan<uint>(mirageManager->PrismBoxItemIds, 800);
foreach (var item in span)
changes |= AddItem(item, time);
}
var newPlateState = mirageManager->GlamourPlatesLoaded;
if (newPlateState != _lastPlateState)
{
_lastPlateState = newPlateState;
foreach (var plate in mirageManager->GlamourPlatesSpan)
{
// TODO: Make independent from hardcoded value
var span = new ReadOnlySpan<uint>(plate.ItemIds, 12);
foreach (var item in span)
changes |= AddItem(item, time);
}
}
}
changes = false;
var inventoryManager = InventoryManager.Instance();
if (inventoryManager != null)
{
var type = ScannableInventories[_currentInventory];
var container = inventoryManager->GetInventoryContainer(type);
if (container != null && container->Loaded != 0 && _currentInventoryIndex < container->Size)
{
Glamourer.Log.Excessive($"[UnlockScanner] Scanning {_currentInventory} {type} {_currentInventoryIndex}/{container->Size}.");
var item = container->GetInventorySlot(_currentInventoryIndex++);
if (item != null)
{
changes |= AddItem(item->ItemID, time);
changes |= AddItem(item->GlamourID, time);
}
}
else
{
_currentInventory = (byte)(_currentInventory + 1 == ScannableInventories.Length ? 0 : _currentInventory + 1);
_currentInventoryIndex = 0;
}
}
if (changes)
Save();
}
public bool IsUnlocked(CustomItemId itemId, out DateTimeOffset time)
{
// Pseudo items are always unlocked.
if (itemId.Id >= _items.ItemSheet.RowCount)
{
time = DateTimeOffset.MinValue;
return true;
}
var id = itemId.Item.Id;
if (_unlocked.TryGetValue(id, out var t))
{
time = DateTimeOffset.FromUnixTimeMilliseconds(t);
return true;
}
if (IsGameUnlocked(id))
{
time = DateTimeOffset.UtcNow;
if (_unlocked.TryAdd(id, time.ToUnixTimeMilliseconds()))
{
_event.Invoke(ObjectUnlocked.Type.Item, id, time);
Save();
}
return true;
}
time = DateTimeOffset.MaxValue;
return false;
}
public unsafe bool IsGameUnlocked(ItemId itemId)
{
if (Unlockable.TryGetValue(itemId, out var req))
return req.IsUnlocked(this);
// TODO inventory
return false;
}
public void Dispose()
{
_clientState.Login -= OnLogin;
_framework.Update -= OnFramework;
}
public void Scan()
{
var time = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
var changes = false;
foreach (var (itemId, unlock) in Unlockable)
{
if (unlock.IsUnlocked(this) && _unlocked.TryAdd(itemId.Id, time))
{
_event.Invoke(ObjectUnlocked.Type.Item, itemId.Id, DateTimeOffset.FromUnixTimeMilliseconds(time));
changes = true;
}
}
// TODO inventories
if (changes)
Save();
}
public string ToFilename(FilenameService fileNames)
=> fileNames.UnlockFileItems;
public void Save()
=> _saveService.DelaySave(this, TimeSpan.FromSeconds(10));
public void Save(StreamWriter writer)
=> UnlockDictionaryHelpers.Save(writer, _unlocked);
private void Load()
{
var version = UnlockDictionaryHelpers.Load(ToFilename(_saveService.FileNames), _unlocked,
id => _items.ItemService.AwaitedService.TryGetValue(id, EquipSlot.MainHand, out _), "item");
UpdateModels(version);
}
private void OnLogin(object? _, EventArgs _2)
=> Scan();
private static Dictionary<ItemId, UnlockRequirements> CreateUnlockData(DataManager gameData, ItemManager items)
{
var ret = new Dictionary<ItemId, UnlockRequirements>();
var cabinet = gameData.GetExcelSheet<Cabinet>()!;
foreach (var row in cabinet)
{
if (items.ItemService.AwaitedService.TryGetValue(row.Item.Row, EquipSlot.MainHand, out var item))
ret.TryAdd(item.ItemId, new UnlockRequirements(row.RowId, 0, 0, 0, UnlockType.Cabinet));
}
var gilShopItem = gameData.GetExcelSheet<GilShopItem>()!;
var gilShop = gameData.GetExcelSheet<GilShop>()!;
foreach (var row in gilShopItem)
{
if (!items.ItemService.AwaitedService.TryGetValue(row.Item.Row, EquipSlot.MainHand, out var item))
continue;
var quest1 = row.QuestRequired[0].Row;
var quest2 = row.QuestRequired[1].Row;
var achievement = row.AchievementRequired.Row;
var state = row.StateRequired;
var shop = gilShop.GetRow(row.RowId);
if (shop != null && shop.Quest.Row != 0)
{
if (quest1 == 0)
quest1 = shop.Quest.Row;
else if (quest2 == 0)
quest2 = shop.Quest.Row;
}
var type = (quest1 != 0 ? UnlockType.Quest1 : 0)
| (quest2 != 0 ? UnlockType.Quest2 : 0)
| (achievement != 0 ? UnlockType.Achievement : 0);
ret.TryAdd(item.ItemId, new UnlockRequirements(quest1, quest2, achievement, state, type));
}
return ret;
}
private void UpdateModels(int version)
{
if (version > 1)
return;
foreach (var (item, time) in _unlocked.ToArray())
{
if (!_items.ItemService.AwaitedService.TryGetValue(item, EquipSlot.MainHand, out var equip))
continue;
var ident = _identifier.AwaitedService.Identify(equip.ModelId, equip.WeaponType, equip.Variant, equip.Type.ToSlot());
foreach (var item2 in ident)
{
if (_unlocked.TryAdd(item2.ItemId.Id, time))
_event.Invoke(ObjectUnlocked.Type.Item, item2.ItemId.Id, DateTimeOffset.FromUnixTimeMilliseconds(time));
}
}
}
public IEnumerator<KeyValuePair<ItemId, long>> GetEnumerator()
=> _unlocked.Select(kvp => new KeyValuePair<ItemId, long>(kvp.Key, kvp.Value)).GetEnumerator();
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public int Count
=> _unlocked.Count;
public bool ContainsKey(ItemId key)
=> _unlocked.ContainsKey(key.Id);
public bool TryGetValue(ItemId key, out long value)
=> _unlocked.TryGetValue(key.Id, out value);
public long this[ItemId key]
=> _unlocked[key.Id];
public IEnumerable<ItemId> Keys
=> _unlocked.Keys.Select(i => (ItemId)i);
public IEnumerable<long> Values
=> _unlocked.Values;
}