Glamourer/Glamourer/Gui/ToggleDrawData.cs
2024-01-08 23:30:55 +01:00

121 lines
5.6 KiB
C#

using Glamourer.Designs;
using Glamourer.Events;
using Glamourer.State;
using Penumbra.GameData.Enums;
namespace Glamourer.Gui;
public ref struct ToggleDrawData
{
public bool Locked;
public bool DisplayApplication;
public bool CurrentValue;
public bool CurrentApply;
public Action<bool> SetValue = null!;
public Action<bool> SetApply = null!;
public string Label = string.Empty;
public string Tooltip = string.Empty;
public ToggleDrawData()
{ }
public static ToggleDrawData FromDesign(ActorState.MetaIndex index, DesignManager manager, Design design)
{
var (label, value, apply, setValue, setApply) = index switch
{
ActorState.MetaIndex.HatState => ("Hat Visible", design.DesignData.IsHatVisible(), design.DoApplyHatVisible(),
(Action<bool>)(b => manager.ChangeMeta(design, index, b)), (Action<bool>)(b => manager.ChangeApplyMeta(design, index, b))),
ActorState.MetaIndex.VisorState => ("Visor Toggled", design.DesignData.IsVisorToggled(), design.DoApplyVisorToggle(),
b => manager.ChangeMeta(design, index, b), b => manager.ChangeApplyMeta(design, index, b)),
ActorState.MetaIndex.WeaponState => ("Weapon Visible", design.DesignData.IsWeaponVisible(), design.DoApplyWeaponVisible(),
b => manager.ChangeMeta(design, index, b), b => manager.ChangeApplyMeta(design, index, b)),
ActorState.MetaIndex.Wetness => ("Force Wetness", design.DesignData.IsWet(), design.DoApplyWetness(),
b => manager.ChangeMeta(design, index, b), b => manager.ChangeApplyMeta(design, index, b)),
_ => throw new Exception("Unsupported meta index."),
};
return new ToggleDrawData
{
Label = label,
Tooltip = string.Empty,
Locked = design.WriteProtected(),
DisplayApplication = true,
CurrentValue = value,
CurrentApply = apply,
SetValue = setValue,
SetApply = setApply,
};
}
public static ToggleDrawData CrestFromDesign(CrestFlag slot, DesignManager manager, Design design)
=> new()
{
Label = $"{slot.ToLabel()} Crest",
Tooltip = string.Empty,
Locked = design.WriteProtected(),
DisplayApplication = true,
CurrentValue = design.DesignData.Crest(slot),
CurrentApply = design.DoApplyCrest(slot),
SetValue = v => manager.ChangeCrest(design, slot, v),
SetApply = v => manager.ChangeApplyCrest(design, slot, v),
};
public static ToggleDrawData CrestFromState(CrestFlag slot, StateManager manager, ActorState state)
=> new()
{
Label = $"{slot.ToLabel()} Crest",
Tooltip = "Hide or show your free company crest on this piece of gear.",
Locked = state.IsLocked,
CurrentValue = state.ModelData.Crest(slot),
SetValue = v => manager.ChangeCrest(state, slot, v, StateChanged.Source.Manual),
};
public static ToggleDrawData FromState(ActorState.MetaIndex index, StateManager manager, ActorState state)
{
var (label, tooltip, value, setValue) = index switch
{
ActorState.MetaIndex.HatState => ("Hat Visible", "Hide or show the characters head gear.", state.ModelData.IsHatVisible(),
(Action<bool>)(b => manager.ChangeHatState(state, b, StateChanged.Source.Manual))),
ActorState.MetaIndex.VisorState => ("Visor Toggled", "Toggle the visor state of the characters head gear.",
state.ModelData.IsVisorToggled(),
b => manager.ChangeVisorState(state, b, StateChanged.Source.Manual)),
ActorState.MetaIndex.WeaponState => ("Weapon Visible", "Hide or show the characters weapons when not drawn.",
state.ModelData.IsWeaponVisible(),
b => manager.ChangeWeaponState(state, b, StateChanged.Source.Manual)),
ActorState.MetaIndex.Wetness => ("Force Wetness", "Force the character to be wet or not.", state.ModelData.IsWet(),
b => manager.ChangeWetness(state, b, StateChanged.Source.Manual)),
_ => throw new Exception("Unsupported meta index."),
};
return new ToggleDrawData
{
Label = label,
Tooltip = tooltip,
Locked = state.IsLocked,
CurrentValue = value,
SetValue = setValue,
};
}
public static ToggleDrawData FromValue(ActorState.MetaIndex index, bool value)
{
var (label, tooltip) = index switch
{
ActorState.MetaIndex.HatState => ("Hat Visible", "Hide or show the characters head gear."),
ActorState.MetaIndex.VisorState => ("Visor Toggled", "Toggle the visor state of the characters head gear."),
ActorState.MetaIndex.WeaponState => ("Weapon Visible", "Hide or show the characters weapons when not drawn."),
ActorState.MetaIndex.Wetness => ("Force Wetness", "Force the character to be wet or not."),
_ => throw new Exception("Unsupported meta index."),
};
return new ToggleDrawData
{
Label = label,
Tooltip = tooltip,
Locked = true,
CurrentValue = value,
};
}
}