Glamourer/Glamourer/Interop/ScalingService.cs

146 lines
6.4 KiB
C#

using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Hooking;
using Dalamud.Plugin.Services;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using Penumbra.GameData;
using Penumbra.GameData.Interop;
using Character = FFXIVClientStructs.FFXIV.Client.Game.Character.Character;
namespace Glamourer.Interop;
public unsafe class ScalingService : IDisposable
{
public ScalingService(IGameInteropProvider interop)
{
interop.InitializeFromAttributes(this);
_setupMountHook =
interop.HookFromAddress<SetupMount>((nint)MountContainer.MemberFunctionPointers.SetupMount, SetupMountDetour);
_setupOrnamentHook = interop.HookFromAddress<SetupOrnament>((nint)Ornament.MemberFunctionPointers.SetupOrnament, SetupOrnamentDetour);
_calculateHeightHook =
interop.HookFromAddress<CalculateHeight>((nint)Character.MemberFunctionPointers.CalculateHeight, CalculateHeightDetour);
_setupMountHook.Enable();
_setupOrnamentHook.Enable();
_placeMinionHook.Enable();
_calculateHeightHook.Enable();
}
public void Dispose()
{
_setupMountHook.Dispose();
_setupOrnamentHook.Dispose();
_placeMinionHook.Dispose();
_calculateHeightHook.Dispose();
}
private delegate void SetupMount(MountContainer* container, short mountId, uint unk1, uint unk2, uint unk3, byte unk4);
private delegate void SetupOrnament(Ornament* ornament, uint* unk1, float* unk2);
private delegate void PlaceMinion(Companion* character);
private delegate float CalculateHeight(Character* character);
private readonly Hook<SetupMount> _setupMountHook;
private readonly Hook<SetupOrnament> _setupOrnamentHook;
private readonly Hook<CalculateHeight> _calculateHeightHook;
// TODO: Use client structs sig.
[Signature(Sigs.PlaceMinion, DetourName = nameof(PlaceMinionDetour))]
private readonly Hook<PlaceMinion> _placeMinionHook = null!;
private void SetupMountDetour(MountContainer* container, short mountId, uint unk1, uint unk2, uint unk3, byte unk4)
{
var (race, clan, gender) = GetScaleRelevantCustomize(container->OwnerObject);
SetScaleCustomize(container->OwnerObject, container->OwnerObject->DrawObject);
_setupMountHook.Original(container, mountId, unk1, unk2, unk3, unk4);
SetScaleCustomize(container->OwnerObject, race, clan, gender);
}
private void SetupOrnamentDetour(Ornament* ornament, uint* unk1, float* unk2)
{
var character = ornament->GetParentCharacter();
if (character == null)
{
_setupOrnamentHook.Original(ornament, unk1, unk2);
return;
}
var (race, clan, gender) = GetScaleRelevantCustomize(character);
SetScaleCustomize(character, character->GameObject.DrawObject);
_setupOrnamentHook.Original(ornament, unk1, unk2);
SetScaleCustomize(character, race, clan, gender);
}
private void PlaceMinionDetour(Companion* companion)
{
// TODO Update CS
var owner = (Actor)((nint*)companion)[0x45C];
if (!owner.IsCharacter)
{
_placeMinionHook.Original(companion);
}
else
{
var mdl = owner.Model;
var oldRace = owner.AsCharacter->DrawData.CustomizeData.Race;
if (mdl.IsHuman)
owner.AsCharacter->DrawData.CustomizeData.Race = mdl.AsHuman->Customize.Race;
_placeMinionHook.Original(companion);
owner.AsCharacter->DrawData.CustomizeData.Race = oldRace;
}
}
private float CalculateHeightDetour(Character* character)
{
var (gender, bodyType, clan, height) = GetHeightRelevantCustomize(character);
SetHeightCustomize(character, character->GameObject.DrawObject);
var ret = _calculateHeightHook.Original(character);
SetHeightCustomize(character, gender, bodyType, clan, height);
return ret;
}
/// <summary> We do not change the Customize gender because the functions use the GetGender() vfunc, which uses the game objects gender value. </summary>
private static (byte Race, byte Clan, byte Gender) GetScaleRelevantCustomize(Character* character)
=> (character->DrawData.CustomizeData.Race, character->DrawData.CustomizeData.Tribe, character->GameObject.Sex);
private static (byte Gender, byte BodyType, byte Clan, byte Height) GetHeightRelevantCustomize(Character* character)
=> (character->DrawData.CustomizeData.Sex, character->DrawData.CustomizeData.BodyType,
character->DrawData.CustomizeData.Tribe, character->DrawData.CustomizeData[(int)CustomizeIndex.Height]);
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static void SetScaleCustomize(Character* character, Model model)
{
if (!model.IsHuman)
return;
SetScaleCustomize(character, model.AsHuman->Customize.Race, model.AsHuman->Customize.Tribe, model.AsHuman->Customize.Sex);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static void SetScaleCustomize(Character* character, byte race, byte clan, byte gender)
{
character->DrawData.CustomizeData.Race = race;
character->DrawData.CustomizeData.Tribe = clan;
character->GameObject.Sex = gender;
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static void SetHeightCustomize(Character* character, Model model)
{
if (!model.IsHuman)
return;
SetHeightCustomize(character, model.AsHuman->Customize.Sex, model.AsHuman->Customize.BodyType, model.AsHuman->Customize.Tribe,
model.AsHuman->Customize[(int)CustomizeIndex.Height]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static void SetHeightCustomize(Character* character, byte gender, byte bodyType, byte clan, byte height)
{
character->DrawData.CustomizeData.Sex = gender;
character->DrawData.CustomizeData.BodyType = bodyType;
character->DrawData.CustomizeData.Tribe = clan;
character->DrawData.CustomizeData.Height = height;
}
}