Glamourer/Glamourer/Gui/PenumbraChangedItemTooltip.cs
2025-08-07 21:50:23 -04:00

288 lines
11 KiB
C#

using Glamourer.Designs;
using Glamourer.Events;
using Glamourer.Interop.Penumbra;
using Glamourer.Services;
using Glamourer.State;
using Dalamud.Bindings.ImGui;
using OtterGui.Raii;
using Penumbra.Api.Enums;
using Penumbra.GameData.Data;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Interop;
using Penumbra.GameData.Structs;
namespace Glamourer.Gui;
public sealed class PenumbraChangedItemTooltip : IDisposable
{
private readonly PenumbraService _penumbra;
private readonly StateManager _stateManager;
private readonly ItemManager _items;
private readonly ActorObjectManager _objects;
private readonly CustomizeService _customize;
private readonly GPoseService _gpose;
private readonly EquipItem[] _lastItems = new EquipItem[EquipFlagExtensions.NumEquipFlags / 2];
public IEnumerable<KeyValuePair<EquipSlot, EquipItem>> LastItems
=> EquipSlotExtensions.EqdpSlots.Append(EquipSlot.MainHand).Append(EquipSlot.OffHand).Zip(_lastItems)
.Select(p => new KeyValuePair<EquipSlot, EquipItem>(p.First, p.Second));
public ChangedItemType LastType { get; private set; } = ChangedItemType.None;
public uint LastId { get; private set; }
public DateTime LastTooltip { get; private set; } = DateTime.MinValue;
public DateTime LastClick { get; private set; } = DateTime.MinValue;
public PenumbraChangedItemTooltip(PenumbraService penumbra, StateManager stateManager, ItemManager items, ActorObjectManager objects,
CustomizeService customize, GPoseService gpose)
{
_penumbra = penumbra;
_stateManager = stateManager;
_items = items;
_objects = objects;
_customize = customize;
_gpose = gpose;
_penumbra.Tooltip += OnPenumbraTooltip;
_penumbra.Click += OnPenumbraClick;
}
public void Dispose()
{
_penumbra.Tooltip -= OnPenumbraTooltip;
_penumbra.Click -= OnPenumbraClick;
}
public bool Player()
=> _objects.Player.Valid;
public bool Player([NotNullWhen(true)] out ActorState? player)
{
var (identifier, data) = _objects.PlayerData;
if (!data.Valid || !_stateManager.GetOrCreate(identifier, data.Objects[0], out player))
{
player = null;
return false;
}
return true;
}
public void CreateTooltip(EquipItem item, string prefix, bool openTooltip)
{
if (!Player())
return;
var slot = item.Type.ToSlot();
var last = _lastItems[slot.ToIndex()];
switch (slot)
{
case EquipSlot.MainHand when !CanApplyWeapon(EquipSlot.MainHand, item):
case EquipSlot.OffHand when !CanApplyWeapon(EquipSlot.OffHand, item):
break;
case EquipSlot.RFinger:
using (_ = !openTooltip ? null : ImRaii.Tooltip())
{
ImGui.TextUnformatted($"{prefix}Right-Click to apply to current actor (Right Finger).");
ImGui.TextUnformatted($"{prefix}Shift + Right-Click to apply to current actor (Left Finger).");
if (last.Valid)
ImGui.TextUnformatted(
$"{prefix}Control + Right-Click to re-apply {last.Name} to current actor (Right Finger).");
var last2 = _lastItems[EquipSlot.LFinger.ToIndex()];
if (last2.Valid)
ImGui.TextUnformatted(
$"{prefix}Shift + Control + Right-Click to re-apply {last.Name} to current actor (Left Finger).");
}
break;
default:
using (_ = !openTooltip ? null : ImRaii.Tooltip())
{
ImGui.TextUnformatted($"{prefix}Right-Click to apply to current actor.");
if (last.Valid)
ImGui.TextUnformatted($"{prefix}Control + Right-Click to re-apply {last.Name} to current actor.");
}
break;
}
}
public void ApplyItem(ActorState state, EquipItem item)
{
var slot = item.Type.ToSlot();
var last = _lastItems[slot.ToIndex()];
switch (slot)
{
case EquipSlot.MainHand when !CanApplyWeapon(EquipSlot.MainHand, item):
case EquipSlot.OffHand when !CanApplyWeapon(EquipSlot.OffHand, item):
break;
case EquipSlot.RFinger:
switch (ImGui.GetIO().KeyCtrl, ImGui.GetIO().KeyShift)
{
case (false, false):
Glamourer.Log.Debug($"Applying {item.Name} to Right Finger.");
SetLastItem(EquipSlot.RFinger, item, state);
_stateManager.ChangeItem(state, EquipSlot.RFinger, item, ApplySettings.Manual);
break;
case (false, true):
Glamourer.Log.Debug($"Applying {item.Name} to Left Finger.");
SetLastItem(EquipSlot.LFinger, item, state);
_stateManager.ChangeItem(state, EquipSlot.LFinger, item, ApplySettings.Manual);
break;
case (true, false) when last.Valid:
Glamourer.Log.Debug($"Re-Applying {last.Name} to Right Finger.");
SetLastItem(EquipSlot.RFinger, default, state);
_stateManager.ChangeItem(state, EquipSlot.RFinger, last, ApplySettings.Manual);
break;
case (true, true) when _lastItems[EquipSlot.LFinger.ToIndex()].Valid:
Glamourer.Log.Debug($"Re-Applying {last.Name} to Left Finger.");
SetLastItem(EquipSlot.LFinger, default, state);
_stateManager.ChangeItem(state, EquipSlot.LFinger, last, ApplySettings.Manual);
break;
}
return;
default:
if (ImGui.GetIO().KeyCtrl && last.Valid)
{
Glamourer.Log.Debug($"Re-Applying {last.Name} to {slot.ToName()}.");
SetLastItem(slot, default, state);
_stateManager.ChangeItem(state, slot, last, ApplySettings.Manual);
}
else
{
Glamourer.Log.Debug($"Applying {item.Name} to {slot.ToName()}.");
SetLastItem(slot, item, state);
_stateManager.ChangeItem(state, slot, item, ApplySettings.Manual);
}
return;
}
}
private void OnPenumbraTooltip(ChangedItemType type, uint id)
{
LastType = type;
LastId = id;
LastTooltip = DateTime.UtcNow;
if (!Player())
return;
switch (type)
{
case ChangedItemType.ItemOffhand:
case ChangedItemType.Item:
{
if (!_items.ItemData.TryGetValue(id, type is ChangedItemType.Item ? EquipSlot.MainHand : EquipSlot.OffHand, out var item))
return;
CreateTooltip(item, "[Glamourer] ", false);
return;
}
case ChangedItemType.CustomArmor:
{
var (model, variant, slot) = IdentifiedItem.Split(id);
var item = _items.Identify(slot.ToSlot(), model, variant);
if (item.Valid)
CreateTooltip(item, "[Glamourer] ", false);
return;
}
case ChangedItemType.Customization:
{
var (race, gender, index, value) = IdentifiedCustomization.Split(id);
if (!_objects.Player.Model.IsHuman)
return;
var customize = _objects.Player.Model.GetCustomize();
if (CheckGenderRace(customize, race, gender) && VerifyValue(customize, index, value))
ImGui.TextUnformatted("[Glamourer] Right-Click to apply to current actor.");
return;
}
}
}
private bool CanApplyWeapon(EquipSlot slot, EquipItem item)
{
if (_gpose.InGPose && slot is EquipSlot.MainHand)
return true;
var main = _objects.Player.GetMainhand();
var mainItem = _items.Identify(EquipSlot.MainHand, main.Skeleton, main.Weapon, main.Variant);
if (slot == EquipSlot.MainHand)
return item.Type == mainItem.Type;
return item.Type == mainItem.Type.ValidOffhand();
}
private void OnPenumbraClick(MouseButton button, ChangedItemType type, uint id)
{
LastClick = DateTime.UtcNow;
if (button is not MouseButton.Right)
return;
if (!Player(out var state))
return;
switch (type)
{
case ChangedItemType.Item:
case ChangedItemType.ItemOffhand:
{
if (!_items.ItemData.TryGetValue(id, type is ChangedItemType.Item ? EquipSlot.MainHand : EquipSlot.OffHand, out var item))
return;
ApplyItem(state, item);
return;
}
case ChangedItemType.CustomArmor:
{
var (model, variant, slot) = IdentifiedItem.Split(id);
var item = _items.Identify(slot.ToSlot(), model, variant);
if (item.Valid)
ApplyItem(state, item);
return;
}
case ChangedItemType.Customization:
{
var (race, gender, index, value) = IdentifiedCustomization.Split(id);
var customize = state.ModelData.Customize;
if (CheckGenderRace(customize, race, gender) && VerifyValue(customize, index, value))
_stateManager.ChangeCustomize(state, index, value, ApplySettings.Manual);
return;
}
}
}
private void SetLastItem(EquipSlot slot, EquipItem item, ActorState state)
{
ref var last = ref _lastItems[slot.ToIndex()];
if (!item.Valid)
{
last = default;
}
else
{
var oldItem = state.ModelData.Item(slot);
if (oldItem.Id != item.Id)
_lastItems[slot.ToIndex()] = oldItem;
}
}
private static bool CheckGenderRace(in CustomizeArray customize, ModelRace race, Gender gender)
{
if (race is ModelRace.Unknown && gender is Gender.Unknown)
return true;
if (gender != customize.Gender)
return false;
if (race.ToRace() != customize.Race)
return false;
if (race is ModelRace.Highlander && customize.Clan is not SubRace.Highlander)
return false;
return true;
}
private bool VerifyValue(in CustomizeArray customize, CustomizeIndex index, CustomizeValue value)
=> _customize.IsCustomizationValid(customize.Clan, customize.Gender, customize.Face, index, value);
}