mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
263 lines
9.7 KiB
C#
263 lines
9.7 KiB
C#
using System;
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using System.Numerics;
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using Dalamud.Game.ClientState.Keys;
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using Dalamud.Interface;
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using Dalamud.Interface.Utility;
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using Dalamud.Interface.Utility.Raii;
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using Dalamud.Interface.Windowing;
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using Dalamud.Plugin.Services;
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using Glamourer.Automation;
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using Glamourer.Events;
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using Glamourer.Interop;
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using Glamourer.Interop.Structs;
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using Glamourer.State;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Classes;
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using Penumbra.GameData.Actors;
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namespace Glamourer.Gui;
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public class DesignQuickBar : Window, IDisposable
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{
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private ImGuiWindowFlags GetFlags
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=> _config.LockDesignQuickBar
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? ImGuiWindowFlags.NoDecoration | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoMove
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: ImGuiWindowFlags.NoDecoration | ImGuiWindowFlags.NoFocusOnAppearing;
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private readonly Configuration _config;
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private readonly DesignCombo _designCombo;
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private readonly StateManager _stateManager;
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private readonly AutoDesignApplier _autoDesignApplier;
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private readonly ObjectManager _objects;
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private readonly IKeyState _keyState;
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private readonly ImRaii.Style _windowPadding = new();
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private readonly ImRaii.Color _windowColor = new();
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private DateTime _keyboardToggle = DateTime.UnixEpoch;
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public DesignQuickBar(Configuration config, DesignCombo designCombo, StateManager stateManager, IKeyState keyState,
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ObjectManager objects, AutoDesignApplier autoDesignApplier)
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: base("Glamourer Quick Bar", ImGuiWindowFlags.NoDecoration)
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{
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_config = config;
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_designCombo = designCombo;
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_stateManager = stateManager;
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_keyState = keyState;
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_objects = objects;
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_autoDesignApplier = autoDesignApplier;
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IsOpen = _config.ShowDesignQuickBar;
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DisableWindowSounds = true;
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Size = Vector2.Zero;
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}
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public void Dispose()
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=> _windowPadding.Dispose();
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public override void PreOpenCheck()
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{
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CheckHotkeys();
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IsOpen = _config.ShowDesignQuickBar;
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}
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public override void PreDraw()
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{
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Flags = GetFlags;
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Size = new Vector2(12 * ImGui.GetFrameHeight(), ImGui.GetFrameHeight());
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_windowPadding.Push(ImGuiStyleVar.WindowPadding, new Vector2(ImGuiHelpers.GlobalScale * 4))
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.Push(ImGuiStyleVar.WindowBorderSize, 0);
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_windowColor.Push(ImGuiCol.WindowBg, ColorId.QuickDesignBg.Value())
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.Push(ImGuiCol.Button, ColorId.QuickDesignButton.Value())
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.Push(ImGuiCol.FrameBg, ColorId.QuickDesignFrame.Value());
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}
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public override void PostDraw()
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{
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_windowPadding.Dispose();
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_windowColor.Dispose();
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}
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public override void Draw()
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=> Draw(ImGui.GetContentRegionAvail().X);
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private void Draw(float width)
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{
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_objects.Update();
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using var group = ImRaii.Group();
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var spacing = ImGui.GetStyle().ItemInnerSpacing;
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using var style = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing, spacing);
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var contentRegion = width;
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var buttonSize = new Vector2(ImGui.GetFrameHeight());
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var comboSize = contentRegion - 3 * buttonSize.X - 3 * spacing.X;
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_designCombo.Draw(comboSize);
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PrepareButtons();
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ImGui.SameLine();
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DrawApplyButton(buttonSize);
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ImGui.SameLine();
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DrawRevertButton(buttonSize);
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ImGui.SameLine();
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DrawRevertAutomationButton(buttonSize);
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}
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private ActorIdentifier _playerIdentifier;
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private ActorData _playerData;
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private ActorState? _playerState;
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private ActorData _targetData;
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private ActorIdentifier _targetIdentifier;
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private ActorState? _targetState;
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private void PrepareButtons()
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{
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_objects.Update();
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(_playerIdentifier, _playerData) = _objects.PlayerData;
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(_targetIdentifier, _targetData) = _objects.TargetData;
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if (!_stateManager.TryGetValue(_playerIdentifier, out _playerState))
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_playerState = null;
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if (!_stateManager.TryGetValue(_targetIdentifier, out _targetState))
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_targetState = null;
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}
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private void DrawApplyButton(Vector2 size)
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{
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var design = _designCombo.Design;
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var available = 0;
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var tooltip = string.Empty;
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if (design == null)
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{
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tooltip = "No design selected.";
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}
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else
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{
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if (_playerIdentifier.IsValid && _playerData.Valid)
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{
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available |= 1;
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tooltip = $"Left-Click: Apply {(_config.IncognitoMode ? design.Incognito : design.Name)} to yourself.";
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}
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if (_targetIdentifier.IsValid && _targetData.Valid)
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{
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if (available != 0)
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tooltip += '\n';
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available |= 2;
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tooltip += $"Right-Click: Apply {(_config.IncognitoMode ? design.Incognito : design.Name)} to {_targetIdentifier}.";
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}
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if (available == 0)
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tooltip = "Neither player character nor target available.";
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}
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var (clicked, id, data, state) = ResolveTarget(FontAwesomeIcon.PlayCircle, size, tooltip, available);
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if (!clicked)
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return;
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if (state == null && !_stateManager.GetOrCreate(id, data.Objects[0], out state))
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{
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Glamourer.Messager.NotificationMessage($"Could not apply {design!.Incognito} to {id.Incognito(null)}: Failed to create state.");
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return;
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}
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var (applyGear, applyCustomize) = UiHelpers.ConvertKeysToFlags();
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using var _ = design!.TemporarilyRestrictApplication(applyGear, applyCustomize);
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_stateManager.ApplyDesign(design, state, StateChanged.Source.Manual);
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}
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public void DrawRevertButton(Vector2 buttonSize)
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{
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var available = 0;
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var tooltip = string.Empty;
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if (_playerIdentifier.IsValid && _playerState is { IsLocked: false })
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{
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available |= 1;
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tooltip = "Left-Click: Revert the player character to their game state.";
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}
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if (_targetIdentifier.IsValid && _targetState is { IsLocked: false })
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{
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if (available != 0)
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tooltip += '\n';
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available |= 2;
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tooltip += $"Right-Click: Revert {_targetIdentifier} to their game state.";
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}
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if (available == 0)
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tooltip = "Neither player character nor target are available, have state modified by Glamourer, or their state is locked.";
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var (clicked, id, data, state) = ResolveTarget(FontAwesomeIcon.UndoAlt, buttonSize, tooltip, available);
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if (clicked)
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_stateManager.ResetState(state!, StateChanged.Source.Manual);
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}
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public void DrawRevertAutomationButton(Vector2 buttonSize)
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{
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var available = 0;
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var tooltip = string.Empty;
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if (!_config.EnableAutoDesigns)
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{
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tooltip = "Automation is not enabled, you can not reset to automation state.";
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}
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else
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{
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if (_playerIdentifier.IsValid && _playerState is { IsLocked: false } && _playerData.Valid)
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{
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available |= 1;
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tooltip = "Left-Click: Revert the player character to their automation state.";
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}
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if (_targetIdentifier.IsValid && _targetState is { IsLocked: false } && _targetData.Valid)
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{
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if (available != 0)
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tooltip += '\n';
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available |= 2;
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tooltip += $"Right-Click: Revert {_targetIdentifier} to their automation state.";
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}
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if (available == 0)
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tooltip = "Neither player character nor target are available, have state modified by Glamourer, or their state is locked.";
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}
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var (clicked, id, data, state) = ResolveTarget(FontAwesomeIcon.SyncAlt, buttonSize, tooltip, available);
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if (!clicked)
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{ }
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else
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{
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foreach (var actor in data.Objects)
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{
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_autoDesignApplier.ReapplyAutomation(actor, id, state!);
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_stateManager.ReapplyState(actor);
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}
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}
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}
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private (bool, ActorIdentifier, ActorData, ActorState?) ResolveTarget(FontAwesomeIcon icon, Vector2 buttonSize, string tooltip,
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int available)
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{
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ImGuiUtil.DrawDisabledButton(icon.ToIconString(), buttonSize, tooltip, available == 0, true);
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if ((available & 1) == 1 && ImGui.IsItemClicked(ImGuiMouseButton.Left))
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return (true, _playerIdentifier, _playerData, _playerState);
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if ((available & 2) == 2 && ImGui.IsItemClicked(ImGuiMouseButton.Right))
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return (true, _targetIdentifier, _targetData, _targetState);
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return (false, ActorIdentifier.Invalid, ActorData.Invalid, null);
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}
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private void CheckHotkeys()
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{
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if (_keyboardToggle > DateTime.UtcNow || !CheckKeyState(_config.ToggleQuickDesignBar, false))
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return;
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_keyboardToggle = DateTime.UtcNow.AddMilliseconds(500);
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_config.ShowDesignQuickBar = !_config.ShowDesignQuickBar;
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_config.Save();
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}
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public bool CheckKeyState(ModifiableHotkey key, bool noKey)
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{
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if (key.Hotkey == VirtualKey.NO_KEY)
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return noKey;
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return _keyState[key.Hotkey] && key.Modifier1.IsActive() && key.Modifier2.IsActive();
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}
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}
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