mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 18:27:24 +01:00
51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System.Collections.Generic;
|
|
using System.Reflection.Metadata.Ecma335;
|
|
using Glamourer.Designs;
|
|
using Glamourer.State;
|
|
using Newtonsoft.Json.Linq;
|
|
using Penumbra.GameData.Actors;
|
|
|
|
namespace Glamourer.Automation;
|
|
|
|
public class AutoDesignSet
|
|
{
|
|
public readonly List<AutoDesign> Designs;
|
|
|
|
public string Name;
|
|
public ActorIdentifier[] Identifiers;
|
|
public bool Enabled;
|
|
public Base BaseState = Base.Current;
|
|
|
|
public JObject Serialize()
|
|
{
|
|
var list = new JArray();
|
|
foreach (var design in Designs)
|
|
list.Add(design.Serialize());
|
|
|
|
return new JObject()
|
|
{
|
|
["Name"] = Name,
|
|
["Identifier"] = Identifiers[0].ToJson(),
|
|
["Enabled"] = Enabled,
|
|
["BaseState"] = BaseState.ToString(),
|
|
["Designs"] = list,
|
|
};
|
|
}
|
|
|
|
public AutoDesignSet(string name, params ActorIdentifier[] identifiers)
|
|
: this(name, identifiers, new List<AutoDesign>())
|
|
{ }
|
|
|
|
public AutoDesignSet(string name, ActorIdentifier[] identifiers, List<AutoDesign> designs)
|
|
{
|
|
Name = name;
|
|
Identifiers = identifiers;
|
|
Designs = designs;
|
|
}
|
|
|
|
public enum Base : byte
|
|
{
|
|
Current,
|
|
Game,
|
|
}
|
|
}
|