Glamourer/Glamourer.GameData/Customization/CustomizeIndex.cs
Ottermandias d10cb3137f ..
2023-06-18 00:49:26 +02:00

173 lines
7.4 KiB
C#

using System.Runtime.CompilerServices;
namespace Glamourer.Customization;
public enum CustomizeIndex : byte
{
Race,
Gender,
BodyType,
Height,
Clan,
Face,
Hairstyle,
Highlights,
SkinColor,
EyeColorRight,
HairColor,
HighlightsColor,
FacialFeature1,
FacialFeature2,
FacialFeature3,
FacialFeature4,
FacialFeature5,
FacialFeature6,
FacialFeature7,
LegacyTattoo,
TattooColor,
Eyebrows,
EyeColorLeft,
EyeShape,
SmallIris,
Nose,
Jaw,
Mouth,
Lipstick,
LipColor,
MuscleMass,
TailShape,
BustSize,
FacePaint,
FacePaintReversed,
FacePaintColor,
}
public static class CustomizationExtensions
{
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static (int ByteIdx, byte Mask) ToByteAndMask(this CustomizeIndex index)
=> index switch
{
CustomizeIndex.Race => (0, 0xFF),
CustomizeIndex.Gender => (1, 0xFF),
CustomizeIndex.BodyType => (2, 0xFF),
CustomizeIndex.Height => (3, 0xFF),
CustomizeIndex.Clan => (4, 0xFF),
CustomizeIndex.Face => (5, 0xFF),
CustomizeIndex.Hairstyle => (6, 0xFF),
CustomizeIndex.Highlights => (7, 0x80),
CustomizeIndex.SkinColor => (8, 0xFF),
CustomizeIndex.EyeColorRight => (9, 0xFF),
CustomizeIndex.HairColor => (10, 0xFF),
CustomizeIndex.HighlightsColor => (11, 0xFF),
CustomizeIndex.FacialFeature1 => (12, 0x01),
CustomizeIndex.FacialFeature2 => (12, 0x02),
CustomizeIndex.FacialFeature3 => (12, 0x04),
CustomizeIndex.FacialFeature4 => (12, 0x08),
CustomizeIndex.FacialFeature5 => (12, 0x10),
CustomizeIndex.FacialFeature6 => (12, 0x20),
CustomizeIndex.FacialFeature7 => (12, 0x40),
CustomizeIndex.LegacyTattoo => (12, 0x80),
CustomizeIndex.TattooColor => (13, 0xFF),
CustomizeIndex.Eyebrows => (14, 0xFF),
CustomizeIndex.EyeColorLeft => (15, 0xFF),
CustomizeIndex.EyeShape => (16, 0x7F),
CustomizeIndex.SmallIris => (16, 0x80),
CustomizeIndex.Nose => (17, 0xFF),
CustomizeIndex.Jaw => (18, 0xFF),
CustomizeIndex.Mouth => (19, 0x7F),
CustomizeIndex.Lipstick => (19, 0x80),
CustomizeIndex.LipColor => (20, 0xFF),
CustomizeIndex.MuscleMass => (21, 0xFF),
CustomizeIndex.TailShape => (22, 0xFF),
CustomizeIndex.BustSize => (23, 0xFF),
CustomizeIndex.FacePaint => (24, 0x7F),
CustomizeIndex.FacePaintReversed => (24, 0x80),
CustomizeIndex.FacePaintColor => (25, 0xFF),
_ => (0, 0x00),
};
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static CustomizeFlag ToFlag(this CustomizeIndex index)
=> (CustomizeFlag)(1ul << (int)index);
public static string ToDefaultName(this CustomizeIndex customizeIndex)
=> customizeIndex switch
{
CustomizeIndex.Race => "Race",
CustomizeIndex.Gender => "Gender",
CustomizeIndex.BodyType => "Body Type",
CustomizeIndex.Height => "Height",
CustomizeIndex.Clan => "Clan",
CustomizeIndex.Face => "Head Style",
CustomizeIndex.Hairstyle => "Hair Style",
CustomizeIndex.Highlights => "Highlights",
CustomizeIndex.SkinColor => "Skin Color",
CustomizeIndex.EyeColorRight => "Right Eye Color",
CustomizeIndex.HairColor => "Hair Color",
CustomizeIndex.HighlightsColor => "Highlights Color",
CustomizeIndex.TattooColor => "Tattoo Color",
CustomizeIndex.Eyebrows => "Eyebrow Style",
CustomizeIndex.EyeColorLeft => "Left Eye Color",
CustomizeIndex.EyeShape => "Eye Shape",
CustomizeIndex.Nose => "Nose Style",
CustomizeIndex.Jaw => "Jaw Style",
CustomizeIndex.Mouth => "Mouth Style",
CustomizeIndex.MuscleMass => "Muscle Tone",
CustomizeIndex.TailShape => "Tail Shape",
CustomizeIndex.BustSize => "Bust Size",
CustomizeIndex.FacePaint => "Face Paint",
CustomizeIndex.FacePaintColor => "Face Paint Color",
CustomizeIndex.LipColor => "Lip Color",
CustomizeIndex.FacialFeature1 => "Facial Feature 1",
CustomizeIndex.FacialFeature2 => "Facial Feature 2",
CustomizeIndex.FacialFeature3 => "Facial Feature 3",
CustomizeIndex.FacialFeature4 => "Facial Feature 4",
CustomizeIndex.FacialFeature5 => "Facial Feature 5",
CustomizeIndex.FacialFeature6 => "Facial Feature 6",
CustomizeIndex.FacialFeature7 => "Facial Feature 7",
CustomizeIndex.LegacyTattoo => "Legacy Tattoo",
CustomizeIndex.SmallIris => "Small Iris",
CustomizeIndex.Lipstick => "Enable Lipstick",
CustomizeIndex.FacePaintReversed => "Reverse Face Paint",
_ => string.Empty,
};
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static unsafe CustomizeValue Get(this in Penumbra.GameData.Structs.CustomizeData data, CustomizeIndex index)
{
var (offset, mask) = index.ToByteAndMask();
return (CustomizeValue)(data.Data[offset] & mask);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
public static unsafe bool Set(this ref Penumbra.GameData.Structs.CustomizeData data, CustomizeIndex index, CustomizeValue value)
{
var (offset, mask) = index.ToByteAndMask();
return mask != 0xFF
? SetIfDifferentMasked(ref data.Data[offset], value, mask)
: SetIfDifferent(ref data.Data[offset], value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static bool SetIfDifferentMasked(ref byte oldValue, CustomizeValue newValue, byte mask)
{
var tmp = (byte)(newValue.Value & mask);
tmp = (byte)(tmp | (oldValue & ~mask));
if (oldValue == tmp)
return false;
oldValue = tmp;
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private static bool SetIfDifferent(ref byte oldValue, CustomizeValue newValue)
{
if (oldValue == newValue.Value)
return false;
oldValue = newValue.Value;
return true;
}
}