Glamourer/Glamourer/Events/HeadGearVisibilityChanged.cs

21 lines
663 B
C#

using OtterGui.Classes;
using Penumbra.GameData.Interop;
namespace Glamourer.Events;
/// <summary>
/// Triggered when the visibility of head gear is changed.
/// <list type="number">
/// <item>Parameter is the actor with changed head gear visibility. </item>
/// <item>Parameter is the new state. </item>
/// </list>
/// </summary>
public sealed class HeadGearVisibilityChanged()
: EventWrapperRef2<Actor, bool, HeadGearVisibilityChanged.Priority>(nameof(HeadGearVisibilityChanged))
{
public enum Priority
{
/// <seealso cref="State.StateListener.OnHeadGearVisibilityChange"/>
StateListener = 0,
}
}