Glamourer/Glamourer.GameData/Customization/CustomizationData.cs
2022-07-27 13:47:48 +02:00

266 lines
10 KiB
C#

using System;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Customization;
public unsafe ref struct Customize
{
private readonly CustomizeData* _data;
private Customize(CustomizeData* data)
=> _data = data;
public Race Race
{
get => (Race)_data->Data[0];
set => _data->Data[0] = (byte)value;
}
// Skip Unknown Gender
public Gender Gender
{
get => (Gender)(_data->Data[1] + 1);
set => _data->Data[1] = (byte)(value - 1);
}
public ref byte BodyType
=> ref _data->Data[2];
public ref byte Height
=> ref _data->Data[3];
public SubRace Clan
{
get => (SubRace)_data->Data[4];
set => _data->Data[4] = (byte)value;
}
public ref byte Face
=> ref _data->Data[5];
public ref byte Hairstyle
=> ref _data->Data[6];
public bool HighlightsOn
{
get => _data->Data[7] >> 7 == 1;
set => _data->Data[7] = (byte)(value ? _data->Data[7] | 0x80 : _data->Data[7] & 0x7F);
}
public ref byte SkinColor
=> ref _data->Data[8];
public ref byte EyeColorRight
=> ref _data->Data[9];
public ref byte HairColor
=> ref _data->Data[10];
public ref byte HighlightsColor
=> ref _data->Data[11];
public readonly ref struct FacialFeatureStruct
{
private readonly byte* _bitfield;
public FacialFeatureStruct(byte* data)
=> _bitfield = data;
public bool this[int idx]
{
get => (*_bitfield & (1 << idx)) != 0;
set => *_bitfield = (byte)(value ? *_bitfield | (1 << idx) : *_bitfield & ~(1 << idx));
}
public void Clear()
=> *_bitfield = 0;
public void All()
=> *_bitfield = 0xFF;
}
public FacialFeatureStruct FacialFeatures
=> new(_data->Data + 12);
public ref byte TattooColor
=> ref _data->Data[13];
public ref byte Eyebrows
=> ref _data->Data[14];
public ref byte EyeColorLeft
=> ref _data->Data[15];
public byte EyeShape
{
get => (byte)(_data->Data[16] & 0x7F);
set => _data->Data[16] = (byte)((value & 0x7F) | (_data->Data[16] & 0x80));
}
public bool SmallIris
{
get => _data->Data[16] >> 7 == 1;
set => _data->Data[16] = (byte)(value ? _data->Data[16] | 0x80 : _data->Data[16] & 0x7F);
}
public ref byte Nose
=> ref _data->Data[17];
public ref byte Jaw
=> ref _data->Data[18];
public byte Mouth
{
get => (byte)(_data->Data[19] & 0x7F);
set => _data->Data[19] = (byte)((value & 0x7F) | (_data->Data[19] & 0x80));
}
public bool Lipstick
{
get => _data->Data[19] >> 7 == 1;
set => _data->Data[19] = (byte)(value ? _data->Data[19] | 0x80 : _data->Data[19] & 0x7F);
}
public ref byte LipColor
=> ref _data->Data[20];
public ref byte MuscleMass
=> ref _data->Data[21];
public ref byte TailShape
=> ref _data->Data[22];
public ref byte BustSize
=> ref _data->Data[23];
public byte FacePaint
{
get => (byte)(_data->Data[24] & 0x7F);
set => _data->Data[24] = (byte)((value & 0x7F) | (_data->Data[24] & 0x80));
}
public bool FacePaintReversed
{
get => _data->Data[24] >> 7 == 1;
set => _data->Data[24] = (byte)(value ? _data->Data[24] | 0x80 : _data->Data[24] & 0x7F);
}
public ref byte FacePaintColor
=> ref _data->Data[25];
internal static readonly CustomizeData Default = GenerateDefault();
internal static readonly CustomizeData Empty = new();
public byte Get(CustomizationId id)
=> id switch
{
CustomizationId.Race => (byte)Race,
CustomizationId.Gender => (byte)Gender,
CustomizationId.BodyType => BodyType,
CustomizationId.Height => Height,
CustomizationId.Clan => (byte)Clan,
CustomizationId.Face => Face,
CustomizationId.Hairstyle => Hairstyle,
CustomizationId.HighlightsOnFlag => _data->Data[7],
CustomizationId.SkinColor => SkinColor,
CustomizationId.EyeColorR => EyeColorRight,
CustomizationId.HairColor => HairColor,
CustomizationId.HighlightColor => HighlightsColor,
CustomizationId.FacialFeaturesTattoos => _data->Data[12],
CustomizationId.TattooColor => TattooColor,
CustomizationId.Eyebrows => Eyebrows,
CustomizationId.EyeColorL => EyeColorLeft,
CustomizationId.EyeShape => EyeShape,
CustomizationId.Nose => Nose,
CustomizationId.Jaw => Jaw,
CustomizationId.Mouth => Mouth,
CustomizationId.LipColor => LipColor,
CustomizationId.MuscleToneOrTailEarLength => MuscleMass,
CustomizationId.TailEarShape => TailShape,
CustomizationId.BustSize => BustSize,
CustomizationId.FacePaint => FacePaint,
CustomizationId.FacePaintColor => FacePaintColor,
_ => throw new ArgumentOutOfRangeException(nameof(id), id, null),
};
public void Set(CustomizationId id, byte value)
{
switch (id)
{
// @formatter:off
case CustomizationId.Race: Race = (Race)value; break;
case CustomizationId.Gender: Gender = (Gender)value; break;
case CustomizationId.BodyType: BodyType = value; break;
case CustomizationId.Height: Height = value; break;
case CustomizationId.Clan: Clan = (SubRace)value; break;
case CustomizationId.Face: Face = value; break;
case CustomizationId.Hairstyle: Hairstyle = value; break;
case CustomizationId.HighlightsOnFlag: HighlightsOn = (value & 128) == 128; break;
case CustomizationId.SkinColor: SkinColor = value; break;
case CustomizationId.EyeColorR: EyeColorRight = value; break;
case CustomizationId.HairColor: HairColor = value; break;
case CustomizationId.HighlightColor: HighlightsColor = value; break;
case CustomizationId.FacialFeaturesTattoos: _data->Data[12] = value; break;
case CustomizationId.TattooColor: TattooColor = value; break;
case CustomizationId.Eyebrows: Eyebrows = value; break;
case CustomizationId.EyeColorL: EyeColorLeft = value; break;
case CustomizationId.EyeShape: EyeShape = value; break;
case CustomizationId.Nose: Nose = value; break;
case CustomizationId.Jaw: Jaw = value; break;
case CustomizationId.Mouth: Mouth = value; break;
case CustomizationId.LipColor: LipColor = value; break;
case CustomizationId.MuscleToneOrTailEarLength: MuscleMass = value; break;
case CustomizationId.TailEarShape: TailShape = value; break;
case CustomizationId.BustSize: BustSize = value; break;
case CustomizationId.FacePaint: FacePaint = value; break;
case CustomizationId.FacePaintColor: FacePaintColor = value; break;
default: throw new ArgumentOutOfRangeException(nameof(id), id, null);
// @formatter:on
}
}
public bool Equals(Customize other)
=> throw new NotImplementedException();
public byte this[CustomizationId id]
{
get => Get(id);
set => Set(id, value);
}
private static CustomizeData GenerateDefault()
{
var ret = new CustomizeData();
var customize = new Customize(&ret)
{
Race = Race.Hyur,
Gender = Gender.Male,
BodyType = 1,
Height = 50,
Clan = SubRace.Midlander,
Face = 1,
Hairstyle = 1,
HighlightsOn = false,
SkinColor = 1,
EyeColorRight = 1,
HighlightsColor = 1,
TattooColor = 1,
Eyebrows = 1,
EyeColorLeft = 1,
EyeShape = 1,
Nose = 1,
Jaw = 1,
Mouth = 1,
LipColor = 1,
MuscleMass = 50,
TailShape = 1,
BustSize = 50,
FacePaint = 1,
FacePaintColor = 1,
};
customize.FacialFeatures.Clear();
return ret;
}
}