Glamourer/Glamourer/Designs/History/EditorHistory.cs
2024-07-31 19:33:23 +02:00

191 lines
5.7 KiB
C#

using Glamourer.Api.Enums;
using Glamourer.Events;
using Glamourer.Interop.Structs;
using Glamourer.State;
using OtterGui.Services;
namespace Glamourer.Designs.History;
public class EditorHistory : IDisposable, IService
{
public const int MaxUndo = 16;
private sealed class Queue : IReadOnlyList<ITransaction>
{
private DateTime _lastAdd = DateTime.UtcNow;
private readonly ITransaction[] _data = new ITransaction[MaxUndo];
public int Offset { get; private set; }
public int Count { get; private set; }
public void Add(ITransaction transaction)
{
if (!TryMerge(transaction))
{
if (Count == MaxUndo)
{
_data[Offset] = transaction;
Offset = (Offset + 1) % MaxUndo;
}
else
{
if (Offset > 0)
{
_data[(Count + Offset) % MaxUndo] = transaction;
++Count;
}
else
{
_data[Count] = transaction;
++Count;
}
}
}
_lastAdd = DateTime.UtcNow;
}
private bool TryMerge(ITransaction newTransaction)
{
if (Count == 0)
return false;
var time = DateTime.UtcNow;
if (time - _lastAdd > TimeSpan.FromMilliseconds(250))
return false;
var lastIdx = (Offset + Count - 1) % MaxUndo;
if (newTransaction.Merge(_data[lastIdx]) is not { } transaction)
return false;
_data[lastIdx] = transaction;
return true;
}
public ITransaction? RemoveLast()
{
if (Count == 0)
return null;
--Count;
var idx = (Offset + Count) % MaxUndo;
return _data[idx];
}
public IEnumerator<ITransaction> GetEnumerator()
{
var end = Offset + (Offset + Count) % MaxUndo;
for (var i = Offset; i < end; ++i)
yield return _data[i];
end = Count - end;
for (var i = 0; i < end; ++i)
yield return _data[i];
}
IEnumerator IEnumerable.GetEnumerator()
=> GetEnumerator();
public ITransaction this[int index]
=> index < 0 || index >= Count
? throw new IndexOutOfRangeException()
: _data[(Offset + index) % MaxUndo];
}
private readonly DesignEditor _designEditor;
private readonly StateEditor _stateEditor;
private readonly DesignChanged _designChanged;
private readonly StateChanged _stateChanged;
private readonly Dictionary<ActorState, Queue> _stateEntries = [];
private readonly Dictionary<Design, Queue> _designEntries = [];
private bool _undoMode;
public EditorHistory(DesignManager designEditor, StateManager stateEditor, DesignChanged designChanged, StateChanged stateChanged)
{
_designEditor = designEditor;
_stateEditor = stateEditor;
_designChanged = designChanged;
_stateChanged = stateChanged;
_designChanged.Subscribe(OnDesignChanged, DesignChanged.Priority.EditorHistory);
_stateChanged.Subscribe(OnStateChanged, StateChanged.Priority.EditorHistory);
}
public void Dispose()
{
_designChanged.Unsubscribe(OnDesignChanged);
_stateChanged.Unsubscribe(OnStateChanged);
}
public bool CanUndo(ActorState state)
=> _stateEntries.TryGetValue(state, out var list) && list.Count > 0;
public bool CanUndo(Design design)
=> _designEntries.TryGetValue(design, out var list) && list.Count > 0;
public bool Undo(ActorState state)
{
if (!_stateEntries.TryGetValue(state, out var list) || list.Count == 0)
return false;
_undoMode = true;
list.RemoveLast()!.Revert(_stateEditor, state);
_undoMode = false;
return true;
}
public bool Undo(Design design)
{
if (!_designEntries.TryGetValue(design, out var list) || list.Count == 0)
return false;
_undoMode = true;
list.RemoveLast()!.Revert(_designEditor, design);
_undoMode = false;
return true;
}
private void AddStateTransaction(ActorState state, ITransaction transaction)
{
if (!_stateEntries.TryGetValue(state, out var list))
{
list = new Queue();
_stateEntries.Add(state, list);
}
list.Add(transaction);
}
private void AddDesignTransaction(Design design, ITransaction transaction)
{
if (!_designEntries.TryGetValue(design, out var list))
{
list = new Queue();
_designEntries.Add(design, list);
}
list.Add(transaction);
}
private void OnStateChanged(StateChangeType type, StateSource source, ActorState state, ActorData actors, ITransaction? data)
{
if (_undoMode || source is not StateSource.Manual)
return;
if (data is not null)
AddStateTransaction(state, data);
}
private void OnDesignChanged(DesignChanged.Type type, Design design, ITransaction? data)
{
if (_undoMode)
return;
if (data is not null)
AddDesignTransaction(design, data);
}
}