Glamourer/Glamourer/Designs/Links/MergedDesign.cs
2024-01-26 14:33:27 +01:00

51 lines
1.7 KiB
C#

using Glamourer.Events;
using Glamourer.GameData;
using Glamourer.Interop.Penumbra;
using Glamourer.State;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Designs.Links;
public sealed class MergedDesign
{
public MergedDesign(DesignManager designManager)
{
Design = designManager.CreateTemporary();
Design.ApplyEquip = 0;
Design.ApplyCustomize = 0;
Design.ApplyCrest = 0;
Design.ApplyParameters = 0;
Design.ApplyMeta = 0;
}
public MergedDesign(DesignBase design)
{
Design = design;
if (design.DoApplyEquip(EquipSlot.MainHand))
{
var weapon = design.DesignData.Item(EquipSlot.MainHand);
if (weapon.Valid)
Weapons.TryAdd(weapon.Type, (weapon, StateSource.Manual));
}
if (design.DoApplyEquip(EquipSlot.OffHand))
{
var weapon = design.DesignData.Item(EquipSlot.OffHand);
if (weapon.Valid)
Weapons.TryAdd(weapon.Type, (weapon, StateSource.Manual));
}
}
public MergedDesign(Design design)
: this((DesignBase)design)
{
foreach (var (mod, settings) in design.AssociatedMods)
AssociatedMods[mod] = settings;
}
public readonly DesignBase Design;
public readonly Dictionary<FullEquipType, (EquipItem, StateSource)> Weapons = new(4);
public readonly SortedList<Mod, ModSettings> AssociatedMods = [];
public StateSources Sources = new();
}