Glamourer/Glamourer/Api/GlamourerIpc.cs
2022-06-30 10:47:15 +02:00

322 lines
12 KiB
C#

using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using System;
namespace Glamourer.Api;
public class GlamourerIpc : IDisposable
{
public const int CurrentApiVersion = 0;
public const string LabelProviderApiVersion = "Glamourer.ApiVersion";
public const string LabelProviderGetAllCustomization = "Glamourer.GetAllCustomization";
public const string LabelProviderGetAllCustomizationFromCharacter = "Glamourer.GetAllCustomizationFromCharacter";
public const string LabelProviderApplyAll = "Glamourer.ApplyAll";
public const string LabelProviderApplyAllToCharacter = "Glamourer.ApplyAllToCharacter";
public const string LabelProviderApplyOnlyEquipment = "Glamourer.ApplyOnlyEquipment";
public const string LabelProviderApplyOnlyEquipmentToCharacter = "Glamourer.ApplyOnlyEquipmentToCharacter";
public const string LabelProviderApplyOnlyCustomization = "Glamourer.ApplyOnlyCustomization";
public const string LabelProviderApplyOnlyCustomizationToCharacter = "Glamourer.ApplyOnlyCustomizationToCharacter";
public const string LabelProviderRevert = "Glamourer.Revert";
public const string LabelProviderRevertCharacter = "Glamourer.RevertCharacter";
private readonly ClientState _clientState;
private readonly ObjectTable _objectTable;
private readonly DalamudPluginInterface _pluginInterface;
internal ICallGateProvider<string, string?>? ProviderGetAllCustomization;
internal ICallGateProvider<Character?, string?>? ProviderGetAllCustomizationFromCharacter;
internal ICallGateProvider<string, string, object>? ProviderApplyAll;
internal ICallGateProvider<string, Character?, object>? ProviderApplyAllToCharacter;
internal ICallGateProvider<string, string, object>? ProviderApplyOnlyCustomization;
internal ICallGateProvider<string, Character?, object>? ProviderApplyOnlyCustomizationToCharacter;
internal ICallGateProvider<string, string, object>? ProviderApplyOnlyEquipment;
internal ICallGateProvider<string, Character?, object>? ProviderApplyOnlyEquipmentToCharacter;
internal ICallGateProvider<string, object>? ProviderRevert;
internal ICallGateProvider<Character?, object>? ProviderRevertCharacter;
internal ICallGateProvider<int>? ProviderGetApiVersion;
public GlamourerIpc(ClientState clientState, ObjectTable objectTable, DalamudPluginInterface pluginInterface)
{
_clientState = clientState;
_objectTable = objectTable;
_pluginInterface = pluginInterface;
InitializeProviders();
}
public void Dispose()
=> DisposeProviders();
private void DisposeProviders()
{
ProviderGetAllCustomization?.UnregisterFunc();
ProviderGetAllCustomizationFromCharacter?.UnregisterFunc();
ProviderApplyAll?.UnregisterAction();
ProviderApplyAllToCharacter?.UnregisterAction();
ProviderApplyOnlyCustomization?.UnregisterAction();
ProviderApplyOnlyCustomizationToCharacter?.UnregisterAction();
ProviderApplyOnlyEquipment?.UnregisterAction();
ProviderApplyOnlyEquipmentToCharacter?.UnregisterAction();
ProviderRevert?.UnregisterAction();
ProviderRevertCharacter?.UnregisterAction();
ProviderGetApiVersion?.UnregisterFunc();
}
private void InitializeProviders()
{
try
{
ProviderGetApiVersion = _pluginInterface.GetIpcProvider<int>(LabelProviderApiVersion);
ProviderGetApiVersion.RegisterFunc(GetApiVersion);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApiVersion}.");
}
try
{
ProviderGetAllCustomization = _pluginInterface.GetIpcProvider<string, string?>(LabelProviderGetAllCustomization);
ProviderGetAllCustomization.RegisterFunc(GetAllCustomization);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
}
try
{
ProviderGetAllCustomizationFromCharacter = _pluginInterface.GetIpcProvider<Character?, string?>(LabelProviderGetAllCustomizationFromCharacter);
ProviderGetAllCustomizationFromCharacter.RegisterFunc(GetAllCustomization);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderGetAllCustomizationFromCharacter}.");
}
try
{
ProviderApplyAll =
_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyAll);
ProviderApplyAll.RegisterAction(ApplyAll);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyAll}.");
}
try
{
ProviderApplyAllToCharacter =
_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyAllToCharacter);
ProviderApplyAllToCharacter.RegisterAction(ApplyAll);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyAll}.");
}
try
{
ProviderApplyOnlyCustomization =
_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyOnlyCustomization);
ProviderApplyOnlyCustomization.RegisterAction(ApplyOnlyCustomization);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyCustomization}.");
}
try
{
ProviderApplyOnlyCustomizationToCharacter =
_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyOnlyCustomizationToCharacter);
ProviderApplyOnlyCustomizationToCharacter.RegisterAction(ApplyOnlyCustomization);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyCustomization}.");
}
try
{
ProviderApplyOnlyEquipment =
_pluginInterface.GetIpcProvider<string, string, object>(LabelProviderApplyOnlyEquipment);
ProviderApplyOnlyEquipment.RegisterAction(ApplyOnlyEquipment);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
}
try
{
ProviderApplyOnlyEquipmentToCharacter =
_pluginInterface.GetIpcProvider<string, Character?, object>(LabelProviderApplyOnlyEquipmentToCharacter);
ProviderApplyOnlyEquipmentToCharacter.RegisterAction(ApplyOnlyEquipment);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderApplyOnlyEquipment}.");
}
try
{
ProviderRevert =
_pluginInterface.GetIpcProvider<string, object>(LabelProviderRevert);
ProviderRevert.RegisterAction(Revert);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderRevert}.");
}
try
{
ProviderRevertCharacter =
_pluginInterface.GetIpcProvider<Character?, object>(LabelProviderRevertCharacter);
ProviderRevertCharacter.RegisterAction(Revert);
}
catch (Exception ex)
{
PluginLog.Error(ex, $"Error registering IPC provider for {LabelProviderRevert}.");
}
}
private static int GetApiVersion()
=> CurrentApiVersion;
private void ApplyAll(string customization, string characterName)
{
var save = CharacterSave.FromString(customization);
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() != characterName)
continue;
var player = (Character)gameObject;
Glamourer.RevertableDesigns.Revert(player);
save.Apply(player);
Glamourer.Penumbra.UpdateCharacters(player, null);
break;
}
}
private void ApplyAll(string customization, Character? character)
{
if (character == null)
return;
var save = CharacterSave.FromString(customization);
Glamourer.RevertableDesigns.Revert(character);
save.Apply(character);
Glamourer.Penumbra.UpdateCharacters(character, null);
}
private void ApplyOnlyCustomization(string customization, string characterName)
{
var save = CharacterSave.FromString(customization);
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() != characterName)
continue;
var player = (Character)gameObject;
Glamourer.RevertableDesigns.Revert(player);
save.ApplyOnlyCustomizations(player);
Glamourer.Penumbra.UpdateCharacters(player, null);
break;
}
}
private void ApplyOnlyCustomization(string customization, Character? character)
{
if (character == null)
return;
var save = CharacterSave.FromString(customization);
Glamourer.RevertableDesigns.Revert(character);
save.ApplyOnlyCustomizations(character);
Glamourer.Penumbra.UpdateCharacters(character, null);
}
private void ApplyOnlyEquipment(string customization, string characterName)
{
var save = CharacterSave.FromString(customization);
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() != characterName)
continue;
var player = (Character)gameObject;
Glamourer.RevertableDesigns.Revert(player);
save.ApplyOnlyEquipment(player);
Glamourer.Penumbra.UpdateCharacters(player, null);
break;
}
}
private void ApplyOnlyEquipment(string customization, Character? character)
{
if (character == null)
return;
var save = CharacterSave.FromString(customization);
Glamourer.RevertableDesigns.Revert(character);
save.ApplyOnlyEquipment(character);
Glamourer.Penumbra.UpdateCharacters(character, null);
}
private void Revert(string characterName)
{
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() != characterName)
continue;
var player = (Character)gameObject;
Glamourer.RevertableDesigns.Revert(player);
Glamourer.Penumbra.UpdateCharacters(player, null);
return;
}
Glamourer.RevertableDesigns.RevertByNameWithoutApplication(characterName);
}
private void Revert(Character? character)
{
if (character == null)
return;
Glamourer.RevertableDesigns.Revert(character);
Glamourer.Penumbra.UpdateCharacters(character, null);
}
private string? GetAllCustomization(Character? character)
{
if (character == null)
return null;
CharacterSave save = new CharacterSave();
save.LoadCharacter(character);
return save.ToBase64();
}
private string? GetAllCustomization(string characterName)
{
CharacterSave save = null!;
foreach (var gameObject in _objectTable)
{
if (gameObject.Name.ToString() != characterName)
continue;
var player = (Character)gameObject;
save = new CharacterSave();
save.LoadCharacter(player);
break;
}
return save?.ToBase64() ?? null;
}
}