mirror of
https://github.com/Ottermandias/Glamourer.git
synced 2025-12-12 10:17:23 +01:00
73 lines
2.9 KiB
C#
73 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Data;
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using Penumbra.GameData.Enums;
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namespace Glamourer
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{
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public static class GameData
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{
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private static Dictionary<byte, Stain>? _stains;
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private static Dictionary<EquipSlot, List<Item>>? _itemsBySlot;
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public static IReadOnlyDictionary<byte, Stain> Stains(DataManager dataManager)
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{
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if (_stains != null)
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return _stains;
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var sheet = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.Stain>()!;
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_stains = sheet.Where(s => s.Color != 0).ToDictionary(s => (byte) s.RowId, s => new Stain((byte) s.RowId, s));
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return _stains;
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}
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public static IReadOnlyDictionary<EquipSlot, List<Item>> ItemsBySlot(DataManager dataManager)
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{
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if (_itemsBySlot != null)
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return _itemsBySlot;
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var sheet = dataManager.GetExcelSheet<Lumina.Excel.GeneratedSheets.Item>()!;
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Item EmptySlot(EquipSlot slot)
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=> new(sheet.First(), "Nothing", slot);
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_itemsBySlot = new Dictionary<EquipSlot, List<Item>>()
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{
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[EquipSlot.Head] = new(200) { EmptySlot(EquipSlot.Head) },
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[EquipSlot.Body] = new(200) { EmptySlot(EquipSlot.Body) },
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[EquipSlot.Hands] = new(200) { EmptySlot(EquipSlot.Hands) },
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[EquipSlot.Legs] = new(200) { EmptySlot(EquipSlot.Legs) },
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[EquipSlot.Feet] = new(200) { EmptySlot(EquipSlot.Feet) },
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[EquipSlot.RFinger] = new(200) { EmptySlot(EquipSlot.RFinger) },
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[EquipSlot.Neck] = new(200) { EmptySlot(EquipSlot.Neck) },
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[EquipSlot.MainHand] = new(200) { EmptySlot(EquipSlot.MainHand) },
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[EquipSlot.OffHand] = new(200) { EmptySlot(EquipSlot.OffHand) },
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[EquipSlot.Wrists] = new(200) { EmptySlot(EquipSlot.Wrists) },
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[EquipSlot.Ears] = new(200) { EmptySlot(EquipSlot.Ears) },
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};
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foreach (var item in sheet)
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{
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var name = item.Name.ToString();
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if (!name.Any())
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continue;
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var slot = (EquipSlot) item.EquipSlotCategory.Row;
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if (slot == EquipSlot.Unknown)
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continue;
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slot = slot.ToSlot();
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if (!_itemsBySlot.TryGetValue(slot, out var list))
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continue;
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list.Add(new Item(item, name, slot));
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}
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foreach (var list in _itemsBySlot.Values)
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list.Sort((i1, i2) => string.Compare(i1.Name, i2.Name, StringComparison.InvariantCulture));
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_itemsBySlot[EquipSlot.LFinger] = _itemsBySlot[EquipSlot.RFinger];
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return _itemsBySlot;
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}
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}
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}
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