Glamourer/Glamourer/Interop/ContextMenuService.cs
2023-10-02 16:57:15 +02:00

160 lines
6.1 KiB
C#

using System;
using Dalamud.ContextMenu;
using Dalamud.Game.Text;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Plugin;
using Dalamud.Plugin.Services;
using Glamourer.Events;
using Glamourer.Services;
using Glamourer.State;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
namespace Glamourer.Interop;
public class ContextMenuService : IDisposable
{
public const int ItemSearchContextItemId = 0x1738;
public const int ChatLogContextItemId = 0x948;
private readonly ItemManager _items;
private readonly DalamudContextMenu _contextMenu;
private readonly StateManager _state;
private readonly ObjectManager _objects;
private readonly IGameGui _gameGui;
public ContextMenuService(ItemManager items, StateManager state, ObjectManager objects, IGameGui gameGui, Configuration config,
DalamudPluginInterface pi)
{
_contextMenu = new DalamudContextMenu(pi);
_items = items;
_state = state;
_objects = objects;
_gameGui = gameGui;
if (config.EnableGameContextMenu)
Enable();
}
public void Enable()
{
_contextMenu.OnOpenGameObjectContextMenu += AddGameObjectItem;
_contextMenu.OnOpenInventoryContextMenu += AddInventoryItem;
}
public void Disable()
{
_contextMenu.OnOpenGameObjectContextMenu -= AddGameObjectItem;
_contextMenu.OnOpenInventoryContextMenu -= AddInventoryItem;
}
public void Dispose()
{
Disable();
_contextMenu.Dispose();
}
private static readonly SeString TryOnString = new SeStringBuilder().AddUiForeground(SeIconChar.BoxedLetterG.ToIconString(), 541)
.AddText(" Try On").AddUiForegroundOff().BuiltString;
private void AddInventoryItem(InventoryContextMenuOpenArgs args)
{
var item = CheckInventoryItem(args.ItemId);
if (item != null)
args.AddCustomItem(item);
}
private InventoryContextMenuItem? CheckInventoryItem(uint itemId)
{
if (itemId > 500000)
itemId -= 500000;
if (!_items.ItemService.AwaitedService.TryGetValue(itemId, EquipSlot.MainHand, out var item))
return null;
return new InventoryContextMenuItem(TryOnString, GetInventoryAction(item));
}
private GameObjectContextMenuItem? CheckGameObjectItem(uint itemId)
{
if (itemId > 500000)
itemId -= 500000;
if (!_items.ItemService.AwaitedService.TryGetValue(itemId, EquipSlot.MainHand, out var item))
return null;
return new GameObjectContextMenuItem(TryOnString, GetGameObjectAction(item));
}
private unsafe GameObjectContextMenuItem? CheckGameObjectItem(IntPtr agent, int offset, Func<nint, bool> validate)
=> agent != IntPtr.Zero && validate(agent) ? CheckGameObjectItem(*(uint*)(agent + offset)) : null;
private unsafe GameObjectContextMenuItem? CheckGameObjectItem(IntPtr agent, int offset)
=> agent != IntPtr.Zero ? CheckGameObjectItem(*(uint*)(agent + offset)) : null;
private GameObjectContextMenuItem? CheckGameObjectItem(string name, int offset, Func<nint, bool> validate)
=> CheckGameObjectItem(_gameGui.FindAgentInterface(name), offset, validate);
private void AddGameObjectItem(GameObjectContextMenuOpenArgs args)
{
var item = args.ParentAddonName switch
{
"ItemSearch" => CheckGameObjectItem(args.Agent, ItemSearchContextItemId),
"ChatLog" => CheckGameObjectItem("ChatLog", ChatLogContextItemId, ValidateChatLogContext),
_ => null,
};
if (item != null)
args.AddCustomItem(item);
}
private DalamudContextMenu.InventoryContextMenuItemSelectedDelegate GetInventoryAction(EquipItem item)
{
return _ =>
{
var (id, playerData) = _objects.PlayerData;
if (!playerData.Valid)
return;
if (!_state.GetOrCreate(id, playerData.Objects[0], out var state))
return;
var slot = item.Type.ToSlot();
_state.ChangeEquip(state, slot, item, 0, StateChanged.Source.Manual);
if (item.Type.ValidOffhand().IsOffhandType())
{
if (item.ModelId.Id is > 1600 and < 1651
&& _items.ItemService.AwaitedService.TryGetValue(item.ItemId, EquipSlot.Hands, out var gauntlets))
_state.ChangeEquip(state, EquipSlot.Hands, gauntlets, 0, StateChanged.Source.Manual);
if (_items.ItemService.AwaitedService.TryGetValue(item.ItemId, EquipSlot.OffHand, out var offhand))
_state.ChangeEquip(state, EquipSlot.OffHand, offhand, 0, StateChanged.Source.Manual);
}
};
}
private DalamudContextMenu.GameObjectContextMenuItemSelectedDelegate GetGameObjectAction(EquipItem item)
{
return _ =>
{
var (id, playerData) = _objects.PlayerData;
if (!playerData.Valid)
return;
if (!_state.GetOrCreate(id, playerData.Objects[0], out var state))
return;
var slot = item.Type.ToSlot();
_state.ChangeEquip(state, slot, item, 0, StateChanged.Source.Manual);
if (item.Type.ValidOffhand().IsOffhandType())
{
if (item.ModelId.Id is > 1600 and < 1651
&& _items.ItemService.AwaitedService.TryGetValue(item.ItemId, EquipSlot.Hands, out var gauntlets))
_state.ChangeEquip(state, EquipSlot.Hands, gauntlets, 0, StateChanged.Source.Manual);
if (_items.ItemService.AwaitedService.TryGetValue(item.ItemId, EquipSlot.OffHand, out var offhand))
_state.ChangeEquip(state, EquipSlot.OffHand, offhand, 0, StateChanged.Source.Manual);
}
};
}
private static unsafe bool ValidateChatLogContext(nint agent)
=> *(uint*)(agent + ChatLogContextItemId + 8) == 3;
}