Glamourer/Glamourer.GameData/CharacterEquipExtensions.cs
2023-05-25 01:54:09 +02:00

183 lines
9.4 KiB
C#

using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
using FFXIVClientStructs.FFXIV.Client.Game.Character;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Penumbra.PlayerWatch;
namespace Glamourer;
public static class WriteExtensions
{
private static unsafe void Write(IntPtr characterPtr, EquipSlot slot, SetId? id, WeaponType? type, ushort? variant, StainId? stain)
{
void WriteWeapon(int offset)
{
var address = (byte*)characterPtr + offset;
if (id.HasValue)
*(ushort*)address = (ushort)id.Value;
if (type.HasValue)
*(ushort*)(address + 2) = (ushort)type.Value;
if (variant.HasValue)
*(ushort*)(address + 4) = variant.Value;
if (*(ushort*)address == 0)
*(address + 6) = 0;
else if (stain.HasValue)
*(address + 6) = (byte)stain.Value;
}
void WriteEquip(int offset)
{
var address = (byte*)characterPtr + offset;
if (id.HasValue)
*(ushort*)address = (ushort)id.Value;
if (variant < byte.MaxValue)
*(address + 2) = (byte)variant.Value;
if (stain.HasValue)
*(address + 3) = (byte)stain.Value;
}
var drawDataOffset = (int) Marshal.OffsetOf<Character>(nameof(Character.DrawData));
switch (slot)
{
case EquipSlot.MainHand:
WriteWeapon(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.MainHandModel)));
break;
case EquipSlot.OffHand:
WriteWeapon(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.OffHandModel)));
break;
case EquipSlot.Head:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.Head)));
break;
case EquipSlot.Body:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.Top)));
break;
case EquipSlot.Hands:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.Arms)));
break;
case EquipSlot.Legs:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.Legs)));
break;
case EquipSlot.Feet:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.Feet)));
break;
case EquipSlot.Ears:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.Ear)));
break;
case EquipSlot.Neck:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.Neck)));
break;
case EquipSlot.Wrists:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.Wrist)));
break;
case EquipSlot.RFinger:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.RFinger)));
break;
case EquipSlot.LFinger:
WriteEquip(drawDataOffset + (int)Marshal.OffsetOf<DrawDataContainer>(nameof(DrawDataContainer.LFinger)));
break;
default: throw new InvalidEnumArgumentException();
}
}
public static void Write(this Stain stain, IntPtr characterPtr, EquipSlot slot)
=> Write(characterPtr, slot, null, null, null, stain.RowIndex);
public static void Write(this Item item, IntPtr characterAddress)
{
var (id, type, variant) = item.MainModel;
Write(characterAddress, item.EquippableTo, id, type, variant, null);
if (item.EquippableTo == EquipSlot.MainHand && item.HasSubModel)
{
var (subId, subType, subVariant) = item.SubModel;
Write(characterAddress, EquipSlot.OffHand, subId, subType, subVariant, null);
}
}
public static void Write(this CharacterArmor armor, IntPtr characterAddress, EquipSlot slot)
=> Write(characterAddress, slot, armor.Set, null, armor.Variant, armor.Stain);
public static void Write(this CharacterWeapon weapon, IntPtr characterAddress, EquipSlot slot)
=> Write(characterAddress, slot, weapon.Set, weapon.Type, weapon.Variant, weapon.Stain);
public static unsafe void Write(this CharacterEquipment equip, IntPtr characterAddress)
{
if (equip.IsSet == 0)
return;
Write(characterAddress, EquipSlot.MainHand, equip.MainHand.Set, equip.MainHand.Type, equip.MainHand.Variant, equip.MainHand.Stain);
Write(characterAddress, EquipSlot.OffHand, equip.OffHand.Set, equip.OffHand.Type, equip.OffHand.Variant, equip.OffHand.Stain);
fixed (CharacterArmor* equipment = &equip.Head)
{
Buffer.MemoryCopy(equipment, &((Character*)characterAddress)->DrawData.Head,
CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor), CharacterEquipment.EquipmentSlots * sizeof(CharacterArmor));
}
}
public static void Write(this CharacterEquipment equip, IntPtr characterAddress, CharacterEquipMask models, CharacterEquipMask stains)
{
if (models == CharacterEquipMask.All && stains == CharacterEquipMask.All)
{
equip.Write(characterAddress);
return;
}
if (models.HasFlag(CharacterEquipMask.MainHand))
Write(characterAddress, EquipSlot.MainHand, equip.MainHand.Set, equip.MainHand.Type, equip.MainHand.Variant, null);
if (stains.HasFlag(CharacterEquipMask.MainHand))
Write(characterAddress, EquipSlot.MainHand, null, null, null, equip.MainHand.Stain);
if (models.HasFlag(CharacterEquipMask.OffHand))
Write(characterAddress, EquipSlot.OffHand, equip.OffHand.Set, equip.OffHand.Type, equip.OffHand.Variant, null);
if (stains.HasFlag(CharacterEquipMask.OffHand))
Write(characterAddress, EquipSlot.OffHand, null, null, null, equip.OffHand.Stain);
if (models.HasFlag(CharacterEquipMask.Head))
Write(characterAddress, EquipSlot.Head, equip.Head.Set, null, equip.Head.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Head))
Write(characterAddress, EquipSlot.Head, null, null, null, equip.Head.Stain);
if (models.HasFlag(CharacterEquipMask.Body))
Write(characterAddress, EquipSlot.Body, equip.Body.Set, null, equip.Body.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Body))
Write(characterAddress, EquipSlot.Body, null, null, null, equip.Body.Stain);
if (models.HasFlag(CharacterEquipMask.Hands))
Write(characterAddress, EquipSlot.Hands, equip.Hands.Set, null, equip.Hands.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Hands))
Write(characterAddress, EquipSlot.Hands, null, null, null, equip.Hands.Stain);
if (models.HasFlag(CharacterEquipMask.Legs))
Write(characterAddress, EquipSlot.Legs, equip.Legs.Set, null, equip.Legs.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Legs))
Write(characterAddress, EquipSlot.Legs, null, null, null, equip.Legs.Stain);
if (models.HasFlag(CharacterEquipMask.Feet))
Write(characterAddress, EquipSlot.Feet, equip.Feet.Set, null, equip.Feet.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Feet))
Write(characterAddress, EquipSlot.Feet, null, null, null, equip.Feet.Stain);
if (models.HasFlag(CharacterEquipMask.Ears))
Write(characterAddress, EquipSlot.Ears, equip.Ears.Set, null, equip.Ears.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Ears))
Write(characterAddress, EquipSlot.Ears, null, null, null, equip.Ears.Stain);
if (models.HasFlag(CharacterEquipMask.Neck))
Write(characterAddress, EquipSlot.Neck, equip.Neck.Set, null, equip.Neck.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Neck))
Write(characterAddress, EquipSlot.Neck, null, null, null, equip.Neck.Stain);
if (models.HasFlag(CharacterEquipMask.Wrists))
Write(characterAddress, EquipSlot.Wrists, equip.Wrists.Set, null, equip.Wrists.Variant, null);
if (stains.HasFlag(CharacterEquipMask.Wrists))
Write(characterAddress, EquipSlot.Wrists, null, null, null, equip.Wrists.Stain);
if (models.HasFlag(CharacterEquipMask.LFinger))
Write(characterAddress, EquipSlot.LFinger, equip.LFinger.Set, null, equip.LFinger.Variant, null);
if (stains.HasFlag(CharacterEquipMask.LFinger))
Write(characterAddress, EquipSlot.LFinger, null, null, null, equip.LFinger.Stain);
if (models.HasFlag(CharacterEquipMask.RFinger))
Write(characterAddress, EquipSlot.RFinger, equip.RFinger.Set, null, equip.RFinger.Variant, null);
if (stains.HasFlag(CharacterEquipMask.RFinger))
Write(characterAddress, EquipSlot.RFinger, null, null, null, equip.RFinger.Stain);
}
}