Glamourer/Glamourer/Glamourer.cs
2025-08-22 20:32:32 +02:00

151 lines
7.3 KiB
C#

using Dalamud.Plugin;
using Glamourer.Api;
using Glamourer.Automation;
using Glamourer.Designs;
using Glamourer.Gui;
using Glamourer.Interop;
using Glamourer.Services;
using Glamourer.State;
using OtterGui.Classes;
using OtterGui.Log;
using OtterGui.Services;
using Penumbra.GameData.Interop;
namespace Glamourer;
public class Glamourer : IDalamudPlugin
{
public string Name
=> "Glamourer";
public static readonly string Version = Assembly.GetExecutingAssembly().GetName().Version?.ToString() ?? string.Empty;
public static readonly string CommitHash =
Assembly.GetExecutingAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion ?? "Unknown";
public static readonly Logger Log = new();
public static MessageService Messager { get; private set; } = null!;
public static DynamisIpc Dynamis { get; private set; } = null!;
private readonly ServiceManager _services;
public Glamourer(IDalamudPluginInterface pluginInterface)
{
try
{
_services = StaticServiceManager.CreateProvider(pluginInterface, Log, this);
Messager = _services.GetService<MessageService>();
Dynamis = _services.GetService<DynamisIpc>();
_services.EnsureRequiredServices();
_services.GetService<VisorService>();
_services.GetService<WeaponService>();
_services.GetService<ScalingService>();
_services.GetService<StateListener>(); // Initialize State Listener.
_services.GetService<GlamourerWindowSystem>(); // initialize ui.
_services.GetService<CommandService>(); // initialize commands.
_services.GetService<IpcProviders>(); // initialize IPC.
Log.Information($"Glamourer v{Version} loaded successfully.");
}
catch
{
Dispose();
throw;
}
}
public string GatherSupportInformation()
{
var sb = new StringBuilder(10240);
var config = _services.GetService<Configuration>();
sb.AppendLine("**Settings**");
sb.Append($"> **`Plugin Version: `** {Version}\n");
sb.Append($"> **`Commit Hash: `** {CommitHash}\n");
sb.Append($"> **`Enable Auto Designs: `** {config.EnableAutoDesigns}\n");
sb.Append($"> **`Gear Protection: `** {config.UseRestrictedGearProtection}\n");
sb.Append($"> **`Item Restriction: `** {config.UnlockedItemMode}\n");
sb.Append($"> **`Keep Manual Changes: `** {config.RespectManualOnAutomationUpdate}\n");
sb.Append($"> **`Auto-Reload Gear: `** {config.AutoRedrawEquipOnChanges}\n");
sb.Append($"> **`Revert on Zone Change:`** {config.RevertManualChangesOnZoneChange}\n");
sb.Append($"> **`Festival Easter-Eggs: `** {config.DisableFestivals}\n");
sb.Append($"> **`Apply Entire Weapon: `** {config.ChangeEntireItem}\n");
sb.Append($"> **`Apply Associated Mods:`** {config.AlwaysApplyAssociatedMods}\n");
sb.Append($"> **`Attach to PCP: `** {config.AttachToPcp}\n");
sb.Append($"> **`Hidden Panels: `** {config.HideDesignPanel}\n");
sb.Append($"> **`Show QDB: `** {config.Ephemeral.ShowDesignQuickBar}\n");
sb.Append($"> **`QDB Hotkey: `** {config.ToggleQuickDesignBar}\n");
sb.Append($"> **`Smaller Equip Display:`** {config.SmallEquip}\n");
sb.Append($"> **`Debug Mode: `** {config.DebugMode}\n");
sb.Append($"> **`Cheat Codes: `** {(ulong)_services.GetService<CodeService>().AllEnabled:X8}\n");
sb.AppendLine("**Plugins**");
GatherRelevantPlugins(sb);
var designManager = _services.GetService<DesignManager>();
var autoManager = _services.GetService<AutoDesignManager>();
var stateManager = _services.GetService<StateManager>();
var objectManager = _services.GetService<ActorObjectManager>();
var currentPlayer = objectManager.PlayerData.Identifier;
var states = stateManager.Where(kvp => objectManager.ContainsKey(kvp.Key)).ToList();
sb.AppendLine("**Statistics**");
sb.Append($"> **`Current Player: `** {(currentPlayer.IsValid ? currentPlayer.Incognito(null) : "None")}\n");
sb.Append($"> **`Saved Designs: `** {designManager.Designs.Count}\n");
sb.Append($"> **`Automation Sets: `** {autoManager.Count} ({autoManager.Count(set => set.Enabled)} Enabled)\n");
sb.Append(
$"> **`Actor States: `** {stateManager.Count} ({states.Count} Visible, {stateManager.Values.Count(s => s.IsLocked)} Locked)\n");
var enabledAutomation = autoManager.Where(s => s.Enabled).ToList();
if (enabledAutomation.Count > 0)
{
sb.AppendLine("**Enabled Automation**");
foreach (var set in enabledAutomation)
{
sb.Append(
$"> **`{set.Identifiers.First().Incognito(null) + ':',-24}`** {(set.Name.Length >= 2 ? $"{set.Name.AsSpan(0, 2)}..." : set.Name)} ({set.Designs.Count} {(set.Designs.Count == 1 ? "Design" : "Designs")})\n");
}
}
if (states.Count > 0)
{
sb.AppendLine("**State**");
foreach (var (ident, state) in states)
{
var sources = Enum.GetValues<StateSource>().Select(s => (0, s)).ToArray();
foreach (var source in StateIndex.All.Select(s => state.Sources[s]))
++sources[(int)source].Item1;
foreach (var material in state.Materials.Values)
++sources[(int)material.Value.Source].Item1;
var sourcesString = string.Join(", ", sources.Where(s => s.Item1 > 0).Select(s => $"{s.s} {s.Item1}"));
sb.Append(
$"> **`{ident.Incognito(null) + ':',-24}`** {(state.IsLocked ? "Locked, " : string.Empty)}Job {state.LastJob.Id}, Zone {state.LastTerritory}, Materials {state.Materials.Values.Count}, {sourcesString}\n");
}
}
return sb.ToString();
}
private void GatherRelevantPlugins(StringBuilder sb)
{
ReadOnlySpan<string> relevantPlugins =
[
"Penumbra", "MareSynchronos", "CustomizePlus", "SimpleHeels", "VfxEditor", "heliosphere-plugin", "Ktisis", "Brio", "DynamicBridge",
"LoporritSync", "GagSpeak", "ProjectGagSpeak", "RoleplayingVoiceDalamud",
];
var plugins = _services.GetService<IDalamudPluginInterface>().InstalledPlugins
.GroupBy(p => p.InternalName)
.ToDictionary(g => g.Key, g =>
{
var item = g.OrderByDescending(p => p.IsLoaded).ThenByDescending(p => p.Version).First();
return (item.IsLoaded, item.Version, item.Name);
});
foreach (var plugin in relevantPlugins)
{
if (plugins.TryGetValue(plugin, out var data))
sb.Append($"> **`{data.Name + ':',-22}`** {data.Version}{(data.IsLoaded ? string.Empty : " (Disabled)")}\n");
}
}
public void Dispose()
=> _services?.Dispose();
}