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Use file type enum for Crc64 handling.
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2 changed files with 6 additions and 5 deletions
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@ -68,7 +68,7 @@ public unsafe partial class ResourceLoader
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}
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}
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private event Action< Utf8GamePath, FullPath?, object? >? PathResolved;
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private event Action< Utf8GamePath, ResourceType, FullPath?, object? >? PathResolved;
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private ResourceHandle* GetResourceHandler( bool isSync, ResourceManager* resourceManager, ResourceCategory* categoryId,
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ResourceType* resourceType, int* resourceHash, byte* path, GetResourceParameters* pGetResParams, bool isUnk )
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@ -85,7 +85,7 @@ public unsafe partial class ResourceLoader
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// If no replacements are being made, we still want to be able to trigger the event.
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var (resolvedPath, data) = ResolvePath( gamePath, *categoryId, *resourceType, *resourceHash );
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PathResolved?.Invoke( gamePath, resolvedPath, data );
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PathResolved?.Invoke( gamePath, *resourceType, resolvedPath, data );
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if( resolvedPath == null )
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{
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var retUnmodified = CallOriginalHandler( isSync, resourceManager, categoryId, resourceType, resourceHash, path, pGetResParams, isUnk );
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@ -4,6 +4,7 @@ using Dalamud.Hooking;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
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using Penumbra.GameData.ByteString;
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using Penumbra.GameData.Enums;
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namespace Penumbra.Interop.Loader;
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@ -67,11 +68,11 @@ public unsafe partial class ResourceLoader
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: LoadMdlFileExternHook.Original( resourceHandle, unk1, unk2, ptr );
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private void AddCrc( Utf8GamePath _, FullPath? path, object? _2 )
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private void AddCrc( Utf8GamePath _, ResourceType type, FullPath? path, object? _2 )
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{
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if( path is { Extension: ".mdl" or ".tex" } p )
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if( path.HasValue && type is ResourceType.Mdl or ResourceType.Tex )
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{
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_customFileCrc.Add( p.Crc64 );
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_customFileCrc.Add( path.Value.Crc64 );
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}
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}
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