From 0239c2f60b2bce7202e939e27493a00a7b0d07ce Mon Sep 17 00:00:00 2001 From: Ottermandias Date: Wed, 25 Jan 2023 09:57:24 +0100 Subject: [PATCH] Glamourer changes --- Penumbra.GameData/Enums/EquipSlot.cs | 1 - Penumbra.GameData/Structs/CharacterArmor.cs | 10 ++--- Penumbra.GameData/Structs/CharacterWeapon.cs | 46 ++++++++++---------- 3 files changed, 28 insertions(+), 29 deletions(-) diff --git a/Penumbra.GameData/Enums/EquipSlot.cs b/Penumbra.GameData/Enums/EquipSlot.cs index 2afe9939..b23ae22d 100644 --- a/Penumbra.GameData/Enums/EquipSlot.cs +++ b/Penumbra.GameData/Enums/EquipSlot.cs @@ -1,6 +1,5 @@ using System; using System.Collections.Generic; -using System.ComponentModel; using System.Linq; namespace Penumbra.GameData.Enums; diff --git a/Penumbra.GameData/Structs/CharacterArmor.cs b/Penumbra.GameData/Structs/CharacterArmor.cs index ae0f9494..f8239c0e 100644 --- a/Penumbra.GameData/Structs/CharacterArmor.cs +++ b/Penumbra.GameData/Structs/CharacterArmor.cs @@ -4,19 +4,19 @@ using System.Runtime.InteropServices; namespace Penumbra.GameData.Structs; [StructLayout( LayoutKind.Explicit, Pack = 1 )] -public readonly struct CharacterArmor : IEquatable< CharacterArmor > +public struct CharacterArmor : IEquatable< CharacterArmor > { [FieldOffset( 0 )] - public readonly uint Value; + public uint Value; [FieldOffset( 0 )] - public readonly SetId Set; + public SetId Set; [FieldOffset( 2 )] - public readonly byte Variant; + public byte Variant; [FieldOffset( 3 )] - public readonly StainId Stain; + public StainId Stain; public CharacterArmor( SetId set, byte variant, StainId stain ) { diff --git a/Penumbra.GameData/Structs/CharacterWeapon.cs b/Penumbra.GameData/Structs/CharacterWeapon.cs index 0c25d66f..b94e0b05 100644 --- a/Penumbra.GameData/Structs/CharacterWeapon.cs +++ b/Penumbra.GameData/Structs/CharacterWeapon.cs @@ -3,28 +3,28 @@ using System.Runtime.InteropServices; namespace Penumbra.GameData.Structs; -[StructLayout( LayoutKind.Explicit, Pack = 1, Size = 7 )] -public readonly struct CharacterWeapon : IEquatable< CharacterWeapon > +[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 7)] +public struct CharacterWeapon : IEquatable { - [FieldOffset( 0 )] - public readonly SetId Set; + [FieldOffset(0)] + public SetId Set; - [FieldOffset( 2 )] - public readonly WeaponType Type; + [FieldOffset(2)] + public WeaponType Type; - [FieldOffset( 4 )] - public readonly ushort Variant; + [FieldOffset(4)] + public ushort Variant; - [FieldOffset( 6 )] - public readonly StainId Stain; + [FieldOffset(6)] + public StainId Stain; public ulong Value - => ( ulong )Set | ( ( ulong )Type << 16 ) | ( ( ulong )Variant << 32 ) | ( ( ulong )Stain << 48 ); + => (ulong)Set | ((ulong)Type << 16) | ((ulong)Variant << 32) | ((ulong)Stain << 48); public override string ToString() => $"{Set},{Type},{Variant},{Stain}"; - public CharacterWeapon( SetId set, WeaponType type, ushort variant, StainId stain ) + public CharacterWeapon(SetId set, WeaponType type, ushort variant, StainId stain) { Set = set; Type = type; @@ -32,28 +32,28 @@ public readonly struct CharacterWeapon : IEquatable< CharacterWeapon > Stain = stain; } - public CharacterWeapon( ulong value ) + public CharacterWeapon(ulong value) { - Set = ( SetId )value; - Type = ( WeaponType )( value >> 16 ); - Variant = ( ushort )( value >> 32 ); - Stain = ( StainId )( value >> 48 ); + Set = (SetId)value; + Type = (WeaponType)(value >> 16); + Variant = (ushort)(value >> 32); + Stain = (StainId)(value >> 48); } public static readonly CharacterWeapon Empty = new(0, 0, 0, 0); - public bool Equals( CharacterWeapon other ) + public bool Equals(CharacterWeapon other) => Value == other.Value; - public override bool Equals( object? obj ) - => obj is CharacterWeapon other && Equals( other ); + public override bool Equals(object? obj) + => obj is CharacterWeapon other && Equals(other); public override int GetHashCode() => Value.GetHashCode(); - public static bool operator ==( CharacterWeapon left, CharacterWeapon right ) + public static bool operator ==(CharacterWeapon left, CharacterWeapon right) => left.Value == right.Value; - public static bool operator !=( CharacterWeapon left, CharacterWeapon right ) + public static bool operator !=(CharacterWeapon left, CharacterWeapon right) => left.Value != right.Value; -} \ No newline at end of file +}