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Improve deduplicator and normalizer.
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parent
f938531e21
commit
0243e7a633
3 changed files with 45 additions and 42 deletions
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@ -126,7 +126,7 @@ public partial class ModEditWindow : Window, IDisposable
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if (swaps > 0)
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sb.Append($" | {swaps} Swaps");
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_allowReduplicate = redirections != _editor.Files.Available.Count || _editor.Files.Available.Count > 0;
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_allowReduplicate = redirections != _editor.Files.Available.Count || _editor.Files.Missing.Count > 0 || unused > 0;
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sb.Append(WindowBaseLabel);
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WindowName = sb.ToString();
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}
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@ -275,10 +275,17 @@ public partial class ModEditWindow : Window, IDisposable
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if (!tab)
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return;
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var buttonText = _editor.Duplicates.Finished ? "Scan for Duplicates###ScanButton" : "Scanning for Duplicates...###ScanButton";
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if (ImGuiUtil.DrawDisabledButton(buttonText, Vector2.Zero, "Search for identical files in this mod. This may take a while.",
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!_editor.Duplicates.Finished))
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_editor.Duplicates.StartDuplicateCheck(_editor.Files.Available);
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if (_editor.Duplicates.Worker.IsCompleted)
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{
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if (ImGuiUtil.DrawDisabledButton("Scan for Duplicates", Vector2.Zero,
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"Search for identical files in this mod. This may take a while.", false))
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_editor.Duplicates.StartDuplicateCheck(_editor.Files.Available);
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}
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else
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{
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if (ImGuiUtil.DrawDisabledButton("Cancel Scanning for Duplicates", Vector2.Zero, "Cancel the current scanning operation...", false))
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_editor.Duplicates.Clear();
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}
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const string desc =
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"Tries to create a unique copy of a file for every game path manipulated and put them in [Groupname]/[Optionname]/[GamePath] order.\n"
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@ -290,28 +297,21 @@ public partial class ModEditWindow : Window, IDisposable
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var tt = _allowReduplicate ? desc :
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modifier ? desc : desc + $"\n\nNo duplicates detected! Hold {_config.DeleteModModifier} to force normalization anyway.";
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if (ImGuiUtil.DrawDisabledButton("Re-Duplicate and Normalize Mod", Vector2.Zero, tt, !_allowReduplicate && !modifier))
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{
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_editor.ModNormalizer.Normalize(_mod!);
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_editor.LoadMod(_mod!, _editor.GroupIdx, _editor.OptionIdx);
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}
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if (_editor.ModNormalizer.Running)
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{
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using var popup = ImRaii.Popup("Normalization", ImGuiWindowFlags.Modal);
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ImGui.ProgressBar((float)_editor.ModNormalizer.Step / _editor.ModNormalizer.TotalSteps,
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new Vector2(300 * UiHelpers.Scale, ImGui.GetFrameHeight()),
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$"{_editor.ModNormalizer.Step} / {_editor.ModNormalizer.TotalSteps}");
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}
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if (!_editor.Duplicates.Finished)
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else if(ImGuiUtil.DrawDisabledButton("Re-Duplicate and Normalize Mod", Vector2.Zero, tt, !_allowReduplicate && !modifier))
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{
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ImGui.SameLine();
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if (ImGui.Button("Cancel"))
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_editor.Duplicates.Clear();
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return;
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_editor.ModNormalizer.Normalize(_mod!);
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_editor.ModNormalizer.Worker.ContinueWith(_ => _editor.LoadMod(_mod!, _editor.GroupIdx, _editor.OptionIdx));
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}
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if (!_editor.Duplicates.Worker.IsCompleted)
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return;
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if (_editor.Duplicates.Duplicates.Count == 0)
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{
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ImGui.NewLine();
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