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Added condition checks to ActorRefresher to not trigger reloading on zone changes too early.
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1d3d6dc3af
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1 changed files with 6 additions and 1 deletions
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@ -4,6 +4,7 @@ using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Dalamud.Game.ClientState;
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using Dalamud.Game.ClientState.Actors.Types;
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using Dalamud.Game.ClientState.Actors.Types;
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using Dalamud.Plugin;
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using Dalamud.Plugin;
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using Penumbra.Mods;
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using Penumbra.Mods;
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@ -192,7 +193,6 @@ namespace Penumbra.Interop
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{
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{
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case Redraw.Unload:
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case Redraw.Unload:
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WriteInvisible( actor, idx );
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WriteInvisible( actor, idx );
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_currentFrame = 0;
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_currentFrame = 0;
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break;
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break;
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case Redraw.RedrawWithSettings:
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case Redraw.RedrawWithSettings:
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@ -258,6 +258,11 @@ namespace Penumbra.Interop
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private void OnUpdateEvent( object framework )
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private void OnUpdateEvent( object framework )
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{
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{
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if( _pi.ClientState.Condition[ ConditionFlag.BetweenAreas51 ] || _pi.ClientState.Condition[ ConditionFlag.BetweenAreas ] )
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{
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return;
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}
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switch( _currentFrame )
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switch( _currentFrame )
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{
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{
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case 0:
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case 0:
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