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Renew IPC mechanism
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parent
db23235191
commit
041485cad4
4 changed files with 64 additions and 13 deletions
40
Penumbra.GameData/Enums/ChangedItemType.cs
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40
Penumbra.GameData/Enums/ChangedItemType.cs
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@ -0,0 +1,40 @@
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using System;
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using Lumina.Excel.GeneratedSheets;
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using Action = Lumina.Excel.GeneratedSheets.Action;
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namespace Penumbra.GameData.Enums
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{
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public enum ChangedItemType
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{
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None,
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Item,
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Action,
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Customization,
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}
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public static class ChangedItemExtensions
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{
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public static (ChangedItemType, uint) ChangedItemToTypeAndId( object? item )
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{
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return item switch
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{
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null => ( ChangedItemType.None, 0 ),
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Item i => ( ChangedItemType.Item, i.RowId ),
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Action a => ( ChangedItemType.Action, a.RowId ),
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_ => ( ChangedItemType.Customization, 0 ),
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};
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}
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public static object? GetObject( this ChangedItemType type, uint id )
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{
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return type switch
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{
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ChangedItemType.None => null,
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ChangedItemType.Item => ObjectIdentification.DataManager?.GetExcelSheet< Item >()?.GetRow( id ),
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ChangedItemType.Action => ObjectIdentification.DataManager?.GetExcelSheet< Action >()?.GetRow( id ),
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ChangedItemType.Customization => null,
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_ => throw new ArgumentOutOfRangeException( nameof( type ), type, null )
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};
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}
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}
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}
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using Dalamud;
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using Dalamud.Data;
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using Dalamud.Plugin;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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@ -13,6 +13,7 @@ namespace Penumbra.GameData
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{
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internal class ObjectIdentification : IObjectIdentifier
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{
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public static DataManager? DataManager = null!;
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private readonly List< (ulong, HashSet< Item >) > _weapons;
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private readonly List< (ulong, HashSet< Item >) > _equipment;
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private readonly Dictionary< string, HashSet< Action > > _actions;
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@ -66,6 +67,7 @@ namespace Penumbra.GameData
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public ObjectIdentification( DataManager dataManager, ClientLanguage clientLanguage )
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{
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DataManager = dataManager;
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var items = dataManager.GetExcelSheet< Item >( clientLanguage )!;
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SortedList< ulong, HashSet< Item > > weapons = new();
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SortedList< ulong, HashSet< Item > > equipment = new();
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