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Deduplicate UI code
This commit is contained in:
parent
14eddac6f7
commit
046ef4d72d
3 changed files with 220 additions and 303 deletions
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@ -18,8 +18,7 @@ namespace Penumbra.UI.Classes;
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public partial class ModEditWindow
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{
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private ResourceTree[]? _quickImportTrees;
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private HashSet<ResourceTree.Node>? _quickImportUnfolded;
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private ResourceTreeViewer? _quickImportViewer;
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private Dictionary<FullPath, IWritable?>? _quickImportWritables;
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private Dictionary<(Utf8GamePath, IWritable?), QuickImportAction>? _quickImportActions;
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@ -34,191 +33,68 @@ public partial class ModEditWindow
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return;
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}
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_quickImportUnfolded ??= new();
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_quickImportViewer ??= new( "Import from Screen tab", 2, OnQuickImportRefresh, DrawQuickImportActions );
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_quickImportWritables ??= new();
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_quickImportActions ??= new();
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if( ImGui.Button( "Refresh Character List" ) )
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{
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try
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{
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_quickImportTrees = ResourceTree.FromObjectTable();
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}
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catch( Exception e )
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{
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Penumbra.Log.Error( $"Could not get character list for Import from Screen tab:\n{e}" );
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_quickImportTrees = Array.Empty<ResourceTree>();
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}
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_quickImportUnfolded.Clear();
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_quickImportWritables.Clear();
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_quickImportActions.Clear();
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}
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try
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{
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_quickImportTrees ??= ResourceTree.FromObjectTable();
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}
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catch( Exception e )
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{
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Penumbra.Log.Error( $"Could not get character list for Import from Screen tab:\n{e}" );
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_quickImportTrees ??= Array.Empty<ResourceTree>();
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}
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var textColorNonPlayer = ImGui.GetColorU32( ImGuiCol.Text );
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var textColorPlayer = ( textColorNonPlayer & 0xFF000000u ) | ( ( textColorNonPlayer & 0x00FEFEFE ) >> 1 ) | 0x8000u; // Half green
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foreach( var (tree, index) in _quickImportTrees.WithIndex() )
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{
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using( var c = ImRaii.PushColor( ImGuiCol.Text, tree.PlayerRelated ? textColorPlayer : textColorNonPlayer ) )
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{
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if( !ImGui.CollapsingHeader( $"{tree.Name}##{index}", ( index == 0 ) ? ImGuiTreeNodeFlags.DefaultOpen : 0 ) )
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{
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continue;
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}
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}
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using var id = ImRaii.PushId( index );
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ImGui.Text( $"Collection: {tree.CollectionName}" );
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using var table = ImRaii.Table( "##ResourceTree", 4,
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ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg );
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if( !table )
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{
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continue;
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}
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ImGui.TableSetupColumn( string.Empty , ImGuiTableColumnFlags.WidthStretch, 0.2f );
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ImGui.TableSetupColumn( "Game Path" , ImGuiTableColumnFlags.WidthStretch, 0.3f );
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ImGui.TableSetupColumn( "Actual Path", ImGuiTableColumnFlags.WidthStretch, 0.5f );
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ImGui.TableSetupColumn( string.Empty , ImGuiTableColumnFlags.WidthFixed, 3 * ImGuiHelpers.GlobalScale + 2 * ImGui.GetFrameHeight() );
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ImGui.TableHeadersRow();
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DrawQuickImportNodes( tree.Nodes, 0 );
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}
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_quickImportViewer.Draw();
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_quickImportFileDialog.Draw();
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}
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private void DrawQuickImportNodes( IEnumerable<ResourceTree.Node> resourceNodes, int level )
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private void OnQuickImportRefresh()
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{
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var debugMode = Penumbra.Config.DebugMode;
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var frameHeight = ImGui.GetFrameHeight();
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foreach( var (resourceNode, index) in resourceNodes.WithIndex() )
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_quickImportWritables?.Clear();
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_quickImportActions?.Clear();
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}
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private void DrawQuickImportActions( ResourceTree.Node resourceNode, Vector2 buttonSize )
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{
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if( !_quickImportWritables!.TryGetValue( resourceNode.FullPath, out var writable ) )
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{
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if( resourceNode.Internal && !debugMode )
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var path = resourceNode.FullPath.ToPath();
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if( resourceNode.FullPath.IsRooted )
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{
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continue;
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}
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using var id = ImRaii.PushId( index );
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ImGui.TableNextColumn();
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var unfolded = _quickImportUnfolded!.Contains( resourceNode );
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using( var indent = ImRaii.PushIndent( level ) )
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{
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ImGui.TableHeader( ( ( resourceNode.Children.Count > 0 ) ? ( unfolded ? "[-] " : "[+] " ) : string.Empty ) + resourceNode.Name );
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if( ImGui.IsItemClicked() && resourceNode.Children.Count > 0 )
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{
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if( unfolded )
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{
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_quickImportUnfolded.Remove( resourceNode );
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}
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else
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{
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_quickImportUnfolded.Add( resourceNode );
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}
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unfolded = !unfolded;
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}
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if( debugMode )
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{
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ImGuiUtil.HoverTooltip( $"Resource Type: {resourceNode.Type}\nSource Address: 0x{resourceNode.SourceAddress.ToString("X" + nint.Size * 2)}" );
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}
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}
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ImGui.TableNextColumn();
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var hasGamePaths = resourceNode.PossibleGamePaths.Length > 0;
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ImGui.Selectable( resourceNode.PossibleGamePaths.Length switch
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{
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0 => "(none)",
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1 => resourceNode.GamePath.ToString(),
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_ => "(multiple)",
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}, false, hasGamePaths ? 0 : ImGuiSelectableFlags.Disabled, new Vector2( ImGui.GetContentRegionAvail().X, frameHeight ) );
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if( hasGamePaths )
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{
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var allPaths = string.Join( '\n', resourceNode.PossibleGamePaths );
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if( ImGui.IsItemClicked() )
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{
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ImGui.SetClipboardText( allPaths );
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}
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ImGuiUtil.HoverTooltip( $"{allPaths}\n\nClick to copy to clipboard." );
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}
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ImGui.TableNextColumn();
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var hasFullPath = resourceNode.FullPath.FullName.Length > 0;
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if( hasFullPath )
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{
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ImGui.Selectable( resourceNode.FullPath.ToString(), false, 0, new Vector2( ImGui.GetContentRegionAvail().X, frameHeight ) );
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if( ImGui.IsItemClicked() )
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{
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ImGui.SetClipboardText( resourceNode.FullPath.ToString() );
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}
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ImGuiUtil.HoverTooltip( $"{resourceNode.FullPath}\n\nClick to copy to clipboard." );
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writable = new RawFileWritable( path );
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}
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else
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{
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ImGui.Selectable( "(unavailable)", false, ImGuiSelectableFlags.Disabled, new Vector2( ImGui.GetContentRegionAvail().X, frameHeight ) );
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ImGuiUtil.HoverTooltip( "The actual path to this file is unavailable.\nIt may be managed by another plug-in." );
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var file = Dalamud.GameData.GetFile( path );
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writable = ( file == null ) ? null : new RawGameFileWritable( file );
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}
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ImGui.TableNextColumn();
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using( var spacing = ImRaii.PushStyle( ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing with { X = 3 * ImGuiHelpers.GlobalScale } ) )
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_quickImportWritables.Add( resourceNode.FullPath, writable );
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}
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if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Save.ToIconString(), buttonSize, "Export this file.", resourceNode.FullPath.FullName.Length == 0 || writable == null, true ) )
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{
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var fullPathStr = resourceNode.FullPath.FullName;
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var ext = ( resourceNode.PossibleGamePaths.Length == 1 ) ? Path.GetExtension( resourceNode.GamePath.ToString() ) : Path.GetExtension( fullPathStr );
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_quickImportFileDialog.SaveFileDialog( $"Export {Path.GetFileName( fullPathStr )} to...", ext, Path.GetFileNameWithoutExtension( fullPathStr ), ext, ( success, name ) =>
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{
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if( !_quickImportWritables!.TryGetValue( resourceNode.FullPath, out var writable ) )
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if( !success )
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{
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var path = resourceNode.FullPath.ToPath();
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if( resourceNode.FullPath.IsRooted )
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{
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writable = new RawFileWritable( path );
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}
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else
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{
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var file = Dalamud.GameData.GetFile( path );
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writable = ( file == null ) ? null : new RawGameFileWritable( file );
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}
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_quickImportWritables.Add( resourceNode.FullPath, writable );
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return;
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}
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if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Save.ToIconString(), new Vector2( frameHeight ), "Export this file.", !hasFullPath || writable == null, true ) )
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{
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var fullPathStr = resourceNode.FullPath.FullName;
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var ext = ( resourceNode.PossibleGamePaths.Length == 1 ) ? Path.GetExtension( resourceNode.GamePath.ToString() ) : Path.GetExtension( fullPathStr );
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_quickImportFileDialog.SaveFileDialog( $"Export {Path.GetFileName( fullPathStr )} to...", ext, Path.GetFileNameWithoutExtension( fullPathStr ), ext, ( success, name ) =>
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{
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if( !success )
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{
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return;
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}
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try
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{
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File.WriteAllBytes( name, writable!.Write() );
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}
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catch( Exception e )
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{
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Penumbra.Log.Error( $"Could not export {fullPathStr}:\n{e}" );
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}
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} );
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}
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ImGui.SameLine();
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if( !_quickImportActions!.TryGetValue( (resourceNode.GamePath, writable), out var quickImport ) )
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try
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{
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quickImport = QuickImportAction.Prepare( this, resourceNode.GamePath, writable );
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_quickImportActions.Add( (resourceNode.GamePath, writable), quickImport );
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File.WriteAllBytes( name, writable!.Write() );
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}
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if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.FileImport.ToIconString(), new Vector2( frameHeight ), $"Add a copy of this file to {quickImport.OptionName}.", !quickImport.CanExecute, true ) )
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catch( Exception e )
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{
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quickImport.Execute();
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_quickImportActions.Remove( (resourceNode.GamePath, writable) );
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Penumbra.Log.Error( $"Could not export {fullPathStr}:\n{e}" );
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}
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}
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if( unfolded )
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{
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DrawQuickImportNodes( resourceNode.Children, level + 1 );
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}
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} );
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}
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ImGui.SameLine();
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if( !_quickImportActions!.TryGetValue( (resourceNode.GamePath, writable), out var quickImport ) )
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{
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quickImport = QuickImportAction.Prepare( this, resourceNode.GamePath, writable );
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_quickImportActions.Add( (resourceNode.GamePath, writable), quickImport );
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}
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if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.FileImport.ToIconString(), buttonSize, $"Add a copy of this file to {quickImport.OptionName}.", !quickImport.CanExecute, true ) )
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{
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quickImport.Execute();
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_quickImportActions.Remove( (resourceNode.GamePath, writable) );
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}
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}
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174
Penumbra/UI/Classes/ResourceTreeViewer.cs
Normal file
174
Penumbra/UI/Classes/ResourceTreeViewer.cs
Normal file
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@ -0,0 +1,174 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using Dalamud.Interface;
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using ImGuiNET;
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using OtterGui.Raii;
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using OtterGui;
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using Penumbra.Interop;
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namespace Penumbra.UI.Classes;
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public class ResourceTreeViewer
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{
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private readonly string _name;
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private readonly int _actionCapacity;
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private readonly Action _onRefresh;
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private readonly Action<ResourceTree.Node, Vector2> _drawActions;
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private readonly HashSet<ResourceTree.Node> _unfolded;
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private ResourceTree[]? _trees;
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public ResourceTreeViewer( string name, int actionCapacity, Action onRefresh, Action<ResourceTree.Node, Vector2> drawActions )
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{
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_name = name;
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_actionCapacity = actionCapacity;
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_onRefresh = onRefresh;
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_drawActions = drawActions;
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_unfolded = new();
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_trees = null;
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}
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public void Draw()
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{
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if( ImGui.Button( "Refresh Character List" ) )
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{
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try
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{
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_trees = ResourceTree.FromObjectTable();
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}
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catch( Exception e )
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{
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Penumbra.Log.Error( $"Could not get character list for {_name}:\n{e}" );
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_trees = Array.Empty<ResourceTree>();
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}
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_unfolded.Clear();
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_onRefresh();
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}
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try
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{
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_trees ??= ResourceTree.FromObjectTable();
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}
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catch( Exception e )
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{
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Penumbra.Log.Error( $"Could not get character list for {_name}:\n{e}" );
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_trees ??= Array.Empty<ResourceTree>();
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}
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var textColorNonPlayer = ImGui.GetColorU32( ImGuiCol.Text );
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var textColorPlayer = ( textColorNonPlayer & 0xFF000000u ) | ( ( textColorNonPlayer & 0x00FEFEFE ) >> 1 ) | 0x8000u; // Half green
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foreach( var (tree, index) in _trees.WithIndex() )
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{
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using( var c = ImRaii.PushColor( ImGuiCol.Text, tree.PlayerRelated ? textColorPlayer : textColorNonPlayer ) )
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{
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if( !ImGui.CollapsingHeader( $"{tree.Name}##{index}", ( index == 0 ) ? ImGuiTreeNodeFlags.DefaultOpen : 0 ) )
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{
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continue;
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}
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}
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using var id = ImRaii.PushId( index );
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ImGui.Text( $"Collection: {tree.CollectionName}" );
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using var table = ImRaii.Table( "##ResourceTree", ( _actionCapacity > 0 ) ? 4 : 3,
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ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg );
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if( !table )
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{
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continue;
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}
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ImGui.TableSetupColumn( string.Empty , ImGuiTableColumnFlags.WidthStretch, 0.2f );
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ImGui.TableSetupColumn( "Game Path" , ImGuiTableColumnFlags.WidthStretch, 0.3f );
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ImGui.TableSetupColumn( "Actual Path", ImGuiTableColumnFlags.WidthStretch, 0.5f );
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if( _actionCapacity > 0 )
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{
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ImGui.TableSetupColumn( string.Empty, ImGuiTableColumnFlags.WidthFixed, (_actionCapacity - 1) * 3 * ImGuiHelpers.GlobalScale + _actionCapacity * ImGui.GetFrameHeight() );
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}
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ImGui.TableHeadersRow();
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DrawNodes( tree.Nodes, 0 );
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}
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}
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private void DrawNodes( IEnumerable<ResourceTree.Node> resourceNodes, int level )
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{
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var debugMode = Penumbra.Config.DebugMode;
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var frameHeight = ImGui.GetFrameHeight();
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var cellHeight = ( _actionCapacity > 0 ) ? frameHeight : 0.0f;
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foreach( var (resourceNode, index) in resourceNodes.WithIndex() )
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{
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if( resourceNode.Internal && !debugMode )
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{
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continue;
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}
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using var id = ImRaii.PushId( index );
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ImGui.TableNextColumn();
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var unfolded = _unfolded!.Contains( resourceNode );
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using( var indent = ImRaii.PushIndent( level ) )
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{
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ImGui.TableHeader( ( ( resourceNode.Children.Count > 0 ) ? ( unfolded ? "[-] " : "[+] " ) : string.Empty ) + resourceNode.Name );
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if( ImGui.IsItemClicked() && resourceNode.Children.Count > 0 )
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{
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if( unfolded )
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{
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_unfolded.Remove( resourceNode );
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}
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else
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{
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_unfolded.Add( resourceNode );
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}
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unfolded = !unfolded;
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}
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if( debugMode )
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{
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ImGuiUtil.HoverTooltip( $"Resource Type: {resourceNode.Type}\nSource Address: 0x{resourceNode.SourceAddress.ToString( "X" + nint.Size * 2 )}" );
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}
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}
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ImGui.TableNextColumn();
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var hasGamePaths = resourceNode.PossibleGamePaths.Length > 0;
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ImGui.Selectable( resourceNode.PossibleGamePaths.Length switch
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{
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0 => "(none)",
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1 => resourceNode.GamePath.ToString(),
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_ => "(multiple)",
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}, false, hasGamePaths ? 0 : ImGuiSelectableFlags.Disabled, new Vector2( ImGui.GetContentRegionAvail().X, cellHeight ) );
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if( hasGamePaths )
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{
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var allPaths = string.Join( '\n', resourceNode.PossibleGamePaths );
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if( ImGui.IsItemClicked() )
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{
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ImGui.SetClipboardText( allPaths );
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}
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ImGuiUtil.HoverTooltip( $"{allPaths}\n\nClick to copy to clipboard." );
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}
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ImGui.TableNextColumn();
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if( resourceNode.FullPath.FullName.Length > 0 )
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{
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ImGui.Selectable( resourceNode.FullPath.ToString(), false, 0, new Vector2( ImGui.GetContentRegionAvail().X, cellHeight ) );
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if( ImGui.IsItemClicked() )
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{
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ImGui.SetClipboardText( resourceNode.FullPath.ToString() );
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}
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ImGuiUtil.HoverTooltip( $"{resourceNode.FullPath}\n\nClick to copy to clipboard." );
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}
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else
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{
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ImGui.Selectable( "(unavailable)", false, ImGuiSelectableFlags.Disabled, new Vector2( ImGui.GetContentRegionAvail().X, cellHeight ) );
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ImGuiUtil.HoverTooltip( "The actual path to this file is unavailable.\nIt may be managed by another plug-in." );
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}
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if( _actionCapacity > 0 )
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{
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ImGui.TableNextColumn();
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using( var spacing = ImRaii.PushStyle( ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing with { X = 3 * ImGuiHelpers.GlobalScale } ) )
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{
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_drawActions( resourceNode, new Vector2( frameHeight ) );
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}
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}
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if( unfolded )
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{
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DrawNodes( resourceNode.Children, level + 1 );
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}
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}
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}
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}
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@ -1,12 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using OtterGui.Widgets;
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using Penumbra.Interop;
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using Penumbra.UI.Classes;
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namespace Penumbra.UI;
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@ -14,143 +8,16 @@ public partial class ConfigWindow
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{
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private class OnScreenTab : ITab
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{
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private ResourceTreeViewer? _viewer;
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||||
public ReadOnlySpan<byte> Label
|
||||
=> "On-Screen"u8;
|
||||
|
||||
public void DrawContent()
|
||||
{
|
||||
_unfolded ??= new();
|
||||
_viewer ??= new( "On-Screen tab", 0, delegate { }, delegate { } );
|
||||
|
||||
if( ImGui.Button( "Refresh Character List" ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
_trees = ResourceTree.FromObjectTable();
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
Penumbra.Log.Error( $"Could not get character list for On-Screen tab:\n{e}" );
|
||||
_trees = Array.Empty<ResourceTree>();
|
||||
}
|
||||
_unfolded.Clear();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_trees ??= ResourceTree.FromObjectTable();
|
||||
}
|
||||
catch( Exception e )
|
||||
{
|
||||
Penumbra.Log.Error( $"Could not get character list for On-Screen tab:\n{e}" );
|
||||
_trees ??= Array.Empty<ResourceTree>();
|
||||
}
|
||||
|
||||
var textColorNonPlayer = ImGui.GetColorU32( ImGuiCol.Text );
|
||||
var textColorPlayer = ( textColorNonPlayer & 0xFF000000u ) | ( ( textColorNonPlayer & 0x00FEFEFE ) >> 1 ) | 0x8000u; // Half green
|
||||
|
||||
foreach( var (tree, index) in _trees.WithIndex() )
|
||||
{
|
||||
using( var c = ImRaii.PushColor( ImGuiCol.Text, tree.PlayerRelated ? textColorPlayer : textColorNonPlayer ) )
|
||||
{
|
||||
if( !ImGui.CollapsingHeader( $"{tree.Name}##{index}", ( index == 0 ) ? ImGuiTreeNodeFlags.DefaultOpen : 0 ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
using var id = ImRaii.PushId( index );
|
||||
|
||||
ImGui.Text( $"Collection: {tree.CollectionName}" );
|
||||
|
||||
using var table = ImRaii.Table( "##ResourceTree", 3,
|
||||
ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg );
|
||||
if( !table )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ImGui.TableSetupColumn( string.Empty, ImGuiTableColumnFlags.WidthStretch, 0.2f );
|
||||
ImGui.TableSetupColumn( "Game Path", ImGuiTableColumnFlags.WidthStretch, 0.3f );
|
||||
ImGui.TableSetupColumn( "Actual Path", ImGuiTableColumnFlags.WidthStretch, 0.5f );
|
||||
ImGui.TableHeadersRow();
|
||||
|
||||
DrawNodes( tree.Nodes, 0 );
|
||||
}
|
||||
_viewer.Draw();
|
||||
}
|
||||
|
||||
private void DrawNodes( IEnumerable<ResourceTree.Node> resourceNodes, int level )
|
||||
{
|
||||
var debugMode = Penumbra.Config.DebugMode;
|
||||
var frameHeight = ImGui.GetFrameHeight();
|
||||
foreach( var (resourceNode, index) in resourceNodes.WithIndex() )
|
||||
{
|
||||
if( resourceNode.Internal && !debugMode )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
using var id = ImRaii.PushId( index );
|
||||
ImGui.TableNextColumn();
|
||||
var unfolded = _unfolded!.Contains( resourceNode );
|
||||
using( var indent = ImRaii.PushIndent( level ) )
|
||||
{
|
||||
ImGui.TableHeader( ( ( resourceNode.Children.Count > 0 ) ? ( unfolded ? "[-] " : "[+] " ) : string.Empty ) + resourceNode.Name );
|
||||
if( ImGui.IsItemClicked() && resourceNode.Children.Count > 0 )
|
||||
{
|
||||
if( unfolded )
|
||||
{
|
||||
_unfolded.Remove( resourceNode );
|
||||
}
|
||||
else
|
||||
{
|
||||
_unfolded.Add( resourceNode );
|
||||
}
|
||||
unfolded = !unfolded;
|
||||
}
|
||||
if( debugMode )
|
||||
{
|
||||
ImGuiUtil.HoverTooltip( $"Resource Type: {resourceNode.Type}\nSource Address: 0x{resourceNode.SourceAddress.ToString( "X" + nint.Size * 2 )}" );
|
||||
}
|
||||
}
|
||||
ImGui.TableNextColumn();
|
||||
var hasGamePaths = resourceNode.PossibleGamePaths.Length > 0;
|
||||
ImGui.Selectable( resourceNode.PossibleGamePaths.Length switch
|
||||
{
|
||||
0 => "(none)",
|
||||
1 => resourceNode.GamePath.ToString(),
|
||||
_ => "(multiple)",
|
||||
}, false, hasGamePaths ? 0 : ImGuiSelectableFlags.Disabled, new Vector2( ImGui.GetContentRegionAvail().X, frameHeight ) );
|
||||
if( hasGamePaths )
|
||||
{
|
||||
var allPaths = string.Join( '\n', resourceNode.PossibleGamePaths );
|
||||
if( ImGui.IsItemClicked() )
|
||||
{
|
||||
ImGui.SetClipboardText( allPaths );
|
||||
}
|
||||
ImGuiUtil.HoverTooltip( $"{allPaths}\n\nClick to copy to clipboard." );
|
||||
}
|
||||
ImGui.TableNextColumn();
|
||||
var hasFullPath = resourceNode.FullPath.FullName.Length > 0;
|
||||
if( hasFullPath )
|
||||
{
|
||||
ImGui.Selectable( resourceNode.FullPath.ToString(), false, 0, new Vector2( ImGui.GetContentRegionAvail().X, frameHeight ) );
|
||||
if( ImGui.IsItemClicked() )
|
||||
{
|
||||
ImGui.SetClipboardText( resourceNode.FullPath.ToString() );
|
||||
}
|
||||
ImGuiUtil.HoverTooltip( $"{resourceNode.FullPath}\n\nClick to copy to clipboard." );
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.Selectable( "(unavailable)", false, ImGuiSelectableFlags.Disabled, new Vector2( ImGui.GetContentRegionAvail().X, frameHeight ) );
|
||||
ImGuiUtil.HoverTooltip( "The actual path to this file is unavailable.\nIt may be managed by another plug-in." );
|
||||
}
|
||||
if( unfolded )
|
||||
{
|
||||
DrawNodes( resourceNode.Children, level + 1 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private ResourceTree[]? _trees;
|
||||
private HashSet<ResourceTree.Node>? _unfolded;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue