fix some case sensitivity issues

This commit is contained in:
Adam 2020-12-29 15:55:01 +11:00
parent 520619ebca
commit 05d5e96436

View file

@ -68,17 +68,17 @@ namespace Penumbra.Mods
foreach( var file in mod.ModFiles )
{
var path = file.FullName.Substring( baseDir.Length )
var gamePath = file.FullName.Substring( baseDir.Length )
.TrimStart( '\\' ).Replace( '\\', '/' );
if( !ResolvedFiles.ContainsKey( path ) )
if( !ResolvedFiles.ContainsKey( gamePath ) )
{
ResolvedFiles[ path ] = file;
registeredFiles[ path ] = mod.Meta.Name;
ResolvedFiles[ gamePath.ToLowerInvariant() ] = file;
registeredFiles[ gamePath ] = mod.Meta.Name;
}
else if( registeredFiles.TryGetValue( path, out var modName ) )
else if( registeredFiles.TryGetValue( gamePath, out var modName ) )
{
mod.AddConflict( modName, path );
mod.AddConflict( modName, gamePath );
}
}
@ -87,7 +87,7 @@ namespace Penumbra.Mods
// just assume people put not fucked paths in here lol
if( !SwappedFiles.ContainsKey( swap.Value ) )
{
SwappedFiles[ swap.Key ] = swap.Value;
SwappedFiles[ swap.Key.ToLowerInvariant() ] = swap.Value;
registeredFiles[ swap.Key ] = mod.Meta.Name;
}
else if( registeredFiles.TryGetValue( swap.Key, out var modName ) )