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Small Glamourer stuff.
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3 changed files with 8 additions and 5 deletions
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@ -40,6 +40,9 @@ public struct CharacterWeapon : IEquatable<CharacterWeapon>
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Stain = (StainId)(value >> 48);
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}
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public readonly CharacterWeapon With(StainId stain)
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=> new(Set, Type, Variant, stain);
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public readonly CharacterArmor ToArmor()
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=> new(Set, (byte)Variant, Stain);
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