diff --git a/Penumbra/Interop/Resolver/PathResolver.Identification.cs b/Penumbra/Interop/Resolver/PathResolver.Identification.cs index 222276c7..81d05950 100644 --- a/Penumbra/Interop/Resolver/PathResolver.Identification.cs +++ b/Penumbra/Interop/Resolver/PathResolver.Identification.cs @@ -186,12 +186,11 @@ public unsafe partial class PathResolver var actualName = gameObject->ObjectIndex switch { 240 => Penumbra.Config.UseCharacterCollectionInMainWindow ? GetPlayerName() : null, // character window - 241 => GetInspectName() ?? GetCardName() ?? GetGlamourName(), // inspect, character card, glamour plate editor. - 242 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // try-on - 243 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // dye preview - + 241 => GetInspectName() ?? GetCardName() ?? GetGlamourName(), // inspect, character card, glamour plate editor. + 242 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // try-on + 243 => Penumbra.Config.UseCharacterCollectionInTryOn ? GetPlayerName() : null, // dye preview + 244 => Penumbra.Config.UseCharacterCollectionsInCards ? GetPlayerName() : null, // portrait list and editor >= CutsceneCharacters.CutsceneStartIdx and < CutsceneCharacters.CutsceneEndIdx => GetCutsceneName( gameObject ), - _ => null, } ?? GetOwnerName( gameObject ) ?? actorName ?? new Utf8String( gameObject->Name ).ToString();