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Run API redraws on framework.
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1 changed files with 14 additions and 5 deletions
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@ -1,23 +1,32 @@
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Plugin.Services;
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using OtterGui.Services;
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using OtterGui.Services;
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using Penumbra.Api.Enums;
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using Penumbra.Api.Enums;
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using Penumbra.Interop.Services;
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using Penumbra.Interop.Services;
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namespace Penumbra.Api.Api;
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namespace Penumbra.Api.Api;
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public class RedrawApi(RedrawService redrawService) : IPenumbraApiRedraw, IApiService
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public class RedrawApi(RedrawService redrawService, IFramework framework) : IPenumbraApiRedraw, IApiService
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{
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{
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public void RedrawObject(int gameObjectIndex, RedrawType setting)
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public void RedrawObject(int gameObjectIndex, RedrawType setting)
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=> redrawService.RedrawObject(gameObjectIndex, setting);
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{
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framework.RunOnFrameworkThread(() => redrawService.RedrawObject(gameObjectIndex, setting));
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}
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public void RedrawObject(string name, RedrawType setting)
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public void RedrawObject(string name, RedrawType setting)
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=> redrawService.RedrawObject(name, setting);
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{
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framework.RunOnFrameworkThread(() => redrawService.RedrawObject(name, setting));
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}
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public void RedrawObject(IGameObject? gameObject, RedrawType setting)
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public void RedrawObject(IGameObject? gameObject, RedrawType setting)
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=> redrawService.RedrawObject(gameObject, setting);
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{
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framework.RunOnFrameworkThread(() => redrawService.RedrawObject(gameObject, setting));
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}
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public void RedrawAll(RedrawType setting)
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public void RedrawAll(RedrawType setting)
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=> redrawService.RedrawAll(setting);
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{
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framework.RunOnFrameworkThread(() => redrawService.RedrawAll(setting));
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}
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public event GameObjectRedrawnDelegate? GameObjectRedrawn
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public event GameObjectRedrawnDelegate? GameObjectRedrawn
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{
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{
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