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Maybe fix a weird debugging crash?
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@ -47,7 +47,7 @@ public unsafe partial class ResourceLoader
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private void AddModifiedDebugInfo( Structs.ResourceHandle* handle, Utf8GamePath originalPath, FullPath? manipulatedPath,
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private void AddModifiedDebugInfo( Structs.ResourceHandle* handle, Utf8GamePath originalPath, FullPath? manipulatedPath,
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object? resolverInfo )
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object? resolverInfo )
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{
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{
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if( manipulatedPath == null )
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if( manipulatedPath == null || manipulatedPath.Value.Crc64 == 0 )
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{
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{
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return;
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return;
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}
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}
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