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Stop using windows forms, add extensive meta manipulation editing, fix a concurrency crash and a dumb crash.
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parent
e5b739fc52
commit
0c3c7ea363
25 changed files with 1266 additions and 302 deletions
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@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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namespace Penumbra.GameData.Enums
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{
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@ -30,7 +32,7 @@ namespace Penumbra.GameData.Enums
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All = 22, // Not officially existing
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}
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public static class EquipSlotEnumExtension
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public static class EquipSlotExtensions
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{
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public static string ToSuffix( this EquipSlot value )
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{
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@ -79,6 +81,36 @@ namespace Penumbra.GameData.Enums
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};
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}
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public static string ToName( this EquipSlot value )
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{
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return value switch
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{
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EquipSlot.Head => "Head",
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EquipSlot.Hands => "Hands",
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EquipSlot.Legs => "Legs",
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EquipSlot.Feet => "Feet",
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EquipSlot.Body => "Body",
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EquipSlot.Ears => "Earrings",
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EquipSlot.Neck => "Necklace",
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EquipSlot.RFinger => "Right Ring",
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EquipSlot.LFinger => "Left Ring",
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EquipSlot.Wrists => "Bracelets",
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EquipSlot.MainHand => "Primary Weapon",
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EquipSlot.OffHand => "Secondary Weapon",
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EquipSlot.Belt => "Belt",
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EquipSlot.BothHand => "Primary Weapon",
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EquipSlot.HeadBody => "Head and Body",
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EquipSlot.BodyHandsLegsFeet => "Costume",
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EquipSlot.SoulCrystal => "Soul Crystal",
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EquipSlot.LegsFeet => "Bottom",
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EquipSlot.FullBody => "Costume",
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EquipSlot.BodyHands => "Top",
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EquipSlot.BodyLegsFeet => "Costume",
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EquipSlot.All => "Costume",
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_ => "Unknown",
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};
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}
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public static bool IsEquipment( this EquipSlot value )
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{
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return value switch
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@ -104,6 +136,10 @@ namespace Penumbra.GameData.Enums
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_ => false,
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};
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}
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public static readonly EquipSlot[] EquipmentSlots = Enum.GetValues< EquipSlot >().Where( e => e.IsEquipment() ).ToArray();
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public static readonly EquipSlot[] AccessorySlots = Enum.GetValues< EquipSlot >().Where( e => e.IsAccessory() ).ToArray();
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public static readonly EquipSlot[] EqdpSlots = EquipmentSlots.Concat( AccessorySlots ).ToArray();
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}
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public static partial class Names
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