Stop using windows forms, add extensive meta manipulation editing, fix a concurrency crash and a dumb crash.

This commit is contained in:
Ottermandias 2022-05-18 17:40:41 +02:00
parent e5b739fc52
commit 0c3c7ea363
25 changed files with 1266 additions and 302 deletions

View file

@ -2,106 +2,119 @@ using System;
using System.ComponentModel;
using Penumbra.GameData.Enums;
namespace Penumbra.GameData.Structs
namespace Penumbra.GameData.Structs;
[Flags]
public enum EqdpEntry : ushort
{
[Flags]
public enum EqdpEntry : ushort
Invalid = 0,
Head1 = 0b0000000001,
Head2 = 0b0000000010,
HeadMask = 0b0000000011,
Body1 = 0b0000000100,
Body2 = 0b0000001000,
BodyMask = 0b0000001100,
Hands1 = 0b0000010000,
Hands2 = 0b0000100000,
HandsMask = 0b0000110000,
Legs1 = 0b0001000000,
Legs2 = 0b0010000000,
LegsMask = 0b0011000000,
Feet1 = 0b0100000000,
Feet2 = 0b1000000000,
FeetMask = 0b1100000000,
Ears1 = 0b0000000001,
Ears2 = 0b0000000010,
EarsMask = 0b0000000011,
Neck1 = 0b0000000100,
Neck2 = 0b0000001000,
NeckMask = 0b0000001100,
Wrists1 = 0b0000010000,
Wrists2 = 0b0000100000,
WristsMask = 0b0000110000,
RingR1 = 0b0001000000,
RingR2 = 0b0010000000,
RingRMask = 0b0011000000,
RingL1 = 0b0100000000,
RingL2 = 0b1000000000,
RingLMask = 0b1100000000,
}
public static class Eqdp
{
public static int Offset( EquipSlot slot )
=> slot switch
{
EquipSlot.Head => 0,
EquipSlot.Body => 2,
EquipSlot.Hands => 4,
EquipSlot.Legs => 6,
EquipSlot.Feet => 8,
EquipSlot.Ears => 0,
EquipSlot.Neck => 2,
EquipSlot.Wrists => 4,
EquipSlot.RFinger => 6,
EquipSlot.LFinger => 8,
_ => throw new InvalidEnumArgumentException(),
};
public static (bool, bool) ToBits( this EqdpEntry entry, EquipSlot slot )
=> slot switch
{
EquipSlot.Head => ( entry.HasFlag( EqdpEntry.Head1 ), entry.HasFlag( EqdpEntry.Head2 ) ),
EquipSlot.Body => ( entry.HasFlag( EqdpEntry.Body1 ), entry.HasFlag( EqdpEntry.Body2 ) ),
EquipSlot.Hands => ( entry.HasFlag( EqdpEntry.Hands1 ), entry.HasFlag( EqdpEntry.Hands2 ) ),
EquipSlot.Legs => ( entry.HasFlag( EqdpEntry.Legs1 ), entry.HasFlag( EqdpEntry.Legs2 ) ),
EquipSlot.Feet => ( entry.HasFlag( EqdpEntry.Feet1 ), entry.HasFlag( EqdpEntry.Feet2 ) ),
EquipSlot.Ears => ( entry.HasFlag( EqdpEntry.Ears1 ), entry.HasFlag( EqdpEntry.Ears2 ) ),
EquipSlot.Neck => ( entry.HasFlag( EqdpEntry.Neck1 ), entry.HasFlag( EqdpEntry.Neck2 ) ),
EquipSlot.Wrists => ( entry.HasFlag( EqdpEntry.Wrists1 ), entry.HasFlag( EqdpEntry.Wrists2 ) ),
EquipSlot.RFinger => ( entry.HasFlag( EqdpEntry.RingR1 ), entry.HasFlag( EqdpEntry.RingR2 ) ),
EquipSlot.LFinger => ( entry.HasFlag( EqdpEntry.RingL1 ), entry.HasFlag( EqdpEntry.RingL2 ) ),
_ => throw new InvalidEnumArgumentException(),
};
public static EqdpEntry FromSlotAndBits( EquipSlot slot, bool bit1, bool bit2 )
{
Invalid = 0,
Head1 = 0b0000000001,
Head2 = 0b0000000010,
HeadMask = 0b0000000011,
EqdpEntry ret = 0;
var offset = Offset( slot );
if( bit1 )
{
ret |= ( EqdpEntry )( 1 << offset );
}
Body1 = 0b0000000100,
Body2 = 0b0000001000,
BodyMask = 0b0000001100,
if( bit2 )
{
ret |= ( EqdpEntry )( 1 << ( offset + 1 ) );
}
Hands1 = 0b0000010000,
Hands2 = 0b0000100000,
HandsMask = 0b0000110000,
Legs1 = 0b0001000000,
Legs2 = 0b0010000000,
LegsMask = 0b0011000000,
Feet1 = 0b0100000000,
Feet2 = 0b1000000000,
FeetMask = 0b1100000000,
Ears1 = 0b0000000001,
Ears2 = 0b0000000010,
EarsMask = 0b0000000011,
Neck1 = 0b0000000100,
Neck2 = 0b0000001000,
NeckMask = 0b0000001100,
Wrists1 = 0b0000010000,
Wrists2 = 0b0000100000,
WristsMask = 0b0000110000,
RingR1 = 0b0001000000,
RingR2 = 0b0010000000,
RingRMask = 0b0011000000,
RingL1 = 0b0100000000,
RingL2 = 0b1000000000,
RingLMask = 0b1100000000,
return ret;
}
public static class Eqdp
public static EqdpEntry Mask( EquipSlot slot )
{
public static int Offset( EquipSlot slot )
return slot switch
{
return slot switch
{
EquipSlot.Head => 0,
EquipSlot.Body => 2,
EquipSlot.Hands => 4,
EquipSlot.Legs => 6,
EquipSlot.Feet => 8,
EquipSlot.Ears => 0,
EquipSlot.Neck => 2,
EquipSlot.Wrists => 4,
EquipSlot.RFinger => 6,
EquipSlot.LFinger => 8,
_ => throw new InvalidEnumArgumentException(),
};
}
public static EqdpEntry FromSlotAndBits( EquipSlot slot, bool bit1, bool bit2 )
{
EqdpEntry ret = 0;
var offset = Offset( slot );
if( bit1 )
{
ret |= ( EqdpEntry )( 1 << offset );
}
if( bit2 )
{
ret |= ( EqdpEntry )( 1 << ( offset + 1 ) );
}
return ret;
}
public static EqdpEntry Mask( EquipSlot slot )
{
return slot switch
{
EquipSlot.Head => EqdpEntry.HeadMask,
EquipSlot.Body => EqdpEntry.BodyMask,
EquipSlot.Hands => EqdpEntry.HandsMask,
EquipSlot.Legs => EqdpEntry.LegsMask,
EquipSlot.Feet => EqdpEntry.FeetMask,
EquipSlot.Ears => EqdpEntry.EarsMask,
EquipSlot.Neck => EqdpEntry.NeckMask,
EquipSlot.Wrists => EqdpEntry.WristsMask,
EquipSlot.RFinger => EqdpEntry.RingRMask,
EquipSlot.LFinger => EqdpEntry.RingLMask,
_ => 0,
};
}
EquipSlot.Head => EqdpEntry.HeadMask,
EquipSlot.Body => EqdpEntry.BodyMask,
EquipSlot.Hands => EqdpEntry.HandsMask,
EquipSlot.Legs => EqdpEntry.LegsMask,
EquipSlot.Feet => EqdpEntry.FeetMask,
EquipSlot.Ears => EqdpEntry.EarsMask,
EquipSlot.Neck => EqdpEntry.NeckMask,
EquipSlot.Wrists => EqdpEntry.WristsMask,
EquipSlot.RFinger => EqdpEntry.RingRMask,
EquipSlot.LFinger => EqdpEntry.RingLMask,
_ => 0,
};
}
}

View file

@ -198,12 +198,14 @@ public static class Eqp
EqpEntry._55 => EquipSlot.Head,
EqpEntry.HeadShowHrothgarHat => EquipSlot.Head,
EqpEntry.HeadShowVieraHat => EquipSlot.Head,
EqpEntry._58 => EquipSlot.Head,
EqpEntry._59 => EquipSlot.Head,
EqpEntry._60 => EquipSlot.Head,
EqpEntry._61 => EquipSlot.Head,
EqpEntry._62 => EquipSlot.Head,
EqpEntry._63 => EquipSlot.Head,
// Currently unused.
EqpEntry._58 => EquipSlot.Unknown,
EqpEntry._59 => EquipSlot.Unknown,
EqpEntry._60 => EquipSlot.Unknown,
EqpEntry._61 => EquipSlot.Unknown,
EqpEntry._62 => EquipSlot.Unknown,
EqpEntry._63 => EquipSlot.Unknown,
_ => EquipSlot.Unknown,
};
@ -299,7 +301,7 @@ public static class Eqp
public static readonly EqpEntry[] EqpAttributesFeet = GetEntriesForSlot( EquipSlot.Feet );
public static readonly EqpEntry[] EqpAttributesHead = GetEntriesForSlot( EquipSlot.Head );
public static IReadOnlyDictionary< EquipSlot, EqpEntry[] > EqpAttributes = new Dictionary< EquipSlot, EqpEntry[] >()
public static readonly IReadOnlyDictionary< EquipSlot, EqpEntry[] > EqpAttributes = new Dictionary< EquipSlot, EqpEntry[] >()
{
[ EquipSlot.Body ] = EqpAttributesBody,
[ EquipSlot.Legs ] = EqpAttributesLegs,