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https://github.com/xivdev/Penumbra.git
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Some formatting, use ConcurrentSet explicitly for clarity.
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commit
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4 changed files with 61 additions and 94 deletions
2
OtterGui
2
OtterGui
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@ -1 +1 @@
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Subproject commit 8c7a309d039fdf008c85cf51923b4eac51b32428
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Subproject commit 86ec4d72c9c9ed57aa7be4a7d0c81069c5b94ad7
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@ -154,7 +154,7 @@ public unsafe class SubfileHelper : IDisposable, IReadOnlyCollection<KeyValuePai
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{
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using var performance = _performance.Measure(PerformanceType.LoadShaders);
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var last = _mtrlData.Value;
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var mtrlData = LoadFileHelper(mtrlResourceHandle);
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var mtrlData = LoadFileHelper(mtrlResourceHandle);
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_mtrlData.Value = mtrlData;
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var ret = _loadMtrlShpkHook.Original(mtrlResourceHandle);
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_mtrlData.Value = last;
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@ -1,15 +1,13 @@
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Dalamud.Hooking;
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using Dalamud.Utility.Signatures;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
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using OtterGui.Classes;
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using Penumbra.Communication;
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using Penumbra.GameData;
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using Penumbra.Interop.ResourceLoading;
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using Penumbra.Services;
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using Penumbra.Util;
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namespace Penumbra.Interop.Services;
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@ -37,30 +35,28 @@ public sealed unsafe class SkinFixer : IDisposable
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private readonly GameEventManager _gameEvents;
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private readonly CommunicatorService _communicator;
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private readonly ResourceLoader _resources;
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private readonly CharacterUtility _utility;
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// MaterialResourceHandle set
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private readonly ConcurrentDictionary<nint, Unit> _moddedSkinShpkMaterials = new();
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private readonly ConcurrentSet<nint> _moddedSkinShpkMaterials = new();
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private readonly object _lock = new();
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// ConcurrentDictionary.Count uses a lock in its current implementation.
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private int _moddedSkinShpkCount = 0;
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private ulong _slowPathCallDelta = 0;
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private int _moddedSkinShpkCount;
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private ulong _slowPathCallDelta;
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public bool Enabled { get; internal set; } = true;
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public int ModdedSkinShpkCount
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=> _moddedSkinShpkCount;
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public SkinFixer(GameEventManager gameEvents, ResourceLoader resources, CharacterUtility utility, CommunicatorService communicator)
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public SkinFixer(GameEventManager gameEvents, CharacterUtility utility, CommunicatorService communicator)
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{
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SignatureHelper.Initialise(this);
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_gameEvents = gameEvents;
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_resources = resources;
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_utility = utility;
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_communicator = communicator;
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_communicator = communicator;
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_onRenderMaterialHook = Hook<OnRenderMaterialDelegate>.FromAddress(_humanVTable[62], OnRenderHumanMaterial);
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_communicator.MtrlShpkLoaded.Subscribe(OnMtrlShpkLoaded, MtrlShpkLoaded.Priority.SkinFixer);
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_gameEvents.ResourceHandleDestructor += OnResourceHandleDestructor;
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@ -95,19 +91,16 @@ public sealed unsafe class SkinFixer : IDisposable
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if (shpk == null)
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return;
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if (!IsSkinMaterial(mtrl))
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if (!IsSkinMaterial(mtrl) || (nint)shpk == _utility.DefaultSkinShpkResource)
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return;
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if ((nint)shpk != _utility.DefaultSkinShpkResource)
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{
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if (_moddedSkinShpkMaterials.TryAdd(mtrlResourceHandle, Unit.Instance))
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Interlocked.Increment(ref _moddedSkinShpkCount);
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}
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if (_moddedSkinShpkMaterials.TryAdd(mtrlResourceHandle))
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Interlocked.Increment(ref _moddedSkinShpkCount);
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}
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private void OnResourceHandleDestructor(Structs.ResourceHandle* handle)
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{
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if (_moddedSkinShpkMaterials.TryRemove((nint)handle, out _))
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if (_moddedSkinShpkMaterials.TryRemove((nint)handle))
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Interlocked.Decrement(ref _moddedSkinShpkCount);
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}
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@ -115,12 +108,12 @@ public sealed unsafe class SkinFixer : IDisposable
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{
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// If we don't have any on-screen instances of modded skin.shpk, we don't need the slow path at all.
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if (!Enabled || _moddedSkinShpkCount == 0)
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return _onRenderMaterialHook!.Original(human, param);
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return _onRenderMaterialHook.Original(human, param);
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var material = param->Model->Materials[param->MaterialIndex];
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var mtrlResource = (Structs.MtrlResource*)material->MaterialResourceHandle;
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if (!IsSkinMaterial(mtrlResource))
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return _onRenderMaterialHook!.Original(human, param);
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return _onRenderMaterialHook.Original(human, param);
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Interlocked.Increment(ref _slowPathCallDelta);
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@ -134,7 +127,7 @@ public sealed unsafe class SkinFixer : IDisposable
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try
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{
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_utility.Address->SkinShpkResource = (Structs.ResourceHandle*)mtrlResource->ShpkResourceHandle;
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return _onRenderMaterialHook!.Original(human, param);
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return _onRenderMaterialHook.Original(human, param);
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}
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finally
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{
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@ -1,26 +0,0 @@
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using System;
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namespace Penumbra.Util;
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/// <summary>
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/// An empty structure. Can be used as value of a concurrent dictionary, to use it as a set.
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/// </summary>
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public readonly struct Unit : IEquatable<Unit>
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{
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public static readonly Unit Instance = new();
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public bool Equals(Unit other)
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=> true;
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public override bool Equals(object? obj)
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=> obj is Unit;
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public override int GetHashCode()
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=> 0;
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public static bool operator ==(Unit left, Unit right)
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=> true;
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public static bool operator !=(Unit left, Unit right)
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=> false;
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}
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