Misc. Changes.

This commit is contained in:
Ottermandias 2022-11-09 13:57:34 +01:00
parent 8d11e1075d
commit 0e7c564d14
5 changed files with 267 additions and 62 deletions

View file

@ -26,7 +26,6 @@ public partial class ModEditWindow
private LowerString _fileOverviewFilter2 = LowerString.Empty;
private LowerString _fileOverviewFilter3 = LowerString.Empty;
private bool CheckFilter( Mod.Editor.FileRegistry registry )
=> _fileFilter.IsEmpty || registry.File.FullName.Contains( _fileFilter.Lower, StringComparison.OrdinalIgnoreCase );

View file

@ -20,10 +20,10 @@ namespace Penumbra.UI.Classes;
public partial class ModEditWindow : Window, IDisposable
{
private const string WindowBaseLabel = "###SubModEdit";
private Editor? _editor;
private Mod? _mod;
private Vector2 _iconSize = Vector2.Zero;
private const string WindowBaseLabel = "###SubModEdit";
private Editor? _editor;
private Mod? _mod;
private Vector2 _iconSize = Vector2.Zero;
public void ChangeMod( Mod mod )
{
@ -85,37 +85,37 @@ public partial class ModEditWindow : Window, IDisposable
sb.Append( _mod!.Name );
if( subMods > 1 )
{
sb.AppendFormat( " | {0} Options", subMods );
sb.Append( $" | {subMods} Options" );
}
if( size > 0 )
{
sb.AppendFormat( " | {0} Files ({1})", _editor.AvailableFiles.Count, Functions.HumanReadableSize( size ) );
sb.Append( $" | {_editor.AvailableFiles.Count} Files ({Functions.HumanReadableSize( size )})" );
}
if( unused > 0 )
{
sb.AppendFormat( " | {0} Unused Files", unused );
sb.Append( $" | {unused} Unused Files" );
}
if( _editor.MissingFiles.Count > 0 )
{
sb.AppendFormat( " | {0} Missing Files", _editor.MissingFiles.Count );
sb.Append( $" | {_editor.MissingFiles.Count} Missing Files" );
}
if( redirections > 0 )
{
sb.AppendFormat( " | {0} Redirections", redirections );
sb.Append( $" | {redirections} Redirections" );
}
if( manipulations > 0 )
{
sb.AppendFormat( " | {0} Manipulations", manipulations );
sb.Append( $" | {manipulations} Manipulations" );
}
if( swaps > 0 )
{
sb.AppendFormat( " | {0} Swaps", swaps );
sb.Append( $" | {swaps} Swaps" );
}
sb.Append( WindowBaseLabel );

View file

@ -0,0 +1,212 @@
using System.Collections.Generic;
using Dalamud.Interface;
using ImGuiNET;
using OtterGui;
using OtterGui.Raii;
using Penumbra.Collections;
using System.Linq;
using System.Numerics;
using Dalamud.Game.ClientState.Objects.Enums;
using OtterGui.Widgets;
using Penumbra.GameData.Actors;
namespace Penumbra.UI;
public partial class ConfigWindow
{
private partial class CollectionsTab
{
private sealed class WorldCombo : FilterComboCache< KeyValuePair< ushort, string > >
{
private static readonly KeyValuePair< ushort, string > AllWorldPair = new(ushort.MaxValue, "All Worlds");
public WorldCombo( IReadOnlyDictionary< ushort, string > worlds )
: base( worlds.OrderBy( kvp => kvp.Value ).Prepend( AllWorldPair ) )
{
CurrentSelection = AllWorldPair;
CurrentSelectionIdx = 0;
}
protected override string ToString( KeyValuePair< ushort, string > obj )
=> obj.Value;
public void Draw( float width )
=> Draw( "##worldCombo", CurrentSelection.Value, width, ImGui.GetTextLineHeightWithSpacing() );
}
private sealed class NpcCombo : FilterComboCache< (string Name, uint[] Ids) >
{
private readonly string _label;
public NpcCombo( string label, IReadOnlyDictionary< uint, string > names )
: base( () => names.GroupBy( kvp => kvp.Value ).Select( g => ( g.Key, g.Select( g => g.Key ).ToArray() ) ).OrderBy( g => g.Key ).ToList() )
=> _label = label;
protected override string ToString( (string Name, uint[] Ids) obj )
=> obj.Name;
protected override bool DrawSelectable( int globalIdx, bool selected )
{
var (name, ids) = Items[ globalIdx ];
var ret = ImGui.Selectable( name, selected );
if( ImGui.IsItemHovered() )
{
ImGui.SetTooltip( string.Join( '\n', ids.Select( i => i.ToString() ) ) );
}
return ret;
}
public void Draw( float width )
=> Draw( _label, CurrentSelection.Name, width, ImGui.GetTextLineHeightWithSpacing() );
}
// Input Selections.
private string _newCharacterName = string.Empty;
private IdentifierType _newType = IdentifierType.Player;
private ObjectKind _newKind = ObjectKind.BattleNpc;
private readonly WorldCombo _worldCombo = new(Penumbra.Actors.Worlds);
private readonly NpcCombo _mountCombo = new("##mountCombo", Penumbra.Actors.Mounts);
private readonly NpcCombo _companionCombo = new("##companionCombo", Penumbra.Actors.Companions);
private readonly NpcCombo _bnpcCombo = new("##bnpcCombo", Penumbra.Actors.BNpcs);
private readonly NpcCombo _enpcCombo = new("##enpcCombo", Penumbra.Actors.ENpcs);
private void DrawNewIdentifierOptions( float width )
{
ImGui.SetNextItemWidth( width );
using var combo = ImRaii.Combo( "##newType", _newType.ToString() );
if( combo )
{
if( ImGui.Selectable( IdentifierType.Player.ToString(), _newType == IdentifierType.Player ) )
{
_newType = IdentifierType.Player;
}
if( ImGui.Selectable( IdentifierType.Owned.ToString(), _newType == IdentifierType.Owned ) )
{
_newType = IdentifierType.Owned;
}
if( ImGui.Selectable( IdentifierType.Npc.ToString(), _newType == IdentifierType.Npc ) )
{
_newType = IdentifierType.Npc;
}
}
}
private void DrawNewObjectKindOptions( float width )
{
ImGui.SetNextItemWidth( width );
using var combo = ImRaii.Combo( "##newKind", _newKind.ToString() );
if( combo )
{
if( ImGui.Selectable( ObjectKind.BattleNpc.ToString(), _newKind == ObjectKind.BattleNpc ) )
{
_newKind = ObjectKind.BattleNpc;
}
if( ImGui.Selectable( ObjectKind.EventNpc.ToString(), _newKind == ObjectKind.EventNpc ) )
{
_newKind = ObjectKind.EventNpc;
}
if( ImGui.Selectable( ObjectKind.Companion.ToString(), _newKind == ObjectKind.Companion ) )
{
_newKind = ObjectKind.Companion;
}
if( ImGui.Selectable( ObjectKind.MountType.ToString(), _newKind == ObjectKind.MountType ) )
{
_newKind = ObjectKind.MountType;
}
}
}
// We do not check for valid character names.
private void DrawNewCharacterCollection()
{
const string description = "Character Collections apply specifically to individual game objects of the given name.\n"
+ $"More general {GroupAssignment} or the {DefaultCollection} do not apply if an .\n"
+ "Certain actors - like the ones in cutscenes or preview windows - will try to use appropriate character collections.\n";
var width = ( _window._inputTextWidth.X - 2 * ImGui.GetStyle().ItemSpacing.X ) / 3;
DrawNewIdentifierOptions( width );
ImGui.SameLine();
using( var dis = ImRaii.Disabled( _newType == IdentifierType.Npc ) )
{
_worldCombo.Draw( width );
}
ImGui.SameLine();
using( var dis = ImRaii.Disabled( _newType == IdentifierType.Player ) )
{
DrawNewObjectKindOptions( width );
}
ImGui.SetNextItemWidth( _window._inputTextWidth.X );
using( var dis = ImRaii.Disabled( _newType == IdentifierType.Npc ) )
{
ImGui.InputTextWithHint( "##NewCharacter", "Character Name...", ref _newCharacterName, 32 );
}
ImGui.SameLine();
var disabled = _newCharacterName.Length == 0;
var tt = disabled
? $"Please enter the name of a {ConditionalIndividual} before assigning the collection.\n\n" + description
: description;
if( ImGuiUtil.DrawDisabledButton( $"Assign {ConditionalIndividual}", new Vector2( 120 * ImGuiHelpers.GlobalScale, 0 ), tt,
disabled ) )
{
Penumbra.CollectionManager.CreateCharacterCollection( _newCharacterName );
_newCharacterName = string.Empty;
}
using( var dis = ImRaii.Disabled( _newType == IdentifierType.Player ) )
{
switch( _newKind )
{
case ObjectKind.BattleNpc:
_bnpcCombo.Draw( _window._inputTextWidth.X );
break;
case ObjectKind.EventNpc:
_enpcCombo.Draw( _window._inputTextWidth.X );
break;
case ObjectKind.Companion:
_companionCombo.Draw( _window._inputTextWidth.X );
break;
case ObjectKind.MountType:
_mountCombo.Draw( _window._inputTextWidth.X );
break;
}
}
}
private void DrawIndividualAssignments()
{
using var _ = ImRaii.Group();
ImGui.TextUnformatted( $"Individual {ConditionalIndividual}s" );
ImGui.Separator();
foreach( var name in Penumbra.CollectionManager.Characters.Keys.OrderBy( k => k ).ToArray() )
{
using var id = ImRaii.PushId( name );
DrawCollectionSelector( string.Empty, _window._inputTextWidth.X, CollectionType.Character, true, name );
ImGui.SameLine();
if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Trash.ToIconString(), _window._iconButtonSize, string.Empty,
false, true ) )
{
Penumbra.CollectionManager.RemoveCharacterCollection( name );
}
ImGui.SameLine();
ImGui.AlignTextToFramePadding();
ImGui.TextUnformatted( name );
}
ImGui.Dummy( Vector2.Zero );
DrawNewCharacterCollection();
}
}
}

View file

@ -39,11 +39,9 @@ public partial class ConfigWindow
}
}
// Input text fields.
private string _newCollectionName = string.Empty;
private bool _canAddCollection = false;
private string _newCharacterName = string.Empty;
// Create a new collection that is either empty or a duplicate of the current collection.
// Resets the new collection name.
@ -212,28 +210,6 @@ public partial class ConfigWindow
}
}
// We do not check for valid character names.
private void DrawNewCharacterCollection()
{
const string description = "Character Collections apply specifically to individual game objects of the given name.\n"
+ $"More general {GroupAssignment} or the {DefaultCollection} do not apply if an .\n"
+ "Certain actors - like the ones in cutscenes or preview windows - will try to use appropriate character collections.\n";
ImGui.SetNextItemWidth( _window._inputTextWidth.X );
ImGui.InputTextWithHint( "##NewCharacter", "Character Name...", ref _newCharacterName, 32 );
ImGui.SameLine();
var disabled = _newCharacterName.Length == 0;
var tt = disabled
? $"Please enter the name of a {ConditionalIndividual} before assigning the collection.\n\n" + description
: description;
if( ImGuiUtil.DrawDisabledButton( $"Assign {ConditionalIndividual}", new Vector2( 120 * ImGuiHelpers.GlobalScale, 0 ), tt,
disabled ) )
{
Penumbra.CollectionManager.CreateCharacterCollection( _newCharacterName );
_newCharacterName = string.Empty;
}
}
private void DrawSpecialCollections()
{
foreach( var (type, name, desc) in CollectionTypeExtensions.Special )
@ -268,31 +244,6 @@ public partial class ConfigWindow
DrawNewSpecialCollection();
}
private void DrawIndividualAssignments()
{
using var _ = ImRaii.Group();
ImGui.TextUnformatted( $"Individual {ConditionalIndividual}s" );
ImGui.Separator();
foreach( var name in Penumbra.CollectionManager.Characters.Keys.OrderBy( k => k ).ToArray() )
{
using var id = ImRaii.PushId( name );
DrawCollectionSelector( string.Empty, _window._inputTextWidth.X, CollectionType.Character, true, name );
ImGui.SameLine();
if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Trash.ToIconString(), _window._iconButtonSize, string.Empty,
false, true ) )
{
Penumbra.CollectionManager.RemoveCharacterCollection( name );
}
ImGui.SameLine();
ImGui.AlignTextToFramePadding();
ImGui.TextUnformatted( name );
}
ImGui.Dummy( Vector2.Zero );
DrawNewCharacterCollection();
}
private void DrawActiveCollectionSelectors()
{
ImGui.Dummy( _window._defaultSpace );

View file

@ -9,6 +9,7 @@ using FFXIVClientStructs.FFXIV.Client.System.Resource;
using ImGuiNET;
using OtterGui;
using OtterGui.Raii;
using Penumbra.GameData.Files;
using Penumbra.Interop.Loader;
using Penumbra.Interop.Structs;
using Penumbra.String;
@ -60,6 +61,8 @@ public partial class ConfigWindow
ImGui.NewLine();
DrawDebugCharacterUtility();
ImGui.NewLine();
DrawStainTemplates();
ImGui.NewLine();
DrawDebugTabMetaLists();
ImGui.NewLine();
DrawDebugResidentResources();
@ -171,7 +174,6 @@ public partial class ConfigWindow
var identifier = Penumbra.Actors.FromObject( obj );
ImGuiUtil.DrawTableColumn( Penumbra.Actors.ToString( identifier ) );
ImGuiUtil.DrawTableColumn( identifier.DataId.ToString() );
}
}
@ -246,6 +248,47 @@ public partial class ConfigWindow
}
}
private static unsafe void DrawStainTemplates()
{
if( !ImGui.CollapsingHeader( "Staining Templates" ) )
{
return;
}
foreach( var (key, data) in Penumbra.StainManager.StmFile.Entries )
{
using var tree = ImRaii.TreeNode( $"Template {key}" );
if( !tree )
{
continue;
}
using var table = ImRaii.Table( "##table", 5, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg );
if( !table )
{
continue;
}
for( var i = 0; i < StmFile.StainingTemplateEntry.NumElements; ++i )
{
var (r, g, b) = data.DiffuseEntries[ i ];
ImGuiUtil.DrawTableColumn( $"{r:F6} | {g:F6} | {b:F6}" );
( r, g, b ) = data.SpecularEntries[ i ];
ImGuiUtil.DrawTableColumn( $"{r:F6} | {g:F6} | {b:F6}" );
( r, g, b ) = data.EmissiveEntries[ i ];
ImGuiUtil.DrawTableColumn( $"{r:F6} | {g:F6} | {b:F6}" );
var a = data.SpecularPowerEntries[ i ];
ImGuiUtil.DrawTableColumn( $"{a:F6}" );
a = data.GlossEntries[ i ];
ImGuiUtil.DrawTableColumn( $"{a:F6}" );
}
}
}
// Draw information about the character utility class from SE,
// displaying all files, their sizes, the default files and the default sizes.
public static unsafe void DrawDebugCharacterUtility()