mirror of
https://github.com/xivdev/Penumbra.git
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Misc. Changes.
This commit is contained in:
parent
8d11e1075d
commit
0e7c564d14
5 changed files with 267 additions and 62 deletions
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@ -26,7 +26,6 @@ public partial class ModEditWindow
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private LowerString _fileOverviewFilter2 = LowerString.Empty;
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private LowerString _fileOverviewFilter3 = LowerString.Empty;
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private bool CheckFilter( Mod.Editor.FileRegistry registry )
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=> _fileFilter.IsEmpty || registry.File.FullName.Contains( _fileFilter.Lower, StringComparison.OrdinalIgnoreCase );
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@ -20,10 +20,10 @@ namespace Penumbra.UI.Classes;
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public partial class ModEditWindow : Window, IDisposable
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{
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private const string WindowBaseLabel = "###SubModEdit";
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private Editor? _editor;
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private Mod? _mod;
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private Vector2 _iconSize = Vector2.Zero;
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private const string WindowBaseLabel = "###SubModEdit";
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private Editor? _editor;
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private Mod? _mod;
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private Vector2 _iconSize = Vector2.Zero;
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public void ChangeMod( Mod mod )
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{
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@ -85,37 +85,37 @@ public partial class ModEditWindow : Window, IDisposable
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sb.Append( _mod!.Name );
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if( subMods > 1 )
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{
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sb.AppendFormat( " | {0} Options", subMods );
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sb.Append( $" | {subMods} Options" );
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}
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if( size > 0 )
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{
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sb.AppendFormat( " | {0} Files ({1})", _editor.AvailableFiles.Count, Functions.HumanReadableSize( size ) );
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sb.Append( $" | {_editor.AvailableFiles.Count} Files ({Functions.HumanReadableSize( size )})" );
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}
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if( unused > 0 )
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{
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sb.AppendFormat( " | {0} Unused Files", unused );
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sb.Append( $" | {unused} Unused Files" );
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}
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if( _editor.MissingFiles.Count > 0 )
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{
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sb.AppendFormat( " | {0} Missing Files", _editor.MissingFiles.Count );
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sb.Append( $" | {_editor.MissingFiles.Count} Missing Files" );
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}
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if( redirections > 0 )
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{
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sb.AppendFormat( " | {0} Redirections", redirections );
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sb.Append( $" | {redirections} Redirections" );
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}
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if( manipulations > 0 )
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{
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sb.AppendFormat( " | {0} Manipulations", manipulations );
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sb.Append( $" | {manipulations} Manipulations" );
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}
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if( swaps > 0 )
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{
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sb.AppendFormat( " | {0} Swaps", swaps );
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sb.Append( $" | {swaps} Swaps" );
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}
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sb.Append( WindowBaseLabel );
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212
Penumbra/UI/ConfigWindow.CollectionsTab.Individual.cs
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212
Penumbra/UI/ConfigWindow.CollectionsTab.Individual.cs
Normal file
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@ -0,0 +1,212 @@
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using System.Collections.Generic;
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using Dalamud.Interface;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using Penumbra.Collections;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Game.ClientState.Objects.Enums;
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using OtterGui.Widgets;
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using Penumbra.GameData.Actors;
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namespace Penumbra.UI;
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public partial class ConfigWindow
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{
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private partial class CollectionsTab
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{
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private sealed class WorldCombo : FilterComboCache< KeyValuePair< ushort, string > >
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{
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private static readonly KeyValuePair< ushort, string > AllWorldPair = new(ushort.MaxValue, "All Worlds");
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public WorldCombo( IReadOnlyDictionary< ushort, string > worlds )
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: base( worlds.OrderBy( kvp => kvp.Value ).Prepend( AllWorldPair ) )
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{
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CurrentSelection = AllWorldPair;
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CurrentSelectionIdx = 0;
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}
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protected override string ToString( KeyValuePair< ushort, string > obj )
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=> obj.Value;
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public void Draw( float width )
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=> Draw( "##worldCombo", CurrentSelection.Value, width, ImGui.GetTextLineHeightWithSpacing() );
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}
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private sealed class NpcCombo : FilterComboCache< (string Name, uint[] Ids) >
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{
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private readonly string _label;
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public NpcCombo( string label, IReadOnlyDictionary< uint, string > names )
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: base( () => names.GroupBy( kvp => kvp.Value ).Select( g => ( g.Key, g.Select( g => g.Key ).ToArray() ) ).OrderBy( g => g.Key ).ToList() )
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=> _label = label;
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protected override string ToString( (string Name, uint[] Ids) obj )
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=> obj.Name;
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protected override bool DrawSelectable( int globalIdx, bool selected )
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{
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var (name, ids) = Items[ globalIdx ];
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var ret = ImGui.Selectable( name, selected );
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if( ImGui.IsItemHovered() )
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{
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ImGui.SetTooltip( string.Join( '\n', ids.Select( i => i.ToString() ) ) );
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}
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return ret;
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}
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public void Draw( float width )
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=> Draw( _label, CurrentSelection.Name, width, ImGui.GetTextLineHeightWithSpacing() );
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}
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// Input Selections.
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private string _newCharacterName = string.Empty;
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private IdentifierType _newType = IdentifierType.Player;
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private ObjectKind _newKind = ObjectKind.BattleNpc;
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private readonly WorldCombo _worldCombo = new(Penumbra.Actors.Worlds);
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private readonly NpcCombo _mountCombo = new("##mountCombo", Penumbra.Actors.Mounts);
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private readonly NpcCombo _companionCombo = new("##companionCombo", Penumbra.Actors.Companions);
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private readonly NpcCombo _bnpcCombo = new("##bnpcCombo", Penumbra.Actors.BNpcs);
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private readonly NpcCombo _enpcCombo = new("##enpcCombo", Penumbra.Actors.ENpcs);
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private void DrawNewIdentifierOptions( float width )
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{
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ImGui.SetNextItemWidth( width );
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using var combo = ImRaii.Combo( "##newType", _newType.ToString() );
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if( combo )
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{
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if( ImGui.Selectable( IdentifierType.Player.ToString(), _newType == IdentifierType.Player ) )
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{
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_newType = IdentifierType.Player;
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}
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if( ImGui.Selectable( IdentifierType.Owned.ToString(), _newType == IdentifierType.Owned ) )
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{
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_newType = IdentifierType.Owned;
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}
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if( ImGui.Selectable( IdentifierType.Npc.ToString(), _newType == IdentifierType.Npc ) )
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{
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_newType = IdentifierType.Npc;
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}
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}
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}
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private void DrawNewObjectKindOptions( float width )
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{
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ImGui.SetNextItemWidth( width );
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using var combo = ImRaii.Combo( "##newKind", _newKind.ToString() );
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if( combo )
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{
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if( ImGui.Selectable( ObjectKind.BattleNpc.ToString(), _newKind == ObjectKind.BattleNpc ) )
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{
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_newKind = ObjectKind.BattleNpc;
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}
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if( ImGui.Selectable( ObjectKind.EventNpc.ToString(), _newKind == ObjectKind.EventNpc ) )
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{
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_newKind = ObjectKind.EventNpc;
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}
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if( ImGui.Selectable( ObjectKind.Companion.ToString(), _newKind == ObjectKind.Companion ) )
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{
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_newKind = ObjectKind.Companion;
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}
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if( ImGui.Selectable( ObjectKind.MountType.ToString(), _newKind == ObjectKind.MountType ) )
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{
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_newKind = ObjectKind.MountType;
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}
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}
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}
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// We do not check for valid character names.
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private void DrawNewCharacterCollection()
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{
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const string description = "Character Collections apply specifically to individual game objects of the given name.\n"
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+ $"More general {GroupAssignment} or the {DefaultCollection} do not apply if an .\n"
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+ "Certain actors - like the ones in cutscenes or preview windows - will try to use appropriate character collections.\n";
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var width = ( _window._inputTextWidth.X - 2 * ImGui.GetStyle().ItemSpacing.X ) / 3;
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DrawNewIdentifierOptions( width );
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ImGui.SameLine();
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using( var dis = ImRaii.Disabled( _newType == IdentifierType.Npc ) )
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{
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_worldCombo.Draw( width );
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}
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ImGui.SameLine();
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using( var dis = ImRaii.Disabled( _newType == IdentifierType.Player ) )
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{
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DrawNewObjectKindOptions( width );
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}
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ImGui.SetNextItemWidth( _window._inputTextWidth.X );
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using( var dis = ImRaii.Disabled( _newType == IdentifierType.Npc ) )
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{
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ImGui.InputTextWithHint( "##NewCharacter", "Character Name...", ref _newCharacterName, 32 );
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}
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ImGui.SameLine();
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var disabled = _newCharacterName.Length == 0;
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var tt = disabled
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? $"Please enter the name of a {ConditionalIndividual} before assigning the collection.\n\n" + description
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: description;
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if( ImGuiUtil.DrawDisabledButton( $"Assign {ConditionalIndividual}", new Vector2( 120 * ImGuiHelpers.GlobalScale, 0 ), tt,
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disabled ) )
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{
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Penumbra.CollectionManager.CreateCharacterCollection( _newCharacterName );
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_newCharacterName = string.Empty;
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}
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using( var dis = ImRaii.Disabled( _newType == IdentifierType.Player ) )
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{
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switch( _newKind )
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{
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case ObjectKind.BattleNpc:
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_bnpcCombo.Draw( _window._inputTextWidth.X );
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break;
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case ObjectKind.EventNpc:
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_enpcCombo.Draw( _window._inputTextWidth.X );
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break;
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case ObjectKind.Companion:
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_companionCombo.Draw( _window._inputTextWidth.X );
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break;
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case ObjectKind.MountType:
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_mountCombo.Draw( _window._inputTextWidth.X );
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break;
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}
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}
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}
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private void DrawIndividualAssignments()
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{
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using var _ = ImRaii.Group();
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ImGui.TextUnformatted( $"Individual {ConditionalIndividual}s" );
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ImGui.Separator();
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foreach( var name in Penumbra.CollectionManager.Characters.Keys.OrderBy( k => k ).ToArray() )
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{
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using var id = ImRaii.PushId( name );
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DrawCollectionSelector( string.Empty, _window._inputTextWidth.X, CollectionType.Character, true, name );
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ImGui.SameLine();
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if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Trash.ToIconString(), _window._iconButtonSize, string.Empty,
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false, true ) )
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{
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Penumbra.CollectionManager.RemoveCharacterCollection( name );
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}
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ImGui.SameLine();
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ImGui.AlignTextToFramePadding();
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ImGui.TextUnformatted( name );
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}
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ImGui.Dummy( Vector2.Zero );
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DrawNewCharacterCollection();
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}
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}
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}
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@ -39,11 +39,9 @@ public partial class ConfigWindow
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}
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}
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// Input text fields.
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private string _newCollectionName = string.Empty;
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private bool _canAddCollection = false;
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private string _newCharacterName = string.Empty;
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// Create a new collection that is either empty or a duplicate of the current collection.
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// Resets the new collection name.
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@ -212,28 +210,6 @@ public partial class ConfigWindow
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}
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}
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// We do not check for valid character names.
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private void DrawNewCharacterCollection()
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{
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const string description = "Character Collections apply specifically to individual game objects of the given name.\n"
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+ $"More general {GroupAssignment} or the {DefaultCollection} do not apply if an .\n"
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+ "Certain actors - like the ones in cutscenes or preview windows - will try to use appropriate character collections.\n";
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ImGui.SetNextItemWidth( _window._inputTextWidth.X );
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ImGui.InputTextWithHint( "##NewCharacter", "Character Name...", ref _newCharacterName, 32 );
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ImGui.SameLine();
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var disabled = _newCharacterName.Length == 0;
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var tt = disabled
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? $"Please enter the name of a {ConditionalIndividual} before assigning the collection.\n\n" + description
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: description;
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if( ImGuiUtil.DrawDisabledButton( $"Assign {ConditionalIndividual}", new Vector2( 120 * ImGuiHelpers.GlobalScale, 0 ), tt,
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disabled ) )
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{
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Penumbra.CollectionManager.CreateCharacterCollection( _newCharacterName );
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_newCharacterName = string.Empty;
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}
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}
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private void DrawSpecialCollections()
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{
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foreach( var (type, name, desc) in CollectionTypeExtensions.Special )
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@ -268,31 +244,6 @@ public partial class ConfigWindow
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DrawNewSpecialCollection();
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}
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private void DrawIndividualAssignments()
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{
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using var _ = ImRaii.Group();
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ImGui.TextUnformatted( $"Individual {ConditionalIndividual}s" );
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ImGui.Separator();
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foreach( var name in Penumbra.CollectionManager.Characters.Keys.OrderBy( k => k ).ToArray() )
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{
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using var id = ImRaii.PushId( name );
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DrawCollectionSelector( string.Empty, _window._inputTextWidth.X, CollectionType.Character, true, name );
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ImGui.SameLine();
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if( ImGuiUtil.DrawDisabledButton( FontAwesomeIcon.Trash.ToIconString(), _window._iconButtonSize, string.Empty,
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false, true ) )
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{
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Penumbra.CollectionManager.RemoveCharacterCollection( name );
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}
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ImGui.SameLine();
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ImGui.AlignTextToFramePadding();
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ImGui.TextUnformatted( name );
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}
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ImGui.Dummy( Vector2.Zero );
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DrawNewCharacterCollection();
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}
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private void DrawActiveCollectionSelectors()
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{
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ImGui.Dummy( _window._defaultSpace );
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@ -9,6 +9,7 @@ using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using ImGuiNET;
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using OtterGui;
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using OtterGui.Raii;
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using Penumbra.GameData.Files;
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using Penumbra.Interop.Loader;
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using Penumbra.Interop.Structs;
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using Penumbra.String;
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@ -60,6 +61,8 @@ public partial class ConfigWindow
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ImGui.NewLine();
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DrawDebugCharacterUtility();
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ImGui.NewLine();
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DrawStainTemplates();
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ImGui.NewLine();
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DrawDebugTabMetaLists();
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ImGui.NewLine();
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DrawDebugResidentResources();
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@ -171,7 +174,6 @@ public partial class ConfigWindow
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var identifier = Penumbra.Actors.FromObject( obj );
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ImGuiUtil.DrawTableColumn( Penumbra.Actors.ToString( identifier ) );
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ImGuiUtil.DrawTableColumn( identifier.DataId.ToString() );
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}
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}
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@ -246,6 +248,47 @@ public partial class ConfigWindow
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}
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}
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private static unsafe void DrawStainTemplates()
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{
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if( !ImGui.CollapsingHeader( "Staining Templates" ) )
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{
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return;
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}
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foreach( var (key, data) in Penumbra.StainManager.StmFile.Entries )
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{
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using var tree = ImRaii.TreeNode( $"Template {key}" );
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if( !tree )
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{
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continue;
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}
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using var table = ImRaii.Table( "##table", 5, ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg );
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if( !table )
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{
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continue;
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}
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for( var i = 0; i < StmFile.StainingTemplateEntry.NumElements; ++i )
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{
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var (r, g, b) = data.DiffuseEntries[ i ];
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ImGuiUtil.DrawTableColumn( $"{r:F6} | {g:F6} | {b:F6}" );
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( r, g, b ) = data.SpecularEntries[ i ];
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ImGuiUtil.DrawTableColumn( $"{r:F6} | {g:F6} | {b:F6}" );
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( r, g, b ) = data.EmissiveEntries[ i ];
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ImGuiUtil.DrawTableColumn( $"{r:F6} | {g:F6} | {b:F6}" );
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var a = data.SpecularPowerEntries[ i ];
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ImGuiUtil.DrawTableColumn( $"{a:F6}" );
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a = data.GlossEntries[ i ];
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ImGuiUtil.DrawTableColumn( $"{a:F6}" );
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}
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}
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}
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// Draw information about the character utility class from SE,
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// displaying all files, their sizes, the default files and the default sizes.
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public static unsafe void DrawDebugCharacterUtility()
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