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Add context to open backup directory.
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parent
129156a1c1
commit
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1 changed files with 16 additions and 6 deletions
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@ -121,32 +121,42 @@ public class ModPanelEditTab(
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: backup.Exists
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? $"Overwrite current exported mod \"{backup.Name}\" with current mod."
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: $"Create exported archive of current mod at \"{backup.Name}\".";
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if (ImGuiUtil.DrawDisabledButton("Export Mod", buttonSize, tt, ModBackup.CreatingBackup))
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if (ImUtf8.ButtonEx("Export Mod"u8, tt, buttonSize, ModBackup.CreatingBackup))
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backup.CreateAsync();
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if (ImGui.IsItemClicked(ImGuiMouseButton.Right))
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ImUtf8.OpenPopup("context"u8);
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ImGui.SameLine();
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tt = backup.Exists
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? $"Delete existing mod export \"{backup.Name}\" (hold {config.DeleteModModifier} while clicking)."
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: $"Exported mod \"{backup.Name}\" does not exist.";
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if (ImGuiUtil.DrawDisabledButton("Delete Export", buttonSize, tt, !backup.Exists || !config.DeleteModModifier.IsActive()))
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if (ImUtf8.ButtonEx("Delete Export"u8, tt, buttonSize, !backup.Exists || !config.DeleteModModifier.IsActive()))
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backup.Delete();
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tt = backup.Exists
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? $"Restore mod from exported file \"{backup.Name}\" (hold {config.DeleteModModifier} while clicking)."
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: $"Exported mod \"{backup.Name}\" does not exist.";
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ImGui.SameLine();
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if (ImGuiUtil.DrawDisabledButton("Restore From Export", buttonSize, tt, !backup.Exists || !config.DeleteModModifier.IsActive()))
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if (ImUtf8.ButtonEx("Restore From Export"u8, tt, buttonSize, !backup.Exists || !config.DeleteModModifier.IsActive()))
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backup.Restore(modManager);
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if (backup.Exists)
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{
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ImGui.SameLine();
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using (var font = ImRaii.PushFont(UiBuilder.IconFont))
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using (ImRaii.PushFont(UiBuilder.IconFont))
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{
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ImGui.TextUnformatted(FontAwesomeIcon.CheckCircle.ToIconString());
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ImUtf8.Text(FontAwesomeIcon.CheckCircle.ToIconString());
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}
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ImGuiUtil.HoverTooltip($"Export exists in \"{backup.Name}\".");
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ImUtf8.HoverTooltip($"Export exists in \"{backup.Name}\".");
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}
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using var context = ImUtf8.Popup("context"u8);
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if (!context)
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return;
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if (ImUtf8.Selectable("Open Backup Directory"u8))
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Process.Start(new ProcessStartInfo(modExportManager.ExportDirectory.FullName) { UseShellExecute = true });
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}
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/// <summary> Anything about editing the regular meta information about the mod. </summary>
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