Add ipc GetPlayerResourceTrees, change ipc resource node to be nested

This commit is contained in:
Asriel Camora 2023-11-28 10:46:03 -08:00
parent 73af509885
commit 0f03e0484c
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GPG key ID: 92B8372B278DDE41
4 changed files with 16 additions and 9 deletions

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@ -76,10 +76,9 @@ internal static class ResourceTreeApiHelper
public static Dictionary<ushort, IEnumerable<Ipc.ResourceNode>> EncapsulateResourceTrees(IEnumerable<(Character, ResourceTree)> resourceTrees)
{
static Ipc.ResourceNode GetIpcNode(ResourceNode[] tree, ResourceNode node) =>
static Ipc.ResourceNode GetIpcNode(ResourceNode node) =>
new()
{
ChildrenIndices = node.Children.Select(c => Array.IndexOf(tree, c)).ToArray(),
Type = node.Type,
Icon = ChangedItemDrawer.ToApiIcon(node.Icon),
Name = node.Name,
@ -87,13 +86,11 @@ internal static class ResourceTreeApiHelper
ActualPath = node.FullPath.ToString(),
ObjectAddress = node.ObjectAddress,
ResourceHandle = node.ResourceHandle,
Children = node.Children.Select(GetIpcNode).ToArray(),
};
static IEnumerable<Ipc.ResourceNode> GetIpcNodes(ResourceTree tree)
{
var nodes = tree.FlatNodes.ToArray();
return nodes.Select(n => GetIpcNode(nodes, n)).ToArray();
}
static IEnumerable<Ipc.ResourceNode> GetIpcNodes(ResourceTree tree) =>
tree.Nodes.Select(GetIpcNode).ToArray();
var resDictionary = new Dictionary<ushort, IEnumerable<Ipc.ResourceNode>>(4);
foreach (var (gameObject, resourceTree) in resourceTrees)