Add IPC test, optimize tester a little, only call event when game object available.

This commit is contained in:
Ottermandias 2022-09-05 14:01:12 +02:00
parent d12a3dd152
commit 0f35dd69f9
5 changed files with 87 additions and 36 deletions

View file

@ -33,9 +33,12 @@ public class IpcTester : IDisposable
private readonly ICallGateSubscriber< ModSettingChange, string, string, bool, object? > _settingChanged;
private readonly ICallGateSubscriber< IntPtr, string, IntPtr, IntPtr, IntPtr, object? > _characterBaseCreating;
private readonly ICallGateSubscriber< IntPtr, string, IntPtr, object? > _characterBaseCreated;
private readonly ICallGateSubscriber< IntPtr, string, string, object? > _gameObjectResourcePathResolved;
private readonly List< DateTimeOffset > _initializedList = new();
private readonly List< DateTimeOffset > _disposedList = new();
private bool _subscribed = false;
public IpcTester( DalamudPluginInterface pi, PenumbraIpc ipc )
{
@ -51,31 +54,51 @@ public class IpcTester : IDisposable
_characterBaseCreating =
_pi.GetIpcSubscriber< IntPtr, string, IntPtr, IntPtr, IntPtr, object? >( PenumbraIpc.LabelProviderCreatingCharacterBase );
_characterBaseCreated = _pi.GetIpcSubscriber< IntPtr, string, IntPtr, object? >( PenumbraIpc.LabelProviderCreatedCharacterBase );
_initialized.Subscribe( AddInitialized );
_disposed.Subscribe( AddDisposed );
_redrawn.Subscribe( SetLastRedrawn );
_preSettingsDraw.Subscribe( UpdateLastDrawnMod );
_postSettingsDraw.Subscribe( UpdateLastDrawnMod );
_settingChanged.Subscribe( UpdateLastModSetting );
_characterBaseCreating.Subscribe( UpdateLastCreated );
_characterBaseCreated.Subscribe( UpdateLastCreated2 );
_modDirectoryChanged.Subscribe( UpdateModDirectoryChanged );
_gameObjectResourcePathResolved =
_pi.GetIpcSubscriber< IntPtr, string, string, object? >( PenumbraIpc.LabelProviderGameObjectResourcePathResolved );
}
private void SubscribeEvents()
{
if( !_subscribed )
{
_initialized.Subscribe( AddInitialized );
_disposed.Subscribe( AddDisposed );
_redrawn.Subscribe( SetLastRedrawn );
_preSettingsDraw.Subscribe( UpdateLastDrawnMod );
_postSettingsDraw.Subscribe( UpdateLastDrawnMod );
_settingChanged.Subscribe( UpdateLastModSetting );
_characterBaseCreating.Subscribe( UpdateLastCreated );
_characterBaseCreated.Subscribe( UpdateLastCreated2 );
_modDirectoryChanged.Subscribe( UpdateModDirectoryChanged );
_gameObjectResourcePathResolved.Subscribe( UpdateGameObjectResourcePath );
_subscribed = true;
}
}
public void UnsubscribeEvents()
{
if( _subscribed )
{
_initialized.Unsubscribe( AddInitialized );
_disposed.Unsubscribe( AddDisposed );
_redrawn.Subscribe( SetLastRedrawn );
_tooltip?.Unsubscribe( AddedTooltip );
_click?.Unsubscribe( AddedClick );
_preSettingsDraw.Unsubscribe( UpdateLastDrawnMod );
_postSettingsDraw.Unsubscribe( UpdateLastDrawnMod );
_settingChanged.Unsubscribe( UpdateLastModSetting );
_characterBaseCreating.Unsubscribe( UpdateLastCreated );
_characterBaseCreated.Unsubscribe( UpdateLastCreated2 );
_modDirectoryChanged.Unsubscribe( UpdateModDirectoryChanged );
_gameObjectResourcePathResolved.Unsubscribe( UpdateGameObjectResourcePath );
_subscribed = false;
}
}
public void Dispose()
{
_initialized.Unsubscribe( AddInitialized );
_disposed.Unsubscribe( AddDisposed );
_redrawn.Subscribe( SetLastRedrawn );
_tooltip?.Unsubscribe( AddedTooltip );
_click?.Unsubscribe( AddedClick );
_preSettingsDraw.Unsubscribe( UpdateLastDrawnMod );
_postSettingsDraw.Unsubscribe( UpdateLastDrawnMod );
_settingChanged.Unsubscribe( UpdateLastModSetting );
_characterBaseCreating.Unsubscribe( UpdateLastCreated );
_characterBaseCreated.Unsubscribe( UpdateLastCreated2 );
_modDirectoryChanged.Unsubscribe( UpdateModDirectoryChanged );
}
=> UnsubscribeEvents();
private void AddInitialized()
=> _initializedList.Add( DateTimeOffset.UtcNow );
@ -87,6 +110,7 @@ public class IpcTester : IDisposable
{
try
{
SubscribeEvents();
DrawAvailable();
DrawGeneral();
DrawResolve();
@ -224,6 +248,10 @@ public class IpcTester : IDisposable
private string _lastCreatedGameObjectName = string.Empty;
private IntPtr _lastCreatedDrawObject = IntPtr.Zero;
private DateTimeOffset _lastCreatedGameObjectTime = DateTimeOffset.MaxValue;
private string _lastResolvedGamePath = string.Empty;
private string _lastResolvedFullPath = string.Empty;
private string _lastResolvedObject = string.Empty;
private DateTimeOffset _lastResolvedGamePathTime = DateTimeOffset.MaxValue;
private unsafe void UpdateLastCreated( IntPtr gameObject, string _, IntPtr _2, IntPtr _3, IntPtr _4 )
{
@ -241,6 +269,15 @@ public class IpcTester : IDisposable
_lastCreatedDrawObject = drawObject;
}
private unsafe void UpdateGameObjectResourcePath( IntPtr gameObject, string gamePath, string fullPath )
{
var obj = ( FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* )gameObject;
_lastResolvedObject = obj != null ? new Utf8String( obj->GetName() ).ToString() : "Unknown";
_lastResolvedGamePath = gamePath;
_lastResolvedFullPath = fullPath;
_lastResolvedGamePathTime = DateTimeOffset.Now;
}
private void DrawResolve()
{
using var _ = ImRaii.TreeNode( "Resolve IPC" );
@ -336,6 +373,13 @@ public class IpcTester : IDisposable
? $"0x{_lastCreatedDrawObject:X} for <{_lastCreatedGameObjectName}> at {_lastCreatedGameObjectTime}"
: $"NULL for <{_lastCreatedGameObjectName}> at {_lastCreatedGameObjectTime}" );
}
DrawIntro( PenumbraIpc.LabelProviderGameObjectResourcePathResolved, "Last GamePath resolved" );
if( _lastResolvedGamePathTime < DateTimeOffset.Now )
{
ImGui.TextUnformatted(
$"{_lastResolvedGamePath} -> {_lastResolvedFullPath} for <{_lastResolvedObject}> at {_lastResolvedGamePathTime}" );
}
}
private string _redrawName = string.Empty;