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https://github.com/xivdev/Penumbra.git
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Add some more safety and better IPC for draw object storage.
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parent
33ada1d994
commit
129156a1c1
8 changed files with 89 additions and 45 deletions
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@ -89,10 +89,13 @@ public sealed unsafe class CollectionResolver(
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/// <summary> Identify the correct collection for a draw object. </summary>
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public ResolveData IdentifyCollection(DrawObject* drawObject, bool useCache)
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{
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var obj = (GameObject*)(drawObjectState.TryGetValue((nint)drawObject, out var gameObject)
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if (drawObject is null)
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return DefaultCollection;
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Actor obj = drawObjectState.TryGetValue(drawObject, out var gameObject)
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? gameObject.Item1
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: drawObjectState.LastGameObject);
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return IdentifyCollection(obj, useCache);
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: drawObjectState.LastGameObject;
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return IdentifyCollection(obj.AsObject, useCache);
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}
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/// <summary> Get the default collection. </summary>
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@ -9,7 +9,7 @@ using Penumbra.Interop.Hooks.Objects;
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namespace Penumbra.Interop.PathResolving;
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public sealed class DrawObjectState : IDisposable, IReadOnlyDictionary<nint, (nint, bool)>, IService
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public sealed class DrawObjectState : IDisposable, IReadOnlyDictionary<Model, (Actor, ObjectIndex, bool)>, IService
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{
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private readonly ObjectManager _objects;
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private readonly CreateCharacterBase _createCharacterBase;
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@ -18,7 +18,7 @@ public sealed class DrawObjectState : IDisposable, IReadOnlyDictionary<nint, (ni
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private readonly CharacterDestructor _characterDestructor;
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private readonly GameState _gameState;
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private readonly Dictionary<nint, (nint GameObject, bool IsChild)> _drawObjectToGameObject = [];
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private readonly Dictionary<Model, (Actor GameObject, ObjectIndex Index, bool IsChild)> _drawObjectToGameObject = [];
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public nint LastGameObject
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=> _gameState.LastGameObject;
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@ -41,11 +41,10 @@ public sealed class DrawObjectState : IDisposable, IReadOnlyDictionary<nint, (ni
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_characterDestructor.Subscribe(OnCharacterDestructor, CharacterDestructor.Priority.DrawObjectState);
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}
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public bool ContainsKey(nint key)
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public bool ContainsKey(Model key)
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=> _drawObjectToGameObject.ContainsKey(key);
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public IEnumerator<KeyValuePair<nint, (nint, bool)>> GetEnumerator()
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public IEnumerator<KeyValuePair<Model, (Actor, ObjectIndex, bool)>> GetEnumerator()
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=> _drawObjectToGameObject.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator()
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@ -54,16 +53,28 @@ public sealed class DrawObjectState : IDisposable, IReadOnlyDictionary<nint, (ni
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public int Count
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=> _drawObjectToGameObject.Count;
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public bool TryGetValue(nint drawObject, out (nint, bool) gameObject)
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=> _drawObjectToGameObject.TryGetValue(drawObject, out gameObject);
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public bool TryGetValue(Model drawObject, out (Actor, ObjectIndex, bool) gameObject)
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{
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if (!_drawObjectToGameObject.TryGetValue(drawObject, out gameObject))
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return false;
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public (nint, bool) this[nint key]
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var currentObject = _objects[gameObject.Item2];
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if (currentObject != gameObject.Item1)
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{
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Penumbra.Log.Warning($"[DrawObjectState] Stored association {drawObject} -> {gameObject.Item1} has index {gameObject.Item2}, which resolves to {currentObject}.");
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return false;
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}
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return true;
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}
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public (Actor, ObjectIndex, bool) this[Model key]
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=> _drawObjectToGameObject[key];
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public IEnumerable<nint> Keys
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public IEnumerable<Model> Keys
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=> _drawObjectToGameObject.Keys;
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public IEnumerable<(nint, bool)> Values
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public IEnumerable<(Actor, ObjectIndex, bool)> Values
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=> _drawObjectToGameObject.Values;
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public unsafe void Dispose()
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@ -87,20 +98,21 @@ public sealed class DrawObjectState : IDisposable, IReadOnlyDictionary<nint, (ni
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var character = (nint)a;
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var delete = stackalloc nint[5];
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var current = 0;
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foreach (var (drawObject, (gameObject, _)) in _drawObjectToGameObject)
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foreach (var (drawObject, (gameObject, _, _)) in _drawObjectToGameObject)
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{
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if (gameObject != character)
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continue;
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delete[current++] = drawObject;
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if (current is 4)
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break;
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}
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for (var ptr = delete; *ptr != nint.Zero; ++ptr)
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{
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_drawObjectToGameObject.Remove(*ptr, out var pair);
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Penumbra.Log.Excessive($"[DrawObjectState] Removed draw object 0x{*ptr:X} -> 0x{(nint)a:X} (actual: 0x{pair.GameObject:X}, {pair.IsChild}).");
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Penumbra.Log.Excessive(
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$"[DrawObjectState] Removed draw object 0x{*ptr:X} -> 0x{(nint)a:X} (actual: 0x{pair.GameObject.Address:X}, {pair.IsChild}).");
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}
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}
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@ -119,9 +131,9 @@ public sealed class DrawObjectState : IDisposable, IReadOnlyDictionary<nint, (ni
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private unsafe void OnCharacterBaseCreated(ModelCharaId modelCharaId, CustomizeArray* customize, CharacterArmor* equipment,
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CharacterBase* drawObject)
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{
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var gameObject = LastGameObject;
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if (gameObject != nint.Zero)
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_drawObjectToGameObject[(nint)drawObject] = (gameObject, false);
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Actor gameObject = LastGameObject;
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if (gameObject.Valid)
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_drawObjectToGameObject[(nint)drawObject] = (gameObject, gameObject.Index, false);
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}
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/// <summary>
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@ -137,12 +149,12 @@ public sealed class DrawObjectState : IDisposable, IReadOnlyDictionary<nint, (ni
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}
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}
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private unsafe void IterateDrawObjectTree(Object* drawObject, nint gameObject, bool isChild, bool iterate)
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private unsafe void IterateDrawObjectTree(Object* drawObject, Actor gameObject, bool isChild, bool iterate)
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{
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if (drawObject == null)
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return;
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_drawObjectToGameObject[(nint)drawObject] = (gameObject, isChild);
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_drawObjectToGameObject[drawObject] = (gameObject, gameObject.Index, isChild);
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IterateDrawObjectTree(drawObject->ChildObject, gameObject, true, true);
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if (!iterate)
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return;
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