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Fix character sound data.
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1 changed files with 1 additions and 1 deletions
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@ -60,7 +60,7 @@ public class GameState : IService
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private readonly ThreadLocal<ResolveData> _characterSoundData = new(() => ResolveData.Invalid, true);
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public ResolveData SoundData
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=> _animationLoadData.Value;
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=> _characterSoundData.Value;
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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public ResolveData SetSoundData(ResolveData data)
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