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Fix some enabling stuff. Always use PathResolver. Add counter to materials and imcs.
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e8ee729ec5
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6 changed files with 22 additions and 35 deletions
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@ -16,6 +16,9 @@ public partial class ModCollection
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public bool HasCache
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=> _cache != null;
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public int RecomputeCounter
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=> _cache?.RecomputeCounter ?? 0;
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// Only create, do not update.
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private void CreateCache( bool isDefault )
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{
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@ -18,7 +18,7 @@ public partial class ModCollection
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// Shared caches to avoid allocations.
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private static readonly Dictionary< Utf8GamePath, FileRegister > RegisteredFiles = new(1024);
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private static readonly Dictionary< MetaManipulation, FileRegister > RegisteredManipulations = new(1024);
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private static readonly List< ModSettings? > ResolvedSettings = new(128);
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private static readonly List< ModSettings? > ResolvedSettings = new(128);
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private readonly ModCollection _collection;
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private readonly SortedList< string, object? > _changedItems = new();
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@ -27,6 +27,10 @@ public partial class ModCollection
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public readonly MetaManager MetaManipulations;
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public ConflictCache Conflicts = new();
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// Count the number of recalculations of the effective file list.
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// This is used for material and imc changes.
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public int RecomputeCounter { get; private set; } = 0;
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// Obtain currently changed items. Computes them if they haven't been computed before.
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public IReadOnlyDictionary< string, object? > ChangedItems
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{
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@ -120,6 +124,7 @@ public partial class ModCollection
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}
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AddMetaFiles();
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++RecomputeCounter;
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}
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// Identify and record all manipulated objects for this entire collection.
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